From Dark and Darker Wiki
Text | Title | Reply | Author | Last Editor | Created | Last Edited | Comment Page | Associated Page | Block Id |
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Only if you have the Staff Mastery perk. | Magic staff | Brecher | Sep 3, 2024 at 7:47 am | Weapons | |||||
You need to click and look at the Quest_Wendigo_Common loot table. | Missing Quest Items? | Brecher | Sep 3, 2024 at 7:46 am | Wendigo | |||||
just want to know the drop chances for the hoof and claws | Missing Quest Items? | ChungleDownBimm | Sep 3, 2024 at 1:16 am | Wendigo | |||||
The treasure hoard page says it rolls only once for the chest per interaction. The x3 per pile is only for standard treasure, like gems and trinkets. It rolls 3x for treasures (gems, trinkets, etc.) It rolls 1x for gear loot It rolls 1x for gold/silver coins in amounts that can go higher than 1 stack and finally rolls 1x for the chest So each interact rolls 6x, but only one of those is for the chest specifically | % chances | anonymous | Sep 2, 2024 at 11:16 pm | Gold Coin Chest | |||||
Does the magical true damage also give damage when you bonk someone with the magic staff? | Magic staff | anonymous | Sep 2, 2024 at 10:15 pm | Weapons | |||||
I just tested, and phantomize does indeed stop you from activating floor spikes! Not only that, if phantomize ends while you're standing on a spike trap, you <i>still</i> won't activate the trap until you step off and then back onto it, or something else activates it. Truly game-breaking stuff | Does phantomize prevent floor spikes from activating? | Hiimray | Hiimray | Sep 1, 2024 at 1:34 pm | Sep 1, 2024 at 1:41 pm | Warlock | |||
brewmaster will also remove the additional move speed from the bards jollytime perk if used together in multiclass | Multiclass brewmaster + jollytime | anonymous | Aug 31, 2024 at 6:38 pm | Ale | |||||
It doesn’t have as much hp as a goblin mage otherwise I wouldn’t one shot them with a poor axe | Hp is wrong | anonymous | Aug 30, 2024 at 4:47 pm | Goblin Archer | |||||
i think it's reasonable to have more type of drinks! i really want to have a wine that gives will or something that gives agility? why not Fresh water bottle? would be legit in dungeon | We need more drinks | anonymous | Aug 30, 2024 at 1:41 pm | Tavern Master | |||||
Can blunt weapon mastery stack with a lute, flute, or drum? | Blunt weapon mastery and music | anonymous | Aug 29, 2024 at 9:46 pm | Cleric | |||||
You only get higher tier ale which is more expensive. the cheapest way to get ale is to buy the lowest tier from the taver master which is currently 8 gold. | Affinity? | anonymous | Aug 29, 2024 at 9:18 pm | Tavern Master | |||||
How does the 50% Increased phys dmg work? Does that mean that on a 22 dmg lute with +4 added weapon dmg and 0% Phys dmg bonus you would hit an unarmored target for 39 dmg to the body? (22+4 APD = 26+13[50%]=39) | Reinforced Instruments and Piercing Shrill | anonymous | Aug 29, 2024 at 7:49 pm | Bard | |||||
Alsoso | Soso | anonymous | Aug 29, 2024 at 7:34 pm | Grimslayer | |||||
no, math isn't wrong... he was asking if since each time you hit the pile it rolls three separate items each one has a chance to be a gold chest, so the chances are 0.1% x3 per pile hit | % chances | anonymous | Aug 28, 2024 at 10:01 pm | Gold Coin Chest | |||||
For all damage-over-time and healing-over-time effects, added damage/healing is always added to the total. The game figures out the total damage, then divides that into ticks for base effect length, i.e. If you have 10 magic healing stat and cast Nature's Touch, the target will heal for 20 (15 base + (10 * 50% scaling)) divided by the base duration, 12 seconds, for 1.67 HP per second. Then you can use Buff Duration to make it last longer. If you had 10% buff duration, it wouldn't make you heal for the same amount over a longer time period, it would last another 1.2 seconds at the 1.67 HP per second rate, totaling to 22 HP over 13.2 seconds. | Magical Healing | anonymous | Aug 28, 2024 at 4:23 am | Druid | |||||
Yeah unfortunately your math is wrong. The way statics works doesn't follow your thought process. If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%. [[However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.]] In layman's terms, every time you hit the pile, you're only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest. I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop. (Just like if you flip a coin 10 times, you may only get heads twice, even though it's a 50% chance you get heads!) [[This is called relative frequency, which in this case, is 20%]] [[If you flipped a coin 1000 times, you would get heads close to 500 times, but it's not guaranteed.]] [[Binomial distribution:]] [[Variance=n⋅p⋅(1−p)]] [[n is the number of pulls from the pile, which is 10.]] [[p is the probability of getting a chest per pull, which is 0.1.]] [[So, the variance of the number of chests obtained from 10 pulls is 0.9.]] | % chances | Y1nmn | Y1nmn | Aug 26, 2024 at 11:57 pm | Aug 28, 2024 at 1:59 am | Gold Coin Chest | |||
it tastes like frito lays too 😋 | smells like fritto lays | anonymous | Aug 27, 2024 at 11:56 pm | Giant Toe | |||||
Description : Can jump across gaps. Sure Will rush one of you, because the beast can run pretty fast, and will smack'em, sending em across the room. That will separate your party and makes it very hard for the rest of the group to take advantage of the aggro from the former member, whose going to get thrown against a wall and rushed again by the yeti. | Yeti tooth | anonymous | Aug 27, 2024 at 12:57 pm | Yeti | |||||
no, but on different characters each reaching wanderer will grant the rewards | Multiple Rewards for Solos, Duos, Trios, ect? | anonymous | Aug 27, 2024 at 2:25 am | Adventure Rank | |||||
Technically, the probability of obtaining Cursed Crown from The Forgotten Castle's 'Crypt' map from the 'Inferno' is 1.65% P(Ghost King) = 1/3 = 0.33 ~ 33% P(Cursed Crown) = 1/50 = 0.05 ~ 5% P(Ghost King and Cursed Crown) = 0.33 × 0.05 = 0.0165 ~ .1.65% | Statics of Getting Ghost King + Cursed Crown | Y1nmn | Aug 26, 2024 at 11:35 pm | Cursed Crown |