From Dark and Darker Wiki

(Made the Damage on Hit divs centered)
(Changed column title.)
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<th style="width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armor Rating</th>
<th style="width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armor Rating</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th>
|bow=
|bow=
<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th>
<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th>
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<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th>
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<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Initial Projectile Speed (m/s)</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Initial Projectile Speed (m/s)</th>
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<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo Attack Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo Attack Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
}}
}}
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-->|<td>{{Weapon Data|{{#var:current}}|reloadtime}}s</td>}}<!--
-->|<td>{{Weapon Data|{{#var:current}}|reloadtime}}s</td>}}<!--


Movement Speed
Action Movement Penalty
--><td><!--
--><td><!--
If the weapon has abilities, loop through them
If the weapon has abilities, loop through them

Revision as of 18:24, 2 July 2024

Parameters:

  • 1={Craftable,Uncraftable,Both}
  • 2={Shield,Sword,Axe,Polearm,Unarmed,Mace,Bow,Dagger,MagicStuff,Staff,Crossbow,Throwable,LightSource}
  • type={Bow,Crossbow,Shield} (optional)


Code Preview
{{GenerateWeaponTable|Craftable|Sword}}
Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30Physical Base Weapon Damage
38
Undead Race Damage Bonus
15%
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 150%
Primary Attacks
100%/90% + 4
Special Attacks
100% + 4
Impact Resist
3
Riposte
Always: 70%

Primary Attacks
Mid Attack: 82.5%
Otherwise: 50%

Block Reaction
Always: 97%

Special Attacks
Always: 70%

None
Ranger
Rogue
Bard
One Handed
Main-Hand
-15Physical Base Weapon Damage
26
Magical Base Weapon Damage
1
Primary Attacks
All Pierce
100%/105%/110%/115%
Special Attacks
Slash/Pierce
All 150%
Primary Attacks
100%/90% + 2
Special Attacks
100% + 2
Impact Resist
3
Riposte
Always: 75%

Primary Attacks
Mid Attack: 87.5%
Otherwise: 60%

Block Reaction
Always: 97%

Special Attacks
Always: 75%

None
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30Physical Base Weapon Damage
39
Undead Race Damage Bonus
15%
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 150%
Primary Attacks
100%/90% + 4
Special Attacks
100% + 4
Impact Resist
3
Riposte
Always: 70%

Primary Attacks
Mid Attack: 82.5%
Otherwise: 50%

Block Reaction
Always: 97%

Special Attacks
Always: 70%

None
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15Physical Base Weapon Damage
26
Undead Race Damage Bonus
15%

Secondary Attacks
Slash/Slash
100%/105%
Secondary Attacks
100%/90% + 2
Impact Resist
3
DefenseMode
Always: 75%

Secondary Attacks
Mid Attack: 87.5%
Otherwise: 60%

Block Reaction
Always: 97%

None
Fighter
Bard
Warlock
Sorcerer
One Handed
Main-Hand
-25Physical Base Weapon Damage
37
Armor Penetration
2~3%
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
100%/90% + 4
Impact Resist
3
DefenseMode
Always: 75%

Primary Attacks
Mid Attack: 85%
Otherwise: 55%

Block Reaction
Always: 97%

None
Wizard
Warlock
Sorcerer
Two Handed
Main-Hand
-21Physical Base Weapon Damage
13
Magical Base Weapon Damage
18
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
100%/90% + 3
Impact Resist
3
Guard
Always: 70%

Casting
Always: 65%

Primary Attacks
Mid Attack: 85%
Otherwise: 55%

Block Reaction
Always: 85%

None
Fighter
Barbarian
One Handed
Main-Hand
-20Physical Base Weapon Damage
33
Luck
10
Magical Damage Reduction
1.5%
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
100%/90% + 3
Impact Resist
3
VikingSwordDefenseMode
Always: 75%

Primary Attacks
Mid Attack: 87.5%
Otherwise: 60%

Block VikingSwordReaction
Always: 97%

None
Fighter
Barbarian
Warlock
Two Handed
Main-Hand
-40Physical Base Weapon Damage
43~44
Physical Power
5
Undead Race Damage Bonus
30%
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
130%
Primary Attacks
100%/90% + 4
Secondary Attack 1
100%/90% + 4
Primary Attacks
Mid Attack: 82.5%
Otherwise: 50%

Secondary Attack 1
Mid Attack: 82.5%
Otherwise: 50%

None
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15Physical Base Weapon Damage
25
Undead Race Damage Bonus
15%

Secondary Attacks
Slash/Slash
100%/105%
Secondary Attacks
100%/90% + 2
Impact Resist
3
DefenseMode
Always: 75%

Secondary Attacks
Mid Attack: 87.5%
Otherwise: 60%

Block Reaction
Always: 97%

None
Wizard
Warlock
Sorcerer
Two Handed
Main-Hand
-25Physical Base Weapon Damage
13
Magical Base Weapon Damage
18
Outgoing Magical Healing Add
2
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
100%/90% + 3
Impact Resist
3
Guard
Always: 70%

Casting
Always: 65%

Primary Attacks
Mid Attack: 85%
Otherwise: 55%

Block Reaction
Always: 85%

None
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30Physical Base Weapon Damage
40
Action Speed
5%
Headshot Damage Modifier
10%
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 150%
Primary Attacks
100%/90% + 4
Special Attacks
100% + 4
Impact Resist
3
LongswordRiposte
Always: 70%

Primary Attacks
Mid Attack: 82.5%
Otherwise: 50%

Block LongswordReaction
Always: 97%

Special Attacks
Always: 70%

None
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30Physical Base Weapon Damage
37
Undead Race Damage Bonus
15%
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 150%
Primary Attacks
100%/90% + 4
Special Attacks
100% + 4
Impact Resist
3
Riposte
Always: 70%

Primary Attacks
Mid Attack: 82.5%
Otherwise: 50%

Block Reaction
Always: 97%

Special Attacks
Always: 70%

None
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15Physical Base Weapon Damage
24
Undead Race Damage Bonus
15%

Secondary Attacks
Slash/Slash
100%/105%
Secondary Attacks
100%/90% + 2
Impact Resist
3
DefenseMode
Always: 75%

Secondary Attacks
Mid Attack: 87.5%
Otherwise: 60%

Block Reaction
Always: 97%

None
Fighter
Bard
Warlock
Sorcerer
One Handed
Main-Hand
-25Physical Base Weapon Damage
37
Debuff Duration Bonus
1.5%
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
100%/90% + 4
Impact Resist
3
FalchionDefenseMode
Always: 75%

Primary Attacks
Mid Attack: 85%
Otherwise: 55%

Block FalchionReaction
Always: 97%

None
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30Physical Base Weapon Damage
40
Magical Base Weapon Damage
2
True Magical Damage
2
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 150%
Primary Attacks
100%/90% + 4
Special Attacks
100% + 4
Impact Resist
3
Riposte
Always: 70%

Primary Attacks
Mid Attack: 82.5%
Otherwise: 50%

Block Reaction
Always: 97%

Special Attacks
Always: 70%

None
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}
Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-50Physical Base Weapon Damage
33 | 34 | 35 | 36 | 37 | 38 | 3940
Armor Penetration
15%
Primary Attack 1
100% + 3
Impact Resist
3
2.97sReload
Always: 40%

QuickShot
Always: 55%

MultiShot
Always: 55%

DefenseMode
Always: 55%

Primary Attack 1
Always: 55%

Block Reaction
Always: 80%

632.5Nipalan
RangerTwo Handed
Main-Hand
-40Physical Base Weapon Damage
25 | 26 | 27 | 28 | 29 | 30 | 3132
Armor Penetration
10%
Primary Attack 1
100% + 3
Impact Resist
3
2.97sReload
Always: 50%

QuickShot
Always: 65%

MultiShot
Always: 65%

DefenseMode
Always: 65%

Primary Attack 1
Always: 65%

Block Reaction
Always: 85%

8?Pestilence
Ranger
Bard
Two Handed
Main-Hand
-30Physical Base Weapon Damage
17 | 18 | 19 | 20 | 21 | 22 | 2324
Armor Penetration
5%
Primary Attack 1
100% + 3
Impact Resist
3
2.97sReload
Always: 60%

QuickShot
Always: 75%

MultiShot
Always: 75%

DefenseMode
Always: 75%

Primary Attack 1
Always: 75%

Block Reaction
Always: 97%

1025Elven Bow of Truth