From Dark and Darker Wiki
m (→Table of Enchantment Values: no changes from p6) |
m (add Computing enchantments probability) |
||
Line 1,529: | Line 1,529: | ||
Bonus Weight Limit | Bonus Weight Limit | ||
==Computing enchantments probability== | |||
Fangs of Death Necklace have 26 enchantments,but it have luck and magic resistance | |||
So it's 24 roll 4 | |||
1/24+1/23+1/22+1/21=17.82% | |||
So overall the Fangs of Death Necklace has a 17.82% chance have Any one of enchantment(like true magic damage) per create |
Revision as of 11:21, 9 October 2024
Information is up to date! Hover for more details.Enchantment Data last updated on: Patch:6.6#Hotfix 72.
Dark and Darker is currently on update: Patch:6.6#Hotfix 72.
Stats | Damage | Spell Restoration | Luck |
Enchantments | Health | Impact Power | Footstep Sound |
Healing | Action/Interaction/Cast Speed | Silence | |
Shield | Looted Handled Supplied | Experience | |
Spells |
Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.
Note that most enchants also exist as stats which are listed below and can be found directly in the Stats page.
General
Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item. Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself. See #Table of Enchantment Values for all possible enchantments and enchantment values.
There are additional restrictions to which enchantments may be rolled:
- Primary stats can't be rolled as enchantments e.g. a Padded Tunic (which always has Strength on it) cannot roll a Strength enchantment even though chests in general may do so.
- Enchantments can't be rolled twice on the same item e.g. no item will have two Will enchantments on it.
Note that attribute names are quite specific e.g. "Move Speed" being a primary stat on boots does not prevent "Additional Move Speed" from being rolled on them as they are considered different attributes.
Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. Craftable gear breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.
Note that "nothing" is not a possible enchantment; items will always have the maximum number of enchantments possible.
Only positive values can be rolled - no zero or negative values will appear.
Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.
Table of Enchantment Values
Google Spread Sheet with Enchantment History
Public html (Recommended).
Invite to make a copy (allows frozen rows while scrolling)
Patch 6 | Enchantments / Modifiers | 1 Hand Shield | 2 Hand Shield | 1 Hand Weapon | 2 Hand Physical Weapon | 2 Hand Hybrid Weapon | 2 Hand Magic Weapon | Head | Chest | Legs | Hands | Foot | Cloak | Necklace | Ring | Max Total Possible | ||||||||||||||||
Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | Min | Max | (Last update Patch5) | (Current update) | (% Increase from last) | ||
Attributes | All Attributes/Primitive | 0 | 0 | N/A | ||||||||||||||||||||||||||||
Strength | 10 | 10 | 0% | |||||||||||||||||||||||||||||
Agility | 10 | 10 | 0% | |||||||||||||||||||||||||||||
Dexterity | 10 | 10 | 0% | |||||||||||||||||||||||||||||
Will | 10 | 10 | 0% | |||||||||||||||||||||||||||||
Knowledge | 10 | 10 | 0% | |||||||||||||||||||||||||||||
Vigor | 10 | 10 | 0% | |||||||||||||||||||||||||||||
Resourcefulness | 10 | 10 | 0% | |||||||||||||||||||||||||||||
Physical Damage | Armor Penetration | 24 | 24 | 0% | ||||||||||||||||||||||||||||
Additional Physical Damage | 5 | 5 | 0% | |||||||||||||||||||||||||||||
True Physical Damage | 5 | 5 | 0% | |||||||||||||||||||||||||||||
Physical Damage Bonus | 14.5 | 14.5 | 0% | |||||||||||||||||||||||||||||
Physical Weapon Damage Add | 2 | 2 | 0% | |||||||||||||||||||||||||||||
Physical Power | 25 | 25 | 0% | |||||||||||||||||||||||||||||
Magical Damage | Magic Penetration | 24 | 24 | 0% | ||||||||||||||||||||||||||||
Additional Magical Damage | 5 | 5 | 0% | |||||||||||||||||||||||||||||
True Magical Damage | 5 | 5 | 0% | |||||||||||||||||||||||||||||
Magical Damage Bonus | 22 | 22 | 0% | |||||||||||||||||||||||||||||
Magical Power | 25 | 25 | 0% | |||||||||||||||||||||||||||||
Reductions | Armor Rating Add | 90 | 90 | 0% | ||||||||||||||||||||||||||||
Magic Resistance Add | 90 | 90 | 0% | |||||||||||||||||||||||||||||
Physical Damage Reduction | 15.5 | 15.5 | 0% | |||||||||||||||||||||||||||||
Magical Damage Reduction | 15.5 | 15.5 | 0% | |||||||||||||||||||||||||||||
Projectile Reduction Mod | 15.5 | 15.5 | 0% | |||||||||||||||||||||||||||||
Actions and Interactions | Action Speed | 12 | 12 | 0% | ||||||||||||||||||||||||||||
Move Speed Add | 5 | 5 | 0% | |||||||||||||||||||||||||||||
Move Speed Bonus | 1.5 | 1.5 | 0% | |||||||||||||||||||||||||||||
Regular Interaction Speed | 97.5 | 97.5 | 0% | |||||||||||||||||||||||||||||
Magical Interaction Speed | 97.5 | 97.5 | 0% | |||||||||||||||||||||||||||||
Spell Casting Speed | 12 | 12 | 0% | |||||||||||||||||||||||||||||
Health | Max Health Add | 42 | 42 | 0% | ||||||||||||||||||||||||||||
Max Health Bonus | 14 | 14 | 0% | |||||||||||||||||||||||||||||
Healing | Physical Healing | 10 | 10 | 0% | ||||||||||||||||||||||||||||
Magical Healing | 14 | 14 | 0% | |||||||||||||||||||||||||||||
Statuses | Buff Duration Bonus | 70 | 70 | 0% | ||||||||||||||||||||||||||||
Debuff Duration Bonus | 39 | 39 | 0% | |||||||||||||||||||||||||||||
Memory | Memory Capacity Add | 23 | 23 | 0% | ||||||||||||||||||||||||||||
Memory Capacity Bonus | 70 | 70 | 0% | |||||||||||||||||||||||||||||
Misc | Luck | 275 | 275 | 0% |
Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring
Enchantment Stats
Enchantments for stats that are displayed in the in-game details page.
Enchantment Exclusive Stats
Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in Damage_Calculation and Healing.
Enchantment | Description |
---|---|
Physical Base Healing | Increases Physical Base Healing performed |
Magical Base Healing | Increases Magical Base Healing performed |
Armor Penetration | Increases the amount of Physical Damage that bypasses enemy's Physical Damage Reduction |
Magic Penetration | Increases the amount of Magical Damage that bypasses enemy's Magical Damage Reduction |
Projectile Reduction | Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.) |
Headshot Damage Reduction | Decreases Hit Location Bonus additively if targeting the head |
True Physical Damage | Increases Physical Damage dealt that is not influenced by enemy defences |
True Magical Damage | Increases Magical Damage dealt that is not influenced by enemy defences |
Weapon Damage | Increases Gear Weapon Damage |
Additional Physical Damage | Increases Physical Damage dealt (not affected by Physical Power Bonus) |
Additional Magical Damage | Increases Magical Damage dealt (not affected by Magical Power Bonus) |
Luck | Increases Luck for obtaining items) |
Unknown/Unimplemented Enchantments
Additional Utility Effectiveness
Bonus Utility Effectiveness
Additional Weight Limit
Bonus Weight Limit
Computing enchantments probability
Fangs of Death Necklace have 26 enchantments,but it have luck and magic resistance So it's 24 roll 4 1/24+1/23+1/22+1/21=17.82%
So overall the Fangs of Death Necklace has a 17.82% chance have Any one of enchantment(like true magic damage) per create