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The arming sword has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack. | The arming sword has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack. | ||
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Every character has two sets of toolbelts that can be accessed with "3" and "4" key. These tool belts hold up to 3 different items each. Utility items such as potions with different rarity will occupy different slots. For more information on these items check [[Consumables]] and [[Utility]]. | Every character has two sets of toolbelts that can be accessed with "3" and "4" key. These tool belts hold up to 3 different items each. Utility items such as potions with different rarity will occupy different slots. For more information on these items check [[Consumables]] and [[Utility]]. | ||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2% | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;"> | ||
<div style="display= inline-block;"> [[File:UtilityBelts.png]]</div> | <div style="display= inline-block;"> [[File:UtilityBelts.png]]</div> |
Revision as of 21:55, 21 December 2022
Alpha Disclaimer
- Dark and Darker is presently in Alpha state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.
- Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.
Getting Started
Dark and Darker installed on steam. Currently the game can only be played when its available for playtest.
Once you start the game you will be presented with Character creation screen. You will have to a create a character to be able to click Enter the Lobby button. Currently there is no limit for character creation. You can also check guide by iron mace and dungeon guide.
What Class to Pick
There are currently 6 unique classes to pick from. In here I will briefly share what you need to know about each class. For more in-depth guide check Classes.
Fighter
- Pros
- Fighter is a very versatile class that will allow you to equip vast variety of Weapons and Armors. This allows you to have a flexible play style.
- It has Well-rounded attributes.
- You have a great gap closer/evading with your sprint ability.
- You can wield a shield. This is a great advantage since there are only two classes that use shields.
- Cons
- You are dependent on your equipment to be good to be able to survive.
- Mages can deal extra damage to you due to heavy armor having negative magic resistance.
- Cannot cast any spells.
- Most abilities only have one use.
- Tips
- If you have team mates playing with another cleric is great way to sustain.
- Try to get your hands on a bow. This way you will be able to take fights to the range.
- Use your shield to block arrows and spells.
- Do not waste your abilities since you cannot use most of them again. Be resourceful. However, they can be recharged with the use of campfire.
Barbarian
- Pros
- Barbarian is a tanky class with the ability to dish out a lot of damage.
- You start with decent magic resist allowing you to be able to wear some heavy armor.
- You have an ability that allows you to break doors and chests.
- Cons
- You are very slow with interactions, attack speed and base movement speed.
- Rogue are able to go in and out in 1v1 situations making it impossible for you to land a hit.
- Spiders are your greatest enemy. Even though you can deal a lot of damage, large numbers of enemies will be pain to deal with.
- You rely on a team with buffs.
- You cannot cast any spells.
- Tips
- Do not open chests or doors. Just break them with Smash perk. You are too slow with interactions.
- Stay behind cover and surprise enemies. Take fight to close quarters.
- If you have team mates, Wizard or Cleric can allow you to excel.
- Do not take 1v1 with Rogues.
Rogue
- Pros
- Rogues are the fastest characters. Allowing you to move, interact and attack fast.
- You are the only character with the ability to have unlimited pick locking attempts.
- Can detect and disable traps.
- You move quietly and can become invisible for a very long time allowing you to do unexpected ganks.
- Able to take most 1v1 fights and win.
- Cons
- You are limited to very distinct weapons not allowing you to have much range.
- Rogues don't have much health making your decision making very crucial.
- Cannot fight skeleton mages without taking damage. You will most surely will take a massive hit from them before killing them.
- Archers are very annoying since they can keep you at distance and poke at you.
- You cannot cast any spells.
- Rogues are not able to do a lot of damage without great gear.
- Tips
- Always pick poison weapon perk early game. Without it you do not have much damage.
- Try to use your invisibility skill to wait for enemies to ambush or de-agro enemies.
- Use your throwing knives they can do quite a bit damage.
- You are not great as a fighter don't take big fights.
- You are able to kill archers and mages with ease but other melee classes you will need to go in an out.
Ranger
- Pros
- Rangers are great ranged characters that can deal a lot of damage.
- Has a perk that can track players.
- You can set bear traps to lock down enemies in place.
- Starts with campfire however it is the worst quality.
- Has a perk that allows you to use spears.
- Great room clearing ability.
- Can shoot through door wholes.
- Cons
- You are really bad at close quarters unless you optimized for it.
- Rogues will destroy you so take steps carefully.
- You have a very limited choice of melee weapons.
- Arrows can be dodged easily at times.
- Heavily reliant on hitting headshots.
- Very Bow quality dependent. It makes a huge difference to have a better bow.
- Tips
- Try to play ranger with a team mate. Because you lack cover.
- You can place traps under environmental traps.
- Use door wholes to poke at enemies.
- Nimble hands is so far the best perk to use at level 1
Wizard
- Pros
- Has very powerful spells that allows a versatile play-style.
- Only class to be able to refresh spells with meditate ability.
- You can wield magical weapons to improve your spells strength.
- Very strong against tanks that wear heavy armor.
- Can become invisible to re-position.
- Ability to break doors with fire ball.
- Cons
- Slow when casting spells.
- Very low physical damage.
- Low health making every hit count.
- Takes a long time to Meditate.
- Relies on good attributes to be able to have more spells.
- Tips
- Try to meditate after every use 2 uses of Arcane missiles, Invisibility, and Fireball. Because all your spells regenerate at the same time when you meditate. You are very vulnerable when meditating.
- When enemies are interacting with doors shoot a fire spell at them.
- Use door wholes to poke at enemies.
- Use invisibility to get out of sticky situations and re-position. You can use haste ability before hand to move faster in invisibility.
- 1 use of spark can one shot most flying creatures.
- Your spells can do extra headshot damage
- Your fire ball can do AOE damage and can also hit yourself with it.
Cleric
- Pros
- Cleric is the only class with the ability to heal others.
- Very beginner friendly. Allowing you to be able to take risks.
- Extra damage to Undead which is most enemies at earlier stage.
- Able to switch between types of armor. Also ability to wear a shield.
- You have very strong AOE damage ability that can clear rooms very quickly.
- Cleric is a very strong support character and a front line.
- Only class with the ability to resurrect.
- Cons
- Slow attack and interaction speed.
- You cannot regenerate spells.
- Tips
- You can be a very good support character if playing with a team.
- Be careful when using buffs and heals since you can target enemies.
- Only one of you healing spells can target yourself.
Controls
Weapon Move sets
Each weapon has its own move set and range. Practice and memorize them to your advantage.
The arming sword has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.
![MoveSets1.png](/images/thumb/4/49/MoveSets1.png/250px-MoveSets1.png)
![MoveSets2.png](/images/thumb/c/cf/MoveSets2.png/250px-MoveSets2.png)
![MoveSets3.png](/images/thumb/6/6d/MoveSets3.png/250px-MoveSets3.png)
Utility
Every character has two sets of toolbelts that can be accessed with "3" and "4" key. These tool belts hold up to 3 different items each. Utility items such as potions with different rarity will occupy different slots. For more information on these items check Consumables and Utility.
Party
A party can consist up to 3 characters. You can chose same characters as your team mates. Only the leader can queue up for a game when other players are ready.