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<includeonly><!--


--><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="text-align:center; vertical-align:middle;">
<tr style="font-weight:bold;">
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
{{#switch:{{lc:{{{type}}}}}
|shield=
<th style="width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armor Rating</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
|bow=
<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th>
<th style="width:12%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Initial Projectile Speed (m/s)</th>
|crossbow=
<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th>
<th style="width:12%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Initial Projectile Speed (m/s)</th>
|#default=
<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th>
<th style="width:12%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo Attack Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
}}
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Artifact</th></tr><!--
-->{{#arraydefine:weapons|{{Weapon Data|Alllists|Types|Weapon|{{{1}}}|{{{2}}}}}}}<!--
-->{{#loop:i|0|{{#arraysize:weapons}}<!--
-->|{{#vardefine:current|{{#arrayindex:weapons|{{#var:i}}}}}}<!--
-->{{#if:{{Weapon Data|{{#var:current}}|artifactpower}}<!--
-->||{{#vardefine:abilities|{{Weapon Data|{{#var:current}}|abilities|all}} }}<!--
-->{{#vardefine:is_shield|{{Weapon Data|{{#var:current}}|types|shield}} }}<!--
-->{{#vardefine:is_bow|{{Weapon Data|{{#var:current}}|types|bow}} }}<!--
-->{{#vardefine:is_crossbow|{{Weapon Data|{{#var:current}}|types|crossbow}} }}<!--
-->{{#vardefine:artifactname|{{Weapon Data|{{#var:current}}|artifactname}} }}<!--
-->{{#arraydefine:stats|{{#vardefineecho:AllStats|{{Weapon Data|{{#var:current}}|stats|allstats}} }} }}<!--
--><tr style="height:190px;"><!--
Display Iconbox
--><td><!--
-->{{Iconbox|{{#var:current}}<!--
-->|image={{#var:current}}<!--
-->{{#if:{{Weapon Data|{{#var:current}}|iscraftableby}}||&nbsp;2}}.png<!--
-->|size={{IconboxInventorySize|Weapon Data|{{#var:current}}}}<!--
-->|rarity=<!--
-->{{#if:{{#pos:{{#vardefineecho:rarities|{{Weapon Data|{{#var:current}}|Rarities}} }}|,}}<!--
-->|2<!--
-->|{{#var:rarities}} }}<!--
-->|caption=<span class="colorrarity{{#var:rarities}}">{{#var:current}}</span>}}</td><!--
Combo Attack Speed
-->{{#if:{{#var:is_shield}}{{#var:is_bow}}{{#var:is_crossbow}}<!--
-->||<td><!--
Primary Combo Attack Speed
-->{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|primary|attack 4|attackspeed}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|primary|attack 3|attackspeed}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|attackspeed}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|attackspeed}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br>{{#var:weapon_attackspeed}} }} }} }} }}<!--
Secondary Combo Attack Speed
-->{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 2|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Secondary Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 1|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Secondary Attacks</span><br>{{#var:weapon_attackspeed}} }} }}<!--
Riposte Combo Attack Speed
-->{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 3|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Special Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Special Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 1|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Special Attacks</span><br>{{#var:weapon_attackspeed}} }} }} }}</td> }}<!--
--></includeonly><noinclude>
Parameters:
*1={Craftable,Uncraftable,Both}
*2={Shield,Sword,Axe,Polearm,Unarmed,Mace,Bow,Dagger,MagicStuff,Staff,Crossbow,Throwable,LightSource}
*type={Bow,Crossbow,Shield} (optional)
<br>
<table class="wikitable">
<tr>
<th>Code</th>
<th>Preview</th></tr>
<tr>
<td style="padding: 20px 30px;">
<pre>{{GenerateWeaponTable|Craftable|Dagger}}</pre></td>
<td style="padding: 20px 30px;">
{{GenerateWeaponTable|Craftable|Dagger}}</td></tr>
<tr>
<td style="padding: 20px 30px;">
<pre>{{GenerateWeaponTable|Craftable|Shield}}</pre></td>
<td style="padding: 20px 30px;">
{{GenerateWeaponTable|Craftable|Shield|type=Shield}}</td></tr>
<tr>
<td style="padding: 20px 30px;">
<pre>{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}</pre></td>
<td style="padding: 20px 30px;">
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}</td></tr></table>
</noinclude>

Revision as of 03:58, 12 November 2024

Parameters:

  • 1={Craftable,Uncraftable,Both}
  • 2={Shield,Sword,Axe,Polearm,Unarmed,Mace,Bow,Dagger,MagicStuff,Staff,Crossbow,Throwable,LightSource}
  • type={Bow,Crossbow,Shield} (optional)


Code Preview
{{GenerateWeaponTable|Craftable|Dagger}}
Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
23~24
Armor Penetration
5%
Undead Race Damage Bonus
15%
Primary Attacks
All Pierce
100%/105%/105%
Primary Attacks
Windup:319ms
Hit:365ms
Combo Activation:115ms
Windup:300ms
Hit:100ms
Combo Activation:230ms
Windup:396ms
Hit:186ms
Combo Activation:191ms
Recover:426ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
24~25
Armor Penetration
5%
Undead Race Damage Bonus
15%
Primary Attacks
All Pierce
100%/105%/105%
Primary Attacks
Windup:319ms
Hit:365ms
Combo Activation:115ms
Windup:300ms
Hit:100ms
Combo Activation:230ms
Windup:396ms
Hit:186ms
Combo Activation:191ms
Recover:426ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
Rogue
Fighter
Bard
Druid
One Handed
Off-Hand
-10
Physical Base Weapon Damage
27
True Physical Damage
1
Armor Penetration
10%
Primary Attacks
Slash/Slash/Pierce
100%/100%/130%
Primary Attacks
Windup:511ms
Hit:131ms
Combo Activation:61ms
Windup:464ms
Hit:180ms
Combo Activation:55ms
Windup:806ms
Hit:200ms
Recover:1061ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
21~22
Armor Penetration
5%
Undead Race Damage Bonus
15%
Primary Attacks
All Pierce
100%/105%/105%
Primary Attacks
Windup:319ms
Hit:365ms
Combo Activation:115ms
Windup:300ms
Hit:100ms
Combo Activation:230ms
Windup:396ms
Hit:186ms
Combo Activation:191ms
Recover:426ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
Rogue
Wizard
Bard
Two Handed
Utility
-10
Physical Base Weapon Damage
10
11
12
13
14
15
16
Primary Attacks
Pierce
Primary Attack 1
100% + 2
Primary Attack 1
Always: x85%

Hitslow
-25% for 1s
None
{{GenerateWeaponTable|Craftable|Shield}}
Name Class Slot Movement Speed Armor Rating Impact Resist Action Movement Penalty Artifact
Fighter
Bard
One Handed
Off-Hand
-1525~26Special Attacks
150% + 3
Impact Resist
4
Guard
Always: x50%

ShieldSlam
Always: x90%

LightActivate
Always: x60%

LightDeactivate
Always: x60%

Block Reaction
Always: x99%

Special Attacks
Always: x90%

None
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}
Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
38
39~40
41~42
43~44
45~46
47
49~51
Armor Penetration
20%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x55%

Reload
Always: x40%

QuickShot
Always: x55%

MultiShot
Always: x55%

Hitslow
-30% for 1s
632.5Nipalan
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
30
31~32
33~34
35~36
37
38
40~42
Armor Penetration
10%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?Pestilence
Ranger
Bard
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
19
20~21
22~23
24~25
26
27
28~29
Armor Penetration
5%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x75%

Reload
Always: x60%

QuickShot
Always: x75%

MultiShot
Always: x75%

Hitslow
-12% for 0.5s
1025Elven Bow of Truth