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Revision as of 03:48, 26 August 2023 by Tentrix (talk | contribs) (Moved Crystal sword from the one hand category to the two hand because it takes up both hand slots, even if the character model only swings it with one hand)

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.

Description

Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog



Class Info


Weapon of choice: A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.

  • Pros
    • Spells cost health, not charges.
    • Can somewhat competently use spells and melee in conjunction.
  • Cons
    • Spells costing health can be risky.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Antimagic.png
Antimagic
Your magic resistance is increased by 15% except against divine magic.
Perk Malice.png
Malice
Will is increased by 10%.
Perk Dark Enhancement.png
Dark Enhancement
Dark magic spells have 10% increased magic damage. (Currently non-functional).
Perk Dark Reflection.png
Dark Reflection
If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown
Perk Immortal Lament.png
Immortal Lament
Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%.
Perk Soul Collector.png
Soul Collector
When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional).
Perk Torture Mastery.png
Torture Mastery
Curse of Pain and Power of Sacrifice inflicted upon enemies restores 1 HP to the caster with each instance of damage-over-time dealt. Hellfire will also heal 1 HP to the caster with each instance of damage dealt, but only if the target is currently afflicted with Curse of Pain.