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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> | | <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> |
| <td> The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.</td> | | <td> The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.</td> |
| | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> | | <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> |
| <td> Increases Physical Power Bonus by +30% when attacking from behind a target. </td> | | <td> Increases Physical Power Bonus by +30% when attacking from behind a target. </td> |
| | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> | | <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> |
| <td> When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. </td> | | <td> When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. </td> |
| | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Expert </td> | | <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Expert </td> |
| <td> Increases Physical Power Bonus by +10% when attacking with a dagger. </td> | | <td> Increases Physical Power Bonus by +10% when attacking with a dagger. </td> |
| | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Hidden Pockets.png|link=|x96px]] <br> Hidden Pockets </td> | | <td style=" text-align:middle"> [[File:Perk Hidden Pockets.png|link=|x96px]] <br> Hidden Pockets </td> |
| <td> Items worn in utility slots do not appear on the waist. </td> | | <td> Items worn in utility slots do not appear on the waist. </td> |
| | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Lockpick Expert.png|link=|x96px]] <br> Lockpick Expert </td> | | <td style=" text-align:middle"> [[File:Perk Lockpick Expert.png|link=|x96px]] <br> Lockpick Expert </td> |
| <td> Ability to pick locks without a lockpick. </td> | | <td> Ability to pick locks without a lockpick. </td> |
| | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> | | <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> |
| <td> You can steal an enemy's item from the dungeon by using the "interact" key. Items currently equipped by enemies cannot be stolen. Stolen item is random. </td> | | <td> You can steal an enemy's item from the dungeon by using the "interact" key. Items currently equipped by enemies cannot be stolen. Stolen item is random. </td |
| | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> | | <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> |
| <td> A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. </td> | | <td> A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. </td> |
| | <td> 50% </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> | | <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> |
| <td> When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. </td> | | <td> When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. </td> |
| | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Trap Detection.png|link=|x96px]] <br> Trap Detection </td> | | <td style=" text-align:middle"> [[File:Perk Trap Detection.png|link=|x96px]] <br> Trap Detection </td> |
| <td> Highlights nearby traps. Highlighted traps can be disarmed by the player. </td> | | <td> Highlights nearby traps. Highlighted traps can be disarmed by the player. </td> |
| | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> | | <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> |
| <td> You can jump again while jumping. Landing from this double jump results in a very brief period of slowed movement. </td> | | <td> You can jump again while jumping. Landing from this double jump results in a very brief period of slowed movement. </td> |
| </tr>f | | <td> </td> |
| | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> | | <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> |
| <td> The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff. </td> | | <td> The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff. </td> |
| | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Shadow_Runner.png|link=|x96px]] <br> Shadow Runner </td> | | <td style=" text-align:middle"> [[File:Perk_Shadow_Runner.png|link=|x96px]] <br> Shadow Runner </td> |
| <td> Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. </td> | | <td> Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. </td> |
| | <td> </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> | | <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> |
| <td> Grants +15% increased Armor Penetration. </td> | | <td> Grants +15% increased Armor Penetration. </td> |
| | <td> </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> | | <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> |
| <td> Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim's Move Speed Bonus by -50% for 2 seconds. (6 uses, non-replenishable.) </td> | | <td> Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim's Move Speed Bonus by -50% for 2 seconds. (6 uses, non-replenishable.) </td> |
| | <td> 100% </td> |
| <td> 24s </td> | | <td> 24s </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> | | <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> |
| <td> Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. </td> | | <td> Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. </td> |
| | <td> </td> |
| <td> 45s </td> | | <td> 45s </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> | | <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |
| <td> The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. </td> | | <td> The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. </td> |
| | <td> 50% </td> |
| <td> 18s </td> | | <td> 18s </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> | | <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |
| <td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. </td> | | <td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. </td> |
| | <td> </td> |
| <td> 24s </td> | | <td> 24s </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> | | <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |
| <td> Grants +50% increased Physical Power Bonus on the next attack. If the hit is successful, the target's Physical Damage Reduction is cut in half for 5 seconds. </td> | | <td> Grants +50% increased Physical Power Bonus on the next attack. If the hit is successful, the target's Physical Damage Reduction is cut in half for 5 seconds. </td> |
| | <td> </td> |
| <td> 24s </td> | | <td> 24s </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> | | <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |
| <td> If the next attack is successful, it applies a Silence debuff to the victim for 3 seconds. </td> | | <td> If the next attack is successful, it applies a Silence debuff to the victim for 3 seconds. </td> |
| | <td> </td> |
| <td> 60s </td> | | <td> 60s </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> | | <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> |
| <td> When used, backtumbles in the opposite direction the player is facing. </td> | | <td> When used, backtumbles in the opposite direction the player is facing. </td> |
| | <td> </td> |
| <td> / </td> | | <td> / </td> |
| </tr> | | </tr> |
What's the order of operations when using Weakpoint? does it stack with your ArP or is it -40%armor bonus then your Armorpen or what's up?
Do Explosive bottles or Oil lanterns apply the poison?
What other class has perks to make one skill not worthless? Imagine if Fighter had 3 perks that make Sprint or Second Wind worth using. If a Rogue wants to use Hide, you are nearly forced to take Stealth, with the other 2 being optional. Rogue suffers from severe perk tax.
I wish Ironmace could decide on what they want Rogue to be, because it doesn't have much of an identity. They do damage over time with Poisoned Weapon and Rupture and have Double Jump, but Double Jump is nerfed into oblivion. Hide is one of the most controversial skills in the game but has become central to the current Rogue's identity.
A lot of people have been saying Bard’s flute song unchained harmony does not account for luck when used to open chests. Does the traps and locks skill also share this attribute?
Tumble scales with dex/action speed. No idea on the ratios. The distance might also scale on movement speed. See this video as evidence: https://www.youtube.com/watch?v=2BKjXqz7aMs
Does armor penetration effect rupture? Say you have 15% armor pen stacked and attack a 50% PDR fighter. Will they take the 50% reduced damage from rupture or will armor pen mean they take more of it?
Hp potions do heal less if they last less time the only exception to this is barbarian's potion chugger skill which is likely the cause of some confusion, barbarianspotion chugger skill doesn't reduce your buff duration but rather changes the duration of the potion through some other means which also doesn't effect the total health restored (plus adds 20% to the heal) rogues and no other class benefit from having negative buff duration at all
HP Potions don't heal less if their buff lasted less , because its actually healing more as its an OVER time duration , not DURING .
It scales, but does it apply poison or other on hit effects like rupture when stepped on?
Does Cutthroat erase an active ignite on a wizard or a flame walk on a warlock? I just silenced an ignite wizard and I believe the wizard still had ignite on after silencing but not sure.
or maybe AGI?
Can some explain how exactly does poison scales? besides Magical Power Bonus, does it work with True/Add Magical Damage?
If I'm Dual Wielding a dagger and short sword, would the short sword gain Physical Damage Bonus from the Perk?
Basically what I'm asking is if the barbarian has their shouts/achilles up already, and I hit them with cutthroat, will they go away? Or is the idea to run it with ambush to prevent phantomize/etc after the fact.
Also if a wizard or cleric is in the middle of channeling a spell, can they still let it go, or does it just stop working?
Thanks
Confirmed as of hotfix #18; losing any invisibility potion buff (poor/common/uncommon tested) will grant either equipped 'Ambush' and 'Shadowrunner' perk buffs even without having "Hide" on the bar.
Also before someone asks, 'Stealth' does NOT let you move while an invisibility potion is active.
Does true magical damage help or just Will / Magical Power?
Does it reduce the target's armor by 15% or does it ignore 15% of the target's armor? Like the guy has 20% protection is he going to ignore 15% of the 20% or is he going to reduce the target's armor from 20% to 5%?
Does this effect crossbows and knives?
Grants +15% increased Armor Penetration ONLY for daggers
cant this skill be extended for more tics ? and what stats govern how much dmg this skill out puts, is it magic based or physical ?
does thrust affects pve ?
Has this skill been determined to reduce all defenses (Physical/Magical)? Or just a certain specific one?