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Revision as of 16:49, 1 September 2024 by Sur (talk | contribs) (Accelerando phrasing)

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This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Movement speed determines how fast your character runs or walks through the dungeons.

General

Movement speed is measured in both a rating called "Move Speed", as well as a percent. 3 points of Move Speed is equivalent to 1% movement speed, which means 300 Move Speed = 100%. Thus, you can convert between the two measures using the following formulae:

Move Speed = % * 3
% = Move Speed / 3

This conversion is important because certain effects are stated in terms of Move Speed while others are stated in % movement speed.

Unless stated otherwise, effects that mention % movement speed are not multiplying your Move Speed rating by that % plus 1. Rather, they are adding to (or subtracting from) your movement speed % obtained by converting your Move Speed rating as explained above.

Changes in movement speed % will carry over to your Move Speed rating and vice versa so that they are never out-of-sync, and the conversion formulae above always hold true.

Like most other stats, Move Speed and movement speed % can both be fractional - even if the Stats screen displays a rounded value - and the fraction portion still contributes to your actual movement speed.

Modifiers

There are a number of ways movement speed may be modified.

All modifiers are additive aside from Action Movement Penalties.

The additive modifiers are applied first, then the Action Movement Penalty multipliers are applied after.

Gear

Gear modifies your character's stats. Some of these modifications affect your movement speed.

Agility

Agility is the attribute that affects movement speed. See Stats#Move_Speed for more details including how to convert Agility to Move Speed.

Gear Move Speed

Most pieces of gear have a "Move Speed" value as a primary stat. This value is added to your Move Speed rating.

Note that this value is usually negative, meaning your movement speed will actually decrease instead of increase.

Currently only boots have a positive gear Move Speed.

Gear with no gear Move Speed (effectively 0 gear Move Speed) include Torches, Lanterns, Accessories, Backs, most Hands, the Shadow Mask, and the Golden Scarf.

Additional Move Speed

Functions the same as gear Move Speed, but is only available as a gear enchantment.

Only found on boots.

Move Speed Bonus

Functions the same as gear Move Speed except it is a percent which is added to your movement speed % (which also modifies your Move Speed rating).

Only found as an enchantment on boots, but can also be found as a primary stat on certain pieces of craftable gear - both boots and non-boots.

Perks

Some perks can affect your movement speed by modifying your Agility, or by directly modifying your Move Speed rating or movement speed %.

These effects can be permanent or be applied as a temporary buff/debuff.

Fighter's Swift perk deserves special mention for its unique effect of reducing negative gear Move Speed by a percentage - the positive gear Move Speed from boots is unaffected.

Other examples include:

Buffs

Some buffs can affect your movement speed. These buffs might come from perks, skills, spells, songs, or shapeshifts.

Examples include:

Debuffs

Some debuffs can affect your movement speed. These debuffs might come from perks, skills, spells, songs, weapon hit slow, or Monsters.

Weapon Hit Slow

Being hit by a player's weapon applies a hit slow. This takes the form of a debuff, with the duration and severity of the slow varying based on the weapon as well as which part of the weapon's combo you are hit with.

See Weapons for individual data.

Action Movement Penalty

Certain actions apply an Action Movement Penalty as a multiplier to your Move Speed. These apply after all other (additive) effects (such as gear Move Speed, passives, and debuffs) have been applied.

Action Movement Penalties
Source Multiplier
Walking .4
Crouching .65
Backpedaling .6
Casting/Channeling .65
Weapon attacks See Weapons#Movement_Multiplier_Explanation for explanation
See Weapons for individual data

These multipliers stack multiplicatively e.g. crouching backwards results in an effective multiplier of .65 * .6 = .39

See Also