From Dark and Darker Wiki

m (→‎Dummy: AR->PDR curve changed dummy's final PDR)
m (noted the DR cap for dummies)
 
Line 36: Line 36:
<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div>
<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div>
<div>233.8% Physical Resistance<br> 242.8% Magic Resistance <br>0% Projectile Resistance</div></div>
<div>233.8% Physical Resistance<br> 242.8% Magic Resistance <br>0% Projectile Resistance</div></div>
Damage Reduction is capped to 65%, presumedly applying to Dummies as well.


==Monsters==
==Monsters==

Latest revision as of 22:22, 9 May 2025

Automated data is outdated and needs to be updated! Hover for more details.Monster Data last updated on: Patch:6.8.5#Hotfix 88.
Dark and Darker is currently on update: Patch:6.8.5#Hotfix 90.

Monsters Subbosses Bosses Mimics

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


Dummy

Dummy
Lobby Dummy
-26.2% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
Dungeon Dummy
-16.2% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
(Armored) Ruins Dummy
233.8% Physical Resistance
242.8% Magic Resistance
0% Projectile Resistance

Damage Reduction is capped to 65%, presumedly applying to Dummies as well.

Monsters

Bosses

See Bosses

Minibosses

See Minibosses

Monsters

See Monsters

Mimics

See Mimics