From Dark and Darker Wiki
| Text | Title | Reply | Author | Last Editor | Created | Last Edited | Comment Page | Associated Page | Block Id |
|---|---|---|---|---|---|---|---|---|---|
| Unlock information isn't available in files, so it cannot be automated. To add it we must collect and verify that information manually. Which becomes problematic as IM changes things ''frequently''. On the wiki discord we've been collecting the unlocks information for each merchant manually. If you'd like to contribute, it would be appreciated. | Page needs updating | Raw Salad | Jul 30, 2024 at 3:14 am | Silver Ingot | |||||
| It would be great if someone can test whether a player with a skeleton or zombie skin is classified as Undead, similar to how Warlock Blood Pact counts as a Demon | Skeleton/Zombie Cosmetics | Neaumusic | Jul 30, 2024 at 1:19 am | Undead | |||||
| The 40% Percent Max Health Healing doesn't change, as described, so a shorter buff time means the player will be healed faster... right? "40% percent OVER A TIME of 12s" so if you in crease buff duration it would be something like "40% percent over a time of 15s" with is the same amount of healing, except that it would take longer making buff duration bad for second wind and that whole equation wrong.... right? | Information for Second Wind, on the section, might be wrong. | anonymous | Jul 29, 2024 at 7:19 pm | Healing | |||||
| I HATE THE CHANCES | I HATE THE CHANCES | anonymous | Jul 29, 2024 at 3:59 pm | Gold Coin Chest | |||||
| If the shild absorbs the intital damage from things like barb achiles or rouge rupture WITHOUT breaking, will you still gain the effect? What about the knockback form forceful shot or fireball? | For both arcane shield and prot pots | anonymous | Jul 29, 2024 at 2:59 pm | Wizard | |||||
| Yea I’m pretty sure that tmag can do LESS dmg than amag if you headshot bc tmag doesn’t get the 1.5x multiplier. This also affects phys dmg to my knowledge and is in my opinion kinda stupid as you do less dmg with a stat that is supposed to just be better. | Ignite scaling | anonymous | Jul 29, 2024 at 2:56 pm | Wizard | |||||
| wrong,only instrument in the inventory would bring aps, with them on the slots, no | instruments | anonymous | Jul 29, 2024 at 12:37 pm | Adventure Rank | |||||
| bro,where is the warden torch | Demon skin? | anonymous | Jul 29, 2024 at 12:11 pm | Cosmetics | |||||
| There's a detailed stat in-game called "Health Recovery Bonus" with the tooltip saying that it determines how much health you recover when resting, but The wiki still says you only get a set rate of healing with no modifiers. | Is the information regarding Resting up to date? | Ajtheguy | Jul 29, 2024 at 8:44 am | Healing | |||||
| The armor rating on shields applies the same as armor does, but only if you have a shield equipped. | Armor Rating | anonymous | Jul 29, 2024 at 6:50 am | Shields | |||||
| How would luck effect the chance to get a golden key? | Gold key | anonymous | Jul 29, 2024 at 3:13 am | Skeleton Champion | |||||
| 100% of damage dealt, scales with true magic add, magic add, and magic power. affected by vampirism | Life Drain Portion of damage? | anonymous | Jul 29, 2024 at 12:01 am | Warlock | |||||
| What percentage of your damage do you heal with life drain? Also how does it scale with true damage, additional, etc. | Life Drain Portion of damage? | anonymous | Jul 28, 2024 at 9:53 pm | Warlock | |||||
| I'm not sure this rule still applies, it may've been patched out. Recently I looted a player and I found nothing but handled gear. | Conversion of Looted Items after PvP | anonymous | Jul 28, 2024 at 7:29 pm | Looted Handled Supplied | |||||
| Invis pots have a knowledge requirement of 15 as of July 2024, which is notable for barb as it prevents them from being a one shot landmine, so the knowledge stat isn’t useless and there is a niche build for landmine barb that knowledge is build for. | Knowledge in Martial Class Stat Spreads is Frustrating (Especially Without Multiclassing) | anonymous | Jul 28, 2024 at 2:35 pm | Stats | |||||
| nvm I just realized this is for ingots and not the powder xD I still think it would be a good idea to add the requirements to unlock the craft next to the crafting entries, though. | Page needs updating | anonymous | Jul 28, 2024 at 11:15 am | Silver Ingot | |||||
| Not only do I not have a lot of these available to craft (I assume ill unlock them with quest completion, but that should also probably be specified on the wiki crafting entry for clarity's sake) but, I am also noticing that you can craft a bunch of common "sterling" weapons with default weapons + silver powder when I look at my crafts for weaponsmith. Page def needs some touch ups, I'd do so but I have no clue how. xd | Page needs updating | anonymous | Jul 28, 2024 at 11:13 am | Silver Ingot | |||||
| The Skull Key is only usable in the HR version of Inferno 2, in the Demon Gate module. If you reach this location on Normals, the treasure room will only require a lockpick instead of a Skull Key. | does it need to be hr? | Raw Salad | Jul 28, 2024 at 4:10 am | Skull Key | |||||
| doesn't seem to be the case | Loot drops | anonymous | Jul 28, 2024 at 2:35 am | Gear Score | |||||
| MIMIC TONGUE is not used for crafting | not used for crafting | anonymous | Jul 28, 2024 at 1:34 am | Mimic Tongue |