You can equip an additional perk every 5 levels.  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| Name | Description | 
|---|---|
|   Adrenaline Spike | When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain additional flat +15% Action Speed for 12 seconds. Cooldown appears as a debuff: 60s. | 
|   Barricade | Gain +50 additional flat Armor Rating during a block. | 
|   Combo Attack | After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds. (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) | 
|   Counterattack | Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds. | 
|   Defense Expert | Increases Armor Rating acquired from armor by 10%. | 
|   Dual Wield | Equipping weapons in both hands grants additional flat +10% Action Speed. (works with all secondary weapons, this includes lanterns.) | 
|   Projectile Resistance | Increases Projectile Resistance by +10%. | 
|   Shield Expert | Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action. (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) | 
|   Slayer | Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. (works with all secondary weapons, this includes lanterns, but not shields) | 
|   Swift | Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. | 
|   Weapon Mastery | All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%. | 
 
						 
					 
  
  
  
  
  
  
 