From Dark and Darker Wiki
| Text | Title | Reply | Author | Last Editor | Created | Last Edited | Comment Page | Associated Page | Block Id |
|---|---|---|---|---|---|---|---|---|---|
| Non-projectile Spell ranges: Cleric: 7m except sanctuary: 3.5m Warlock: 7.5m Wizard: 8m | Range? | Esthelion | Nov 2, 2023 at 10:36 pm | Wizard | |||||
| That's just how it seems to work. | How does Savage Roar (Frighten) work? | Esthelion | Nov 2, 2023 at 10:22 pm | Barbarian | |||||
| I'm not sure what your full question is, but this video will probably answer it: https://www.youtube.com/watch?v=5gkBGYTMYqc | BLock power impact power | anonymous | Nov 2, 2023 at 10:04 pm | Weapons | |||||
| What formula should I use to calculate the damage per second of a weapon for it's full combo? | DPS | anonymous | Nov 2, 2023 at 10:26 am | Weapons | |||||
| It says smite adds 10 damage to attacks, dose this count spells that damage and judgement? | Smite damage | anonymous | Nov 2, 2023 at 5:41 am | Cleric | |||||
| can conform too | Drop | anonymous | Nov 1, 2023 at 7:39 pm | Token of Honor | |||||
| If im reading this right you can get 40% bonus damage through perks for bolt of darkness. If it scales 100% and you get 24% by default then you can open with 164% bonus on your first BoD after collecting 6 souls. And if i have 20 bonus magic damage the. Im hitting for 57. Is this right? Is this good? | Scaling for bolt of darkness | anonymous | Nov 1, 2023 at 9:42 am | Warlock | |||||
| What is the range of the slow spell and whare can I find the range of the other spells | Range? | anonymous | Nov 1, 2023 at 4:15 am | Wizard | |||||
| I'm wondering about Physical Weapon Damage Add... Wouldn't the max be 6 additional? I understood that if you have say a rapier in your left hand with +3 Weapon dmg, and a stiletto on the right hand (rogue player) with +3 weapon dmg, I thought they both came into effect when they are out at the same time | What about dual wielding? | anonymous | Oct 31, 2023 at 12:59 am | Enchantments | |||||
| Long question is fine, but prepare for an equally long response that starts with a resounding NO to... well, everything. The answer is complicated but starts by understanding how scaling works (a.k.a Attribute Bonus Ratio) which you can read up on here - https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Attribute_Bonus_Ratio Assuming you have skimmed the above, let's dive into it using the values and information from this wiki (as of Oct 30th 2023, some of this is probably subject to change or might outright be wrong at minimal fault of my own). Q1: "If I have plus 10 magic damage will ignite add 15 magic damage to my weapon instead of 5" A1: To start, I assume by '+10 magic damage' you mean the stat found EXCLUSIVELY on staves/books/crystal balls, as this is very different from +additional magic or +true magic which ARE NOT affected by 'Magic Power Bonus' (henceforth referred to as MPB). Since crystal balls and books only get +8 magical damage at UNIQUE rarity, let's use the staff in our examples which gets +10 at EPIC rarity. Ignite has a scaling of 50% for both the initial hit and the dot, meaning your '+10 magical damage' gets halved to +5 and takes your ignite from a baseline of 5 to an 'amped' amount of 10 damage WITH YOUR STAFF WHILE IT IS OUT (because remember the +10 magical damage is on the STAFF, not your crystal ball and dagger, not your crossbow, and certainly not your ranger's bow/spear). This 10 'amped' damage will be further scaled by 50% (yes, it double dips scaling) of the target's MPB (let's just assume your MPB of 30%). Now we can use this formula I butchered for my examples to figure out the overall damage after "SPD(1+(MPB(SCL)))+AMD(SCL)" (SPD='amped' spell damage which includes any scaled +magical damage for example 5 baseline from ignite and +5 from staff (+10 magical damage scaled by 50%) is 10, SCL=scaling in this case ignite has 50%, AMD=additional magic damage which we will assume is 0) = 10(1+(.30(.5)))+0 = 11.5 initial damage (this initial hit damage can headshot BTW). Side Note: If you are wondering the burn damage we can plug in the formula again (ignite ticks for 1 damage with 50% scaling) "SPD(1+MPB(SCL)))+AMD(SCL)" = 6(1+(.30(.5)))+0 = 6.9 (nice) TOTAL burn damage assuming an exact 1 second duration (ignoring swing times causing overlapping debuffs etc.) Bonus Side Note: +true magical damage would be calculated the same way as +additional magic damage except it ignores enemy magic resistance values, therefore it is disingenuous to apply it at the same step that +AMD is applied. Remember, neither of these stats are affected by Magical Power Bonus (MPB). Q2: "...and will it add the damage to each magic missile" A2: Not anymore, ignite is exclusive to melee/ranged weapon hits (and fists) and you can easily test this on dummies in the starting lobby. | Ignite scaling | anonymous | Oct 30, 2023 at 8:09 am | Wizard | |||||
| Confirmed as of hotfix #18; losing any invisibility potion buff (poor/common/uncommon tested) will grant either equipped 'Ambush' and 'Shadowrunner' perk buffs even without having "Hide" on the bar. Also before someone asks, 'Stealth' does NOT let you move while an invisibility potion is active. | Ambush/Shadowrunner work with invisibility potions | anonymous | Oct 30, 2023 at 5:59 am | Rogue | |||||
| If I have plus 10 magic damage will ignite add 15 magic damage to my weapon instead of 5 and will it add the damage to each magic missile so if I have the plus 5 from ignite and each missile dose 12 now it dose 17 and if I have plus 10 magic damage it dose the 15 (5+10) from ignite and 22(12+10) from each missile? (Sorry for such a long question) | Ignite scaling | anonymous | Oct 30, 2023 at 5:47 am | Wizard | |||||
| -10% MDR bug has been fixed. All enemies now have extra 10% Magical Damage Reduction | Holy Purification | Ta1ha | Oct 27, 2023 at 7:36 pm | Cleric | |||||
| I'm 100% sure Holy purification has been shadow nerfed(not anounced in the channel) because i'm not able to one tap base skellies (the one with 150 base hp) with a sweet or sour spot the base kit flanged mace hit (before we could kill with both spot now we cant) | Holy Purification | anonymous | Oct 27, 2023 at 5:07 pm | Cleric | |||||
| It should. Soul Collector gives "MagicalDarkDamageMod" buff when it is active and lasts until a spell is cast. It should both scale and also not consume the souls. | Soul Collector +Dark Reflection | Ta1ha | Ta1ha | Oct 27, 2023 at 6:47 am | Oct 27, 2023 at 7:01 am | Warlock | |||
| Does Dark Reflection benefit from Soul Collector ? From the description of Soul Collector i would say no because it say ,,lasting until the next Dark Magic spell is casted" and I doubt that procing Dark Reflection counts as a ,, casting ". | Soul Collector +Dark Reflection | anonymous | Oct 27, 2023 at 3:50 am | Warlock | |||||
| Does anyone know how +additional/true/bonus magical damage scales with dark magic damage? | Scaling | anonymous | Oct 25, 2023 at 12:46 am | Warlock | |||||
| does it give xp? | Dmg | anonymous | Oct 24, 2023 at 1:06 pm | Pickaxe | |||||
| Yep, it is no longer strong. | Ignite + Magic Missile | anonymous | Oct 24, 2023 at 9:18 am | Guide:Battle Wizard | |||||
| Dark reflection is dark magic so it is buffed by dark enhancement. Also yeah it has 100% scaling therefore it scales with will. | Dark Enhancement + Dark Reflection | Sur | Oct 24, 2023 at 12:22 am | Warlock |