From Dark and Darker Wiki

(Created page with "<includeonly><!-- -->{{Infobox |name ={{{1}}} |image ={{{1}}} |rarity ={{{2|{{#explode:{{Item Data|Utility|{{{1}}}|rarities}}|,|-1}}}}} |type ={{Item Data|Utility|{{{1}}}|types|all}} |description ={{Item Data|Utility|{{{1}}}|flavortext}} |invslots ={{Item Data|Utility|{{{1}}}|invslots}} |stacksize ={{Item Data|Utility|{{{1}}}|maxcount}} |nomargin =1 |nofloat =1 }}</includeonly><noinclude> Auto creates Utility infobox ==Example== <pre> {{GenerateMiscInfobox|...")
 
(Fixed potion of luck effect)
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<includeonly><!--
<includeonly><!--
-->{{#vardefine:types|{{Utility Data|{{{1|{{PAGENAME}}}}}|Types|All}} }}<!--
-->{{#switch:1
|{{#vardefineecho:is_soulheart|{{#ifeq:Soul Heart|{{{1|{{PAGENAME}}}}}|1}} }}=
|{{#vardefineecho:is_healing_consumable|{{#if:{{#pos:Surgical Kit,Bandage|{{{1|{{PAGENAME}}}}} }}|1}} }}=
|{{#vardefineecho:is_consumable|{{#if:{{#pos:{{#var:types}}|Consumable}}|1}} }}=
|{{#vardefineecho:is_drink|{{#if:{{#pos:{{#var:types}}|Drink}}|1}} }}=
|{{#vardefineecho:is_installable|{{#if:{{#pos:{{#var:types}}|Installable}}|1}} }}=
|{{#vardefineecho:is_musicalinstrument|{{#if:{{#pos:{{#var:types}}|MusicalInstrument}}|1}} }}=
|{{#vardefineecho:is_throwable|{{#if:{{#pos:{{#var:types}}|Throwable}}|1}} }}=
|{{#vardefineecho:is_lightsource|{{#if:{{#pos:{{#var:types}}|LightSource}}|1}} }}=
|{{#vardefineecho:is_mining|{{#if:{{#pos:{{#var:types}}|Mining}}|1}} }}=}}<!--
Create an array that will be filtered out from the stats data cell.
-->{{#arraydefine:stats_filter|Move Speed,Physical Base Weapon Damage}}<!--
-->{{#arraydefine:allstats|{{Utility Data|{{{1|{{PAGENAME}}}}}|Stats|AllStats}} }}{{#arraydiff:allstats|allstats|stats_filter}}<!--
-->{{#arraydefine:all_abilities|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|All}} }}<!--
-->{{#arraydefine:effects_filter|Scaling,Duration}}<!--
-->{{#arraydefine:ability_filter|Consume,Throw}}<!--
-->{{#vardefine:rarities|{{{2|}}}}}<!--
-->{{#vardefine:rarity_string|{{#switch:{{{2|}}}
|1=Poor
|2=Common
|3=Uncommon
|4=Rare
|5=Epic
|6=Legend
|7=Unique
}} }}<!--
-->{{#vardefine:rarity|{{#if:{{#pos:{{Utility Data|{{{1}}}|rarities}}|,}}|2|{{Utility Data|{{{1}}}|rarities}} }} }}<!--
-->{{Infobox
-->{{Infobox
|name ={{{1}}}
|name ={{{1}}}
|image ={{{1}}}
|image ={{{1}}}
|rarity ={{{2|{{#explode:{{Item Data|Utility|{{{1}}}|rarities}}|,|-1}}}}}
|size ={{#if:{{#pos:{{#vardefineecho:size|{{IconboxInventorySize|Utility Data|{{{1}}}}} }}|45x45}}|60px|{{#var:size}} }}
|type ={{Item Data|Utility|{{{1}}}|types|all}}
|rarity ={{{2|{{#var:rarity}} }}}
|description ={{Item Data|Utility|{{{1}}}|flavortext}}
|stats ={{#arraydefine:stats|{{Utility Data|{{{1}}}|Stats|AllStats}} }}<!--
|invslots ={{Item Data|Utility|{{{1}}}|invslots}}
-->{{#loop:i|0|{{#arraysize:stats}}<!--
|stacksize ={{Item Data|Utility|{{{1}}}|maxcount}}
-->|<nowiki/>{{#vardefine:stat|{{ #arrayindex:stats | {{ #var:i }} }} }}<!--
|nomargin =1
-->{{#ifeq:{{ #var:i }}|0||,}}<!--
|nofloat =1
-->{{#var:stat}} <!--
-->{{#if:{{#vardefineecho:utility_stat|{{Utility Data|{{{1}}}|stats|{{#var:stat}} }} }}<!--
-->|{{#var:utility_stat}}<!--
-->|{{Utility Data|{{{1}}}|stats|{{#var:stat}} {{{2}}}}} }} }}
    |special ={{Utility Data|{{{1}}}|artifactpower}}
|compact_effect ={{#switch:1<!--
-->|{{#if:{{#pos:{{#var:current}}|Potion of Luck}}|1}}=<!--
-->{{Effects|Potion of Luck|{{#var:rarities}}}}<!--
 
-->|{{#if:{{#var:is_consumable}}|1}}=<!--
-->{{#switch:{{lc:{{{1|{{PAGENAME}}}}} }}<!--
-->|skull key=Opens the [[Skull Stone Door|Skull Door]]. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.<!--
-->|frozen iron key=Opens the [[Frozen Iron Door]]. This door can only be found in Ice Abyss, in the Charnel House module.<!--
-->|golden key=Opens the [[Golden Door]]. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.<!--
-->|old rusty key=Opens the [[Rusty Iron Door]]. This door can only be found in Ruins.<!--
-->|mystical gem=Opens the [[Goblin Stone Door]]. This door can only be found in Goblin Caves, in the Goblin Rooms module.<!--
-->|lockpick=Opens locked doors and chests. Will not work on doors that require special keys.<!--
-->|trap disarming kit=Allows the player to disable environmental traps.<!--
-->|#default=TODO_ADD_MISSING_INFORMATION}}<!--
 
-->|{{#if:{{#var:is_drink}}{{#var:is_healing_consumable}}{{#var:is_soulheart}}{{#var:is_lightsource}}|1}}=<!--
-->{{#arraydefine:other_ability|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|All}} }}{{#arrayintersect:other_ability|other_ability|ability_filter}}<!--
-->{{#arraydefine:effects|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|All}} }}<!--
-->{{#loop:i|0|{{#arraysize:effects}}<!--
Collect the information for the effect
-->|{{#vardefine:effects|{{#arrayindex:effects|{{#var:i}} }} }}<!--
 
Find the effect name
-->{{#arraydefine:effect_data_name|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|Global|All}} }}<!--
-->{{#arraydiff:effect_data_name|effect_data_name|effects_filter}}<!--
If the effect name is empty, either it's not a global effect or the item doesn't have an effect outside of duration and scaling. We double check the rarity effects.
-->{{#ifexpr:{{#arraysize:effect_data_name}} < 1<!--
-->|{{#arraydefine:effect_data_name|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|All}} }}<!--
-->{{#arraydiff:effect_data_name|effect_data_name|effects_filter}} }}<!--
 
-->{{#vardefine:effect_data|<!--
-->{{#switch:1<!--
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|Global|{{#arrayprint:effect_data_name}} }} }}|1}}=<!--
-->{{#var:global}}<!--
-->|{{#if:{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|{{#arrayprint:effect_data_name}} }}|1}}=<!--
Need to color by rarity
--><span class="colorrarity{{#var:rarities}}"><!--
-->{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|{{#arrayprint:effect_data_name}} }}</span>}} }}<!--
-->{{#vardefine:duration_data|<!--
-->{{#switch:1<!--
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|Global|Duration}} }}|1}}=<!--
-->{{#var:global}}<!--
-->|{{#if:{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|Duration}}|1}}=<!--
Need to color by rarity
--><span class="colorrarity{{#var:rarities}}"><!--
-->{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|Duration}}</span>}} }}<!--
-->{{#vardefine:scaling_data|<!--
-->{{#switch:1<!--
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|Global|scaling}} }}|1}}=<!--
-->{{#var:global}}<!--
-->|{{#if:{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|scaling}}|1}}=<!--
Need to color by rarity
--><span class="colorrarity{{#var:rarities}}"><!--
-->{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|scaling}}</span>}} }}<!--
 
-->{{Effects|{{#var:effects}}<!--
-->|type={{lc:{{#arrayprint:effect_data_name}} }}<!--
-->|effect={{lc:{{#var:effect_data}} }}<!--
-->|duration={{lc:{{#var:duration_data}} }}<!--
-->|scaling={{lc:{{#var:scaling_data}} }} }}&nbsp;}}<!--
 
-->|{{#if:{{#var:is_installable}}|1}}=<!--
-->{{#switch:{{lc:{{{1|{{PAGENAME}}}}} }}<!--
-->|campfire kit=<!--
-->Build a Campfire [[Stats#Regular Interaction Speed|over 10s]] that will [[Healing#Physical_Base_Healing|recover 3 HP]] and [[Spell_Restoration#Campfire|34 Skill Points per second]] for <!--
--><span class="colorrarity{{#var:rarities}}">{{Prop Data|Campfire|Global|Abilities|Campfire Aura {{#Var:rarity_string}}|Effects|campfireturnonstate_{{#Var:rarity_string}}|Duration}}</span><!--
-->|hunting trap=<!--
-->Set a hunting trap that applies a {{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Poor|Effects|trapped_player_Poor|movespeedbonus}} debuff and damages the target until it expires or until it is disarmed.<br><br>1 [[Damage#True_Base_Damage|True Physical Base Damage]]<br>2 [[Damage#True_Base_Damage|True Physical Base Damage]] per step<br><br><!--
-->Players are trapped for <!--
--><span class="colorrarity{{#var:rarities}}">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate {{#Var:rarity_string}}|Effects|trapped_player_{{#Var:rarity_string}}|Duration}}</span><!--
--><br>Monsters are trapped for {{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Unique|Effects|trapped_monster|Duration}}<br><!--
-->|#default=TODO_ADD_MISSING_INFORMATION}}<!--
 
-->|{{#if:{{#var:is_mining}}|1}}=<!--
-->Enables the player to interact with [[Containers-Global#Ore|mining nodes]] to produce [[ore]].<!--
-->|{{#if:{{#var:is_musicalinstrument}}|1}}=<!--
-->Allows one to play [[Bard#Music-0|{{lc:{{{1|{{PAGENAME}}}}}}} songs]], if they have the [[Bard#Skills-0|music memory]] and songs equipped.</td><!--
-->|{{#if:{{#var:is_throwable}}|1}}=<!--
-->Throw a {{lc:{{{1|{{PAGENAME}}}}} }} at the target location.}}
|actiontime ={{#if:{{#var:is_musicalinstrument}}{{#var:is_lightsource}}{{#var:is_throwable}}{{#var:is_mining}}{{#var:is_soulheart}}{{#var:is_healing_consumable}}{{#var:is_consumable}}<!--
-->||<!--
-->{{#vardefine:self_effects|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|Self|Effects|All}} }}<!--
-->{{#vardefine:duration|<!--
-->{{#switch:1<!--
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|Self|Effects|DrinkPotionActivateState|Rarity|Global|Duration}} }}|1}}=<!--
-->{{#var:global}} s (100% Scaling)<!--
-->|{{#if:{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|Self|Effects|{{#var:self_effects}}|Rarity|5|Duration}}|1}}=<!--
-->{{#loop:i|0|{{#arraysize:rarities}}<!--
-->|{{#ifeq:{{#var:i}}|0||&nbsp;{{!}}&nbsp;}}<!--
--><span class="colorrarity{{#var:rarities}}"><!--
-->{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|Self|Effects|{{#var:self_effects}}|Rarity|{{#var:rarities}}|Duration}}</span>}} s (100% Scaling)}} }}<!--
-->{{#if:{{#var:duration}}|{{#var:duration}} }} }}
|interactiontime ={{#if:{{#var:is_installable}}{{#var:is_healing_consumable}}{{#var:is_consumable}}
|{{#switch:{{lc:{{{1|{{PAGENAME}}}}} }}<!--
-->|campfire kit=<!--
-->10 s (100% Scaling)<!--
-->|hunting trap=<!--
-->{{#switch:{{#var:rarities}}
|1=<span class="colorrarity1">6</span> s
|2=<span class="colorrarity2">5</span> s
|3=<span class="colorrarity3">4</span> s
|4=<span class="colorrarity4">3</span> s
|5=<span class="colorrarity5">2</span> s
|6=<span class="colorrarity6">1</span> s
|7=<span class="colorrarity7">1</span> s}}<!--
--> (100% Scaling)<!--
-->|bandage=<!--
-->4 s (50% Scaling)<!--
-->|surgical kit=<!--
-->{{#switch:{{#var:rarities}}
|1=<span class="colorrarity1">15</span> s
|2=<span class="colorrarity2">13</span> s
|3=<span class="colorrarity3">11</span> s
|4=<span class="colorrarity4">9</span> s
|5=<span class="colorrarity5">7</span> s
|6=<span class="colorrarity6">5</span> s
|7=<span class="colorrarity7">3</span> s}}<!--
--> (50% Scaling)}} }}
|type ={{Utility Data|{{{1}}}|types|all}}
|description={{Utility Data|{{{1}}}|flavortext}}
|invslots ={{Utility Data|{{{1}}}|invslots}}
|itemachieve={{Utility Data|{{{1}}}|AP|{{{2|{{#var:rarity}}}}}}}
|stacksize ={{Utility Data|{{{1}}}|maxcount}}
|gearscore  ={{Utility Data|{{{1}}}|GearScore|{{{2}}}}}
|sellprice  ={{Utility Data|{{{1}}}|SellPrices|{{{2}}}}}
|nomargin =1
|nofloat =1
}}</includeonly><noinclude>
}}</includeonly><noinclude>
Auto creates Utility infobox
Auto creates Utility infobox
==Example==
==Example==
<pre>
<pre>
{{GenerateMiscInfobox|Campfire Kit}}
{{GenerateUtilityInfobox|Campfire Kit|1}}
{{GenerateMiscInfobox|Pickaxe}}
{{GenerateUtilityInfobox|Campfire Kit|2}}
{{GenerateMiscInfobox|Lantern}}</pre>
{{GenerateUtilityInfobox|Campfire Kit|3}}
{{GenerateUtilityInfobox|Campfire Kit|4}}
{{GenerateUtilityInfobox|Campfire Kit|5}}
{{GenerateUtilityInfobox|Campfire Kit|6}}
{{GenerateUtilityInfobox|Campfire Kit|7}}
{{GenerateUtilityInfobox|Potion of Healing|1}}
{{GenerateUtilityInfobox|Potion of Healing|2}}
{{GenerateUtilityInfobox|Potion of Healing|3}}
{{GenerateUtilityInfobox|Potion of Healing|4}}
{{GenerateUtilityInfobox|Potion of Healing|5}}
{{GenerateUtilityInfobox|Potion of Healing|6}}
{{GenerateUtilityInfobox|Potion of Healing|7}}
{{GenerateUtilityInfobox|Potion of Protection|1}}
{{GenerateUtilityInfobox|Potion of Protection|2}}
{{GenerateUtilityInfobox|Potion of Protection|3}}
{{GenerateUtilityInfobox|Potion of Protection|4}}
{{GenerateUtilityInfobox|Potion of Protection|5}}
{{GenerateUtilityInfobox|Potion of Protection|6}}
{{GenerateUtilityInfobox|Potion of Protection|7}}
{{GenerateUtilityInfobox|Pickaxe|4}}
{{GenerateUtilityInfobox|Lantern}}</pre>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{GenerateMiscInfobox|Campfire Kit}}
{{GenerateUtilityInfobox|Campfire Kit|1}}
{{GenerateMiscInfobox|Pickaxe}}
{{GenerateUtilityInfobox|Campfire Kit|2}}
{{GenerateMiscInfobox|Lantern}}
{{GenerateUtilityInfobox|Campfire Kit|3}}
{{GenerateUtilityInfobox|Campfire Kit|4}}
{{GenerateUtilityInfobox|Campfire Kit|5}}
{{GenerateUtilityInfobox|Campfire Kit|6}}
{{GenerateUtilityInfobox|Campfire Kit|7}}
{{GenerateUtilityInfobox|Potion of Healing|1}}
{{GenerateUtilityInfobox|Potion of Healing|2}}
{{GenerateUtilityInfobox|Potion of Healing|3}}
{{GenerateUtilityInfobox|Potion of Healing|4}}
{{GenerateUtilityInfobox|Potion of Healing|5}}
{{GenerateUtilityInfobox|Potion of Healing|6}}
{{GenerateUtilityInfobox|Potion of Healing|7}}
{{GenerateUtilityInfobox|Potion of Protection|1}}
{{GenerateUtilityInfobox|Potion of Protection|2}}
{{GenerateUtilityInfobox|Potion of Protection|3}}
{{GenerateUtilityInfobox|Potion of Protection|4}}
{{GenerateUtilityInfobox|Potion of Protection|5}}
{{GenerateUtilityInfobox|Potion of Protection|6}}
{{GenerateUtilityInfobox|Potion of Protection|7}}
{{GenerateUtilityInfobox|Pickaxe|4}}
{{GenerateUtilityInfobox|Mystical Gem}}
</table>
</table>
</noinclude>
</noinclude>

Latest revision as of 06:18, 28 December 2024

Auto creates Utility infobox

Example

{{GenerateUtilityInfobox|Campfire Kit|1}}
{{GenerateUtilityInfobox|Campfire Kit|2}}
{{GenerateUtilityInfobox|Campfire Kit|3}}
{{GenerateUtilityInfobox|Campfire Kit|4}}
{{GenerateUtilityInfobox|Campfire Kit|5}}
{{GenerateUtilityInfobox|Campfire Kit|6}}
{{GenerateUtilityInfobox|Campfire Kit|7}}
{{GenerateUtilityInfobox|Potion of Healing|1}}
{{GenerateUtilityInfobox|Potion of Healing|2}}
{{GenerateUtilityInfobox|Potion of Healing|3}}
{{GenerateUtilityInfobox|Potion of Healing|4}}
{{GenerateUtilityInfobox|Potion of Healing|5}}
{{GenerateUtilityInfobox|Potion of Healing|6}}
{{GenerateUtilityInfobox|Potion of Healing|7}}
{{GenerateUtilityInfobox|Potion of Protection|1}}
{{GenerateUtilityInfobox|Potion of Protection|2}}
{{GenerateUtilityInfobox|Potion of Protection|3}}
{{GenerateUtilityInfobox|Potion of Protection|4}}
{{GenerateUtilityInfobox|Potion of Protection|5}}
{{GenerateUtilityInfobox|Potion of Protection|6}}
{{GenerateUtilityInfobox|Potion of Protection|7}}
{{GenerateUtilityInfobox|Pickaxe|4}}
{{GenerateUtilityInfobox|Lantern}}
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 18s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
0
Sell Price:
0
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 21s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
0
Sell Price:
5
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 24s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
6
Sell Price:
7
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 27s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
8
Sell Price:
11
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 30s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
12
Sell Price:
19
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 33s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
16
Sell Price:
30
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 36s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
20
Sell Price:
50
A crackling campfire that you can rest near and recover.
Potion of Healing.png
-
Move Speed -10
-
Heals 20 health points over 20 seconds. This counts as magical base healing and has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
0
Sell Price:
0
Potion used to recover a bit of health.
Potion of Healing.png
-
Move Speed -10
-
Heals 20 health points over 17.5 seconds. This counts as magical base healing and has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
0
Sell Price:
2
Potion used to recover a bit of health.
Potion of Healing.png
-
Move Speed -10
-
Heals 20 health points over 15 seconds. This counts as magical base healing and has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
6
Sell Price:
3
Potion used to recover a bit of health.
Potion of Healing.png
-
Move Speed -10
-
Heals 20 health points over 12.5 seconds. This counts as magical base healing and has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
8
Sell Price:
5
Potion used to recover a bit of health.
Potion of Healing.png
-
Move Speed -10
-
Heals 20 health points over 10 seconds. This counts as magical base healing and has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
12
Sell Price:
9
Potion used to recover a bit of health.
Potion of Healing.png
-
Move Speed -10
-
Heals 20 health points over 7.5 seconds. This counts as magical base healing and has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
16
Sell Price:
14
Potion used to recover a bit of health.
Potion of Healing.png
-
Move Speed -10
-
Heals 20 health points over 5 seconds. This counts as magical base healing and has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
20
Sell Price:
23
Potion used to recover a bit of health.
Potion of Protection.png
-
Move Speed -10
-
Creates a physical base shield that blocks 10 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
0
Sell Price:
0
Potion that gives a temporary defensive shield around the user.
Potion of Protection.png
-
Move Speed -10
-
Creates a physical base shield that blocks 15 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
0
Sell Price:
2
Potion that gives a temporary defensive shield around the user.
Potion of Protection.png
-
Move Speed -10
-
Creates a physical base shield that blocks 20 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
6
Sell Price:
4
Potion that gives a temporary defensive shield around the user.
Potion of Protection.png
-
Move Speed -10
-
Creates a physical base shield that blocks 25 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
8
Sell Price:
6
Potion that gives a temporary defensive shield around the user.
Potion of Protection.png
-
Move Speed -10
-
Creates a physical base shield that blocks 30 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
12
Sell Price:
10
Potion that gives a temporary defensive shield around the user.
Potion of Protection.png
-
Move Speed -10
-
Creates a physical base shield that blocks 35 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
16
Sell Price:
16
Potion that gives a temporary defensive shield around the user.
Potion of Protection.png
-
Move Speed -10
-
Creates a physical base shield that blocks 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Gear Score:
20
Sell Price:
27
Potion that gives a temporary defensive shield around the user.
Pickaxe.png
-
Physical Base Weapon Damage 30~31
-
-
Regular Interaction Speed 10%
-
-
Move Speed -45
-
Enables the player to interact with mining nodes to produce ore.
Type:
Mining
2x3InvSlot.jpg
Stack Size:
1
Gear Score:
8
Sell Price:
6
Item Achieve:
12
A trusty iron pickaxe that can chip away at most ore.
Mystical Gem.png
-
Move Speed -10
-
Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module.
Type:
Consumable
1x1InvSlot.jpg
Stack Size:
1
Item Achieve:
10
A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere.