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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.


Class Info

To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.

To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.


Weapon of choice: Rapier

Pros:

  • Versatility: Bards have a wide range of skills and abilities that allow them to fill many roles in a party. They can heal, buff, debuff, and deal damage, all while providing support and utility to their allies.
  • Crowd control: Bards have access to spells and abilities that can manipulate the battlefield and control enemy movements. They can stun, charm, and incapacitate foes, making them invaluable in difficult encounters.

Cons:

  • Timing: Timing the tunes is not always in the dire of the situation.
  • Fragility: Bards are not typically known for their durability, and are often targeted by enemies due to their support and control abilities. They can struggle in solo play or in situations where they are targeted by multiple enemies.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Charismatic Performance.png
Charismatic Performance
Upgrades a 'good' performance into a 'perfect' performance.
Perk Dancing Feet.png
Dancing Feet
Increases your flat Move Speed by +10 when holding an instrument.
Perk Jolly Time.png
Lore Mastery
Drinking Ale heals 5 HP and grants +10 flat Move Speed when drunk.
Perk Melodic Protection.png
Melodic Protection
While playing, the caster's Physical Damage Reduction is increased by an additional flat +15%.
Perk Rapier Mastery.png
Rapier Mastery
When using a rapier, Weapon Damage increases by +3 and Action Speed increases by an additional flat +5%.
Perk Reinforced Instruments.png
Reinforced Instruments
50% increased Physical Power Bonus when attacking with a musical instrument. (This does not apply to Piercing Shrill.)
Perk Story Teller.png
Story Teller
Give all party members around a +3 Will and Knowledge buff.
Perk Superior Dexterity.png
Superior Dexterity
50% faster switching time when switching between weapons/utility items.
Perk Lore Mastery.png
Lore Mastery
A high level of understanding of objects increases Regular Interaction Speed and Magical Interaction Speed by an additional flat +25%.
Perk Wanderers Luck.png
Wanderer's Luck
Increases the chances of finding high-quality items when opening treasure chests. Increases Luck by a flat +100.
Perk War Song.png
War Song
If the performance is successful, increases nearby allies' Weapon Damage by +3 for 6 seconds.