WIP Page
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Information is mostly up to date, some minor things are outdated. Hover for more details.Boss last updated on: Patch:6.2#Hotfix 27.
Dark and Darker is currently on update: Patch:6.7#Hotfix 79.
Description
The Frost Wyvern is the final boss in the center of the Ice Abyss.
To start the fight, all the beams powering the protective shield surrounding the boss need to be disabled. This can be done by interacting with the statues where the beams originate from.
Hitting the tail results in a -50% Hit Location Bonus. Wings count as hands. Neck counts as head.
Abilities
Name |
Health |
Move Speed |
Exp AP |
Damage Reductions |
Abilities' Damage(Impact Power) + Statuses |
Statuses' Effects |
Race |
Action Speed |
|
3610/7110 |
500 |
20/25 125 |
Physical: -22% Magic: 36.8% Projectile: 50%
|
Combo Tail Attack1: 57.0(6)/90.0(6) Physical + Melee Attack Slow Combo Tail Attack2: 68.4(7)/108.0(7) Physical + Melee Attack Slow Combo Forward Attack L: 60.8(7)/96.0(7) Physical + Melee Attack Slow Combo Forward Attack R: 60.8(7)/96.0(7) Physical + Melee Attack Slow Combo Two Hand Attack: 76.0(7)/120.0(7) Physical + Melee Attack Slow Combo Breath Ground: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Breath Air: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Leap Attack1: 53.2(7)/84.0(7) Physical + Melee Attack Slow Combo Leap Attack2: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Leap Attack3: 83.6(7)/132.0(7) Physical + Melee Attack Slow Special Breath Air To Side: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Special Leap Attack1 To Center: 53.2(7)/84.0(7) Physical Special Leap Attack3 To Center: 83.6(7)/132.0(7) Physical + Melee Attack Slow Special Summon Elemental: Frost Shield To Elemental Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow, Frost Shield To Breath Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow Buff Movespeed: 1000 Move Speed Buff Movespeed Special: 2500 Move Speed
|
Melee Attack Slow: -15% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Frost Shield To Elemental: Immune to Damage Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Frost Shield To Breath: Immune to Damage
|
Beast |
0% |
Strategy
?
Locations
In the center module of the Ice Abyss
Loot Tables
Loot Tables last updated for Patch:6.7#Hotfix 79
Common
Elite
Loot Table:
Frostwyvern_Iceabyssboss_Common
Frostwyvern_Misc
Spawn_Eventcurrency_N
Quest_Frostwyvern_Common
Rolls 3 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 66.67% | Armor 23.08% | Utility 10.26% |
Rare 12.5% | 8.3333% | 2.8846% | 1.2821% |
Epic 65.0% | 43.3333% | 15.0% | 6.6667% |
Legend 22.5% | 15.0% | 5.1923% | 2.3077% |
Loot Summary at 50 Luck
Type Rarity | Weapon 66.67% | Armor 23.08% | Utility 10.26% |
Rare 12.41% | 8.2709% | 2.863% | 1.2724% |
Epic 64.94% | 43.2954% | 14.9869% | 6.6608% |
Legend 22.65% | 15.1003% | 5.227% | 2.3231% |
Loot Summary at 100 Luck
Type Rarity | Weapon 66.67% | Armor 23.08% | Utility 10.26% |
Rare 12.32% | 8.2101% | 2.8419% | 1.2631% |
Epic 64.91% | 43.2751% | 14.9798% | 6.6577% |
Legend 22.77% | 15.1815% | 5.2551% | 2.3356% |
Loot Summary at 150 Luck
Type Rarity | Weapon 66.67% | Armor 23.08% | Utility 10.26% |
Rare 12.24% | 8.1613% | 2.8251% | 1.2556% |
Epic 64.88% | 43.252% | 14.9718% | 6.6542% |
Legend 22.88% | 15.2534% | 5.28% | 2.3467% |
Loot Summary at 200 Luck
Type Rarity | Weapon 66.67% | Armor 23.08% | Utility 10.26% |
Rare 12.17% | 8.1111% | 2.8077% | 1.2479% |
Epic 64.85% | 43.2355% | 14.9661% | 6.6516% |
Legend 22.98% | 15.3201% | 5.3031% | 2.3569% |
Loot Summary at 300 Luck
Type Rarity | Weapon 66.67% | Armor 23.08% | Utility 10.26% |
Rare 12.05% | 8.0322% | 2.7804% | 1.2357% |
Epic 64.79% | 43.191% | 14.9507% | 6.6448% |
Legend 23.17% | 15.4435% | 5.3458% | 2.3759% |
Loot Summary at 400 Luck
Type Rarity | Weapon 66.67% | Armor 23.08% | Utility 10.26% |
Rare 11.95% | 7.9661% | 2.7575% | 1.2256% |
Epic 64.74% | 43.1597% | 14.9399% | 6.64% |
Legend 23.31% | 15.5408% | 5.3795% | 2.3909% |
Loot Summary at 500 Luck
Type Rarity | Weapon 66.67% | Armor 23.08% | Utility 10.26% |
Rare 11.87% | 7.9145% | 2.7397% | 1.2176% |
Epic 64.7% | 43.1354% | 14.9315% | 6.6362% |
Legend 23.43% | 15.6168% | 5.4058% | 2.4026% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Utility 0.2% | Misc 97.8% |
Unique 98.0% | 0.2% | 97.8% |
Loot Summary at 50 Luck
Type Rarity | Utility 0.21% | Misc 97.67% |
Unique 97.89% | 0.213% | 97.673% |
Loot Summary at 100 Luck
Type Rarity | Utility 0.23% | Misc 97.55% |
Unique 97.77% | 0.2259% | 97.5453% |
Loot Summary at 150 Luck
Type Rarity | Utility 0.24% | Misc 97.42% |
Unique 97.66% | 0.2385% | 97.4205% |
Loot Summary at 200 Luck
Type Rarity | Utility 0.25% | Misc 97.29% |
Unique 97.55% | 0.2512% | 97.2948% |
Loot Summary at 300 Luck
Type Rarity | Utility 0.28% | Misc 97.05% |
Unique 97.33% | 0.2762% | 97.0503% |
Loot Summary at 400 Luck
Type Rarity | Utility 0.3% | Misc 96.81% |
Unique 97.11% | 0.3006% | 96.8101% |
Loot Summary at 500 Luck
Type Rarity | Utility 0.32% | Misc 96.57% |
Unique 96.9% | 0.3244% | 96.574% |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 6 | Unique | Utility | 1 | 0.2% |
| 1 | Unique | Misc | 12 | 10.5% |
2 | Unique | Misc | 15 | 12.5% |
2 | Unique | Misc | 18 | 12.5% |
2 | Unique | Misc | 20 | 12.5% |
3 | Unique | Misc | 23 | 12.45% |
3 | Unique | Misc | 25 | 12.45% |
3 | Unique | Misc | 27 | 12.45% |
3 | Unique | Misc | 29 | 12.45% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 5.0% | Nothing 95.0% |
Junk 95.0% | | 95.0% |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 5.25% | Nothing 94.75% |
Junk 94.75% | | 94.7521% |
Epic 5.25% | 5.2479% | |
Loot Summary at 100 Luck
Type Rarity | Misc 5.49% | Nothing 94.51% |
Junk 94.51% | | 94.5059% |
Epic 5.49% | 5.4941% | |
Loot Summary at 150 Luck
Type Rarity | Misc 5.73% | Nothing 94.27% |
Junk 94.27% | | 94.2686% |
Epic 5.73% | 5.7314% | |
Loot Summary at 200 Luck
Type Rarity | Misc 5.97% | Nothing 94.03% |
Junk 94.03% | | 94.0326% |
Epic 5.97% | 5.9674% | |
Loot Summary at 300 Luck
Type Rarity | Misc 6.42% | Nothing 93.58% |
Junk 93.58% | | 93.5833% |
Epic 6.42% | 6.4167% | |
Loot Summary at 400 Luck
Type Rarity | Misc 6.85% | Nothing 93.15% |
Junk 93.15% | | 93.1522% |
Epic 6.85% | 6.8478% | |
Loot Summary at 500 Luck
Type Rarity | Misc 7.26% | Nothing 92.74% |
Junk 92.74% | | 92.7387% |
Epic 7.26% | 7.2613% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Misc | 1 | 2.5% |
| 5 | Epic | Misc | 1 | 2.5% |
Loot Table:
Frostwyvern_Iceabyssboss_Elite
Frostwyvern_Misc_Frostwyvern_HR_Misc
Spawn_Eventcurrency_N
Quest_Frostwyvern_Common
Rolls 3 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 66.5% | Armor 23.19% | Utility 10.31% |
Epic 59.0% | 39.3333% | 13.6154% | 6.0513% |
Legend 35.0% | 23.3333% | 8.0769% | 3.5897% |
Unique 5.5% | 3.3333% | 1.5% | 0.6667% |
Artifact 0.5% | 0.5% | | |
Loot Summary at 50 Luck
Type Rarity | Weapon 66.5% | Armor 23.19% | Utility 10.31% |
Epic 58.81% | 39.2072% | 13.5717% | 6.0319% |
Legend 35.15% | 23.4346% | 8.112% | 3.6053% |
Unique 5.53% | 3.3541% | 1.5093% | 0.6708% |
Artifact 0.5% | 0.5031% | | |
Loot Summary at 100 Luck
Type Rarity | Weapon 66.5% | Armor 23.19% | Utility 10.31% |
Epic 58.66% | 39.1069% | 13.537% | 6.0164% |
Legend 35.27% | 23.5114% | 8.1386% | 3.6171% |
Unique 5.57% | 3.3736% | 1.5181% | 0.6747% |
Artifact 0.51% | 0.506% | | |
Loot Summary at 150 Luck
Type Rarity | Weapon 66.5% | Armor 23.19% | Utility 10.31% |
Epic 58.52% | 39.0165% | 13.5057% | 6.0025% |
Legend 35.37% | 23.5806% | 8.1625% | 3.6278% |
Unique 5.6% | 3.3913% | 1.5261% | 0.6783% |
Artifact 0.51% | 0.5087% | | |
Loot Summary at 200 Luck
Type Rarity | Weapon 66.5% | Armor 23.19% | Utility 10.31% |
Epic 58.4% | 38.9367% | 13.4781% | 5.9903% |
Legend 35.47% | 23.6444% | 8.1846% | 3.6376% |
Unique 5.62% | 3.4047% | 1.5321% | 0.6809% |
Artifact 0.51% | 0.5107% | | |
Loot Summary at 300 Luck
Type Rarity | Weapon 66.5% | Armor 23.2% | Utility 10.31% |
Epic 58.18% | 38.7848% | 13.4255% | 5.9669% |
Legend 35.65% | 23.7663% | 8.2268% | 3.6563% |
Unique 5.66% | 3.4296% | 1.5433% | 0.6859% |
Artifact 0.51% | 0.5144% | | |
Loot Summary at 400 Luck
Type Rarity | Weapon 66.49% | Armor 23.2% | Utility 10.31% |
Epic 58.0% | 38.6651% | 13.3841% | 5.9485% |
Legend 35.79% | 23.8595% | 8.2591% | 3.6707% |
Unique 5.7% | 3.4517% | 1.5533% | 0.6903% |
Artifact 0.52% | 0.5178% | | |
Loot Summary at 500 Luck
Type Rarity | Weapon 66.49% | Armor 23.2% | Utility 10.31% |
Epic 57.86% | 38.5716% | 13.3517% | 5.9341% |
Legend 35.9% | 23.9316% | 8.284% | 3.6818% |
Unique 5.72% | 3.4695% | 1.5613% | 0.6939% |
Artifact 0.52% | 0.5204% | | |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Utility 5.0% | Misc 90.0% |
Unique 95.0% | 5.0% | 90.0% |
Loot Summary at 50 Luck
Type Rarity | Utility 5.3% | Misc 89.44% |
Unique 94.74% | 5.2978% | 89.4441% |
Loot Summary at 100 Luck
Type Rarity | Utility 5.59% | Misc 88.89% |
Unique 94.48% | 5.5901% | 88.8941% |
Loot Summary at 150 Luck
Type Rarity | Utility 5.87% | Misc 88.36% |
Unique 94.24% | 5.8731% | 88.3622% |
Loot Summary at 200 Luck
Type Rarity | Utility 6.16% | Misc 87.83% |
Unique 93.99% | 6.1556% | 87.8311% |
Loot Summary at 300 Luck
Type Rarity | Utility 6.7% | Misc 86.81% |
Unique 93.51% | 6.7025% | 86.8089% |
Loot Summary at 400 Luck
Type Rarity | Utility 7.23% | Misc 85.83% |
Unique 93.05% | 7.2268% | 85.8258% |
Loot Summary at 500 Luck
Type Rarity | Utility 7.73% | Misc 84.88% |
Unique 92.61% | 7.7296% | 84.88% |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 6 | Unique | Utility | 1 | 5.0% |
| 1 | Unique | Misc | 12 | 4.5% |
2 | Unique | Misc | 15 | 12.5% |
2 | Unique | Misc | 18 | 12.5% |
2 | Unique | Misc | 20 | 12.5% |
3 | Unique | Misc | 23 | 12.0% |
3 | Unique | Misc | 25 | 12.0% |
3 | Unique | Misc | 27 | 12.0% |
3 | Unique | Misc | 29 | 12.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 5.0% | Nothing 95.0% |
Junk 95.0% | | 95.0% |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 5.25% | Nothing 94.75% |
Junk 94.75% | | 94.7521% |
Epic 5.25% | 5.2479% | |
Loot Summary at 100 Luck
Type Rarity | Misc 5.49% | Nothing 94.51% |
Junk 94.51% | | 94.5059% |
Epic 5.49% | 5.4941% | |
Loot Summary at 150 Luck
Type Rarity | Misc 5.73% | Nothing 94.27% |
Junk 94.27% | | 94.2686% |
Epic 5.73% | 5.7314% | |
Loot Summary at 200 Luck
Type Rarity | Misc 5.97% | Nothing 94.03% |
Junk 94.03% | | 94.0326% |
Epic 5.97% | 5.9674% | |
Loot Summary at 300 Luck
Type Rarity | Misc 6.42% | Nothing 93.58% |
Junk 93.58% | | 93.5833% |
Epic 6.42% | 6.4167% | |
Loot Summary at 400 Luck
Type Rarity | Misc 6.85% | Nothing 93.15% |
Junk 93.15% | | 93.1522% |
Epic 6.85% | 6.8478% | |
Loot Summary at 500 Luck
Type Rarity | Misc 7.26% | Nothing 92.74% |
Junk 92.74% | | 92.7387% |
Epic 7.26% | 7.2613% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Misc | 1 | 2.5% |
| 5 | Epic | Misc | 1 | 2.5% |
Loot Table: