You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description |
---|---|
Adrenaline Spike |
When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain additional flat +15% Action Speed for 12 seconds. Cooldown appears as a debuff: 60s. |
Barricade |
Gain +50 additional flat Armor Rating during a block. |
Combo Attack |
After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds. (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) |
Counterattack |
Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds. |
Defense Expert |
Increases Armor Rating acquired from armor by 10%. |
Dual Wield |
Equipping weapons in both hands grants additional flat +10% Action Speed. (works with all secondary weapons, this includes lanterns.) |
Projectile Resistance |
Increases Projectile Resistance by +10%. |
Shield Expert |
Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action. (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) |
Slayer |
Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. (works with all secondary weapons, this includes lanterns, but not shields) |
Swift |
Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. |
Weapon Mastery |
All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%. |