From Dark and Darker Wiki

(Reduced +All Attributes and Tue Damage values to fit general consensus)
m (→‎Table of Enchantment Values: no changes from p6)
 
(78 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{WIP}}
<metadesc>Dark and Darker Wiki Enchantments Guide: Enchant stats and roll ranges</metadesc>
{{UpdateStatus|Enchantment Data}}
{{MechanicsBar}}


== Enchantment Description ==
Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.
{| class="wikitable"
 
!Enchantment
Note that most enchants also exist as stats which are listed below and can be found directly in the [[Stats]] page.
!Description
 
|-
==General==
|Action Speed
Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item.
|Increases attack speed, weapon swap and stowing and utility usage speed.
Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself.
|-
See [[#Table of Enchantment Values]] for all possible enchantments and enchantment values.
|Additional Magical Damage
 
|Increases Magical Damage dealt (not affected by Magical Power Bonus).
There are additional restrictions to which enchantments may be rolled:
|-
*Primary stats can't be rolled as enchantments e.g. a [[Padded Tunic]] (which always has Strength on it) cannot roll a Strength enchantment even though [[chest]]s in general may do so.
|Additional Physical Damage
*Enchantments can't be rolled twice on the same item e.g. no item will have two Will enchantments on it.
|Increases Physical Damage dealt (not affected by Physical Power Bonus).
 
Note that attribute names are quite specific e.g. "Move Speed" being a primary stat on [[Foot|boots]] does not prevent "Additional Move Speed" from being rolled on them as they are considered different attributes.
 
Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. [[Crafting|Craftable gear]] breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.
 
Note that "nothing" is not a possible enchantment; items will always have the maximum number of enchantments possible.
 
Only positive values can be rolled - no zero or negative values will appear.
 
Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.
 
==Table of Enchantment Values==
 
Google Spread Sheet with Enchantment History<br>
[https://docs.google.com/spreadsheets/d/e/2PACX-1vQsNC-v2FZyl4mNYehWMxfjPOmick_7jd_M1HTj88qa25QfLBfy5ZkYtLK54QJdz2tdIcvLvfyFPVAW/pubhtml Public html (Recommended).]<br>
[https://docs.google.com/spreadsheets/d/1agVOfhEXXV-W8bxcdK8eV7thkKsirPcf4ddZEczAL8s/copy Invite to make a copy (allows frozen rows while scrolling)]<br>
 
 
 
{| class="wikitable" cellspacing="0" style="font-weight:bold; width:95%; text-align:center; vertical-align:middle; text-shadow: 1px 1px 4px #000000;"
|- style="background:#4a4a4a;"
| colspan="1" rowspan="2" style="width: 8%;" |Patch 6
| colspan="1" rowspan="2" style="width: 13%;" |Enchantments / Modifiers
| colspan="2" rowspan="1" style="width: 3.5%;" |1 Hand Shield
| colspan="2" rowspan="1" style="width: 3.5%;" |2 Hand Shield
| colspan="2" rowspan="1" style="width: 3.5%;" |1 Hand Weapon
| colspan="2" rowspan="1" style="width: 3.5%;" |2 Hand Physical Weapon
| colspan="2" rowspan="1" style="width: 3.5%;" |2 Hand Hybrid Weapon
| colspan="2" rowspan="1" style="width: 3.5%;" |2 Hand Magic Weapon
| colspan="2" rowspan="1" style="width: 3.5%;" |Head
| colspan="2" rowspan="1" style="width: 3.5%;" |Chest
| colspan="2" rowspan="1" style="width: 3.5%;" |Legs
| colspan="2" rowspan="1" style="width: 3.5%;" |Hands
| colspan="2" rowspan="1" style="width: 3.5%;" |Foot
| colspan="2" rowspan="1" style="width: 3.5%;" |Cloak
| colspan="2" rowspan="1" style="width: 3.5%;" |Necklace
| colspan="2" rowspan="1" style="width: 3.5%;" |Ring
| colspan="3" rowspan="1" style="width: 5%;" |Max Total Possible
|- style="background:#4a4a4a;"
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|(Last update Patch5)
|(Current update)
|(% Increase from last)
|-
|-
| colspan="1" rowspan="8" style="background:#45753380;" |Attributes
|All Attributes/Primitive
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|0
|0
| N/A
|- style="background:#45753380;"
|Strength
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
| 0%
|-
|Agility
|Agility
|Increases Action Speed, Move Speed, Interation Speed and Item Equip Speed.
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
| 0%
|- style="background:#45753380;"
|Dexterity
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
| 0%
|-
|Will
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
| 0%
|- style="background:#45753380;"
|Knowledge
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
| 0%
|-
|-
|All Attributes/Primitive
|Vigor
|Increases all Attributes.
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
| 0%
|- style="background:#45753380;"
|Resourcefulness
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
|0%
|-
|-
| colspan="1" rowspan="6" style="background:#BB432A80;" |Physical Damage
|Armor Penetration
|Armor Penetration
|Increases the amount of Physical Damage that bypasses enemy's armor.
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |4
| style="text-align: left; border-left: hidden;" |7
| style="text-align: right; border-right: hidden;" |4
| style="text-align: left; border-left: hidden;" |7
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|24
|24
| 0%
|- style="background:#BB432A80;"
|Additional Physical Damage
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
|5
|5
| 0%
|-
|-
|Armor Rating
|True Physical Damage
|Increases your Armor Rating and in turn your Physical Damage Reduction.
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
|5
|5
| 0%
|- style="background:#BB432A80;"
|Physical Damage Bonus
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |2.5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |2.5
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |2.5
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |2.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|14.5
|14.5
| 0%
|-
|-
|Buff Duration Bonus
| style="height: 10;"|Physical Weapon Damage Add
|Increases how long buffs (Protection, Invisibility, Bless, etc.) last on your character
| style="text-align: right; border-right: hidden;" |1
|-
| style="text-align: left; border-left: hidden;" |1
|Debuff Duration Bonus
| style="text-align: right; border-right: hidden;" |
|Decreases how long debuffs (negative effects) last on your character.
| style="text-align: left; border-left: hidden;" |
|-
| style="text-align: right; border-right: hidden;" |1
|Headshot Damage Reduction
| style="text-align: left; border-left: hidden;" |1
|Decreases headshot damage taken.
| style="text-align: right; border-right: hidden;" |1
|-
| style="text-align: left; border-left: hidden;" |2
|Item Equip Speed
| style="text-align: right; border-right: hidden;" |1
|Increases how fast you equip items to your character (removing items is instant so unaffected).
| style="text-align: left; border-left: hidden;" |2
|-
| style="text-align: right; border-right: hidden;" |
|Knowledge
| style="text-align: left; border-left: hidden;" |
|Increases Spell Casting Speed, Magical Interaction Speed and Spell Memory/Capacity.
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|2
|2
| 0%
|- style="background:#BB432A80;"
|Physical Power
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|25
|25
| 0%
|-
|-
| colspan="1" rowspan="5" style="background:#2A6DAC80;" |Magical Damage
|Magic Penetration
|Magic Penetration
|Increases the amount of Magical Damage that bypasses enemy's magic resistance.
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |4
| style="text-align: left; border-left: hidden;" |7
| style="text-align: right; border-right: hidden;" |4
| style="text-align: left; border-left: hidden;" |7
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|24
|24
| 0%
|- style="background:#2A6DAC80;"
|Additional Magical Damage
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
|5
|5
| 0%
|-
|-
|Magic Resistance
|True Magical Damage
|Increases your Magical Resistance and in turn your Magical Damage Reduction.
| style="text-align: right; border-right: hidden;" |
|-
| style="text-align: left; border-left: hidden;" |
|Magical Damage Reduction
| style="text-align: right; border-right: hidden;" |
|Decreases Magical Damage taken.
| style="text-align: left; border-left: hidden;" |
|-
| style="text-align: right; border-right: hidden;" |
|Magical Healing
| style="text-align: left; border-left: hidden;" |
|Increases received healing gained from spells.
| style="text-align: right; border-right: hidden;" |
|-
| style="text-align: left; border-left: hidden;" |
|Magical Interaction Speed
| style="text-align: right; border-right: hidden;" |
|Increases speed at which you open portals and use shrines.
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
|5
|5
| 0%
|- style="background:#2A6DAC80;"
|Magical Damage Bonus
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |6
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |6
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |4.5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |4.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|22
|22
| 0%
|-
|-
|Magical Power
|Magical Power
|Increases Magical Damage dealt.
| style="text-align: right; border-right: hidden;" |
|-
| style="text-align: left; border-left: hidden;" |
|Max Health
| style="text-align: right; border-right: hidden;" |
|Increases your character's maxmium health.
| style="text-align: left; border-left: hidden;" |
|-
| style="text-align: right; border-right: hidden;" |1
|Movement Speed Bonus
| style="text-align: left; border-left: hidden;" |2
|Increases Movement speed.
| style="text-align: right; border-right: hidden;" |
|-
| style="text-align: left; border-left: hidden;" |
|Physical Damage Bonus
| style="text-align: right; border-right: hidden;" |1
|Increases Physical Damage dealt.
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|25
|25
| 0%
|- style="background:#99591A80;"
| colspan="1" rowspan="5" |Reductions
|Armor Rating Add
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |15
| style="text-align: left; border-left: hidden;" |30
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
|90
|90
| 0%
|-
|-
|Magic Resistance Add
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |15
| style="text-align: left; border-left: hidden;" |30
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
|90
|90
| 0%
|- style="background:#99591A80;"
|Physical Damage Reduction
|Physical Damage Reduction
|Decreases Physical Damage taken.
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
|15.5
|15.5
| 0%
|-
|-
|Physical Healing
|Magical Damage Reduction
|Increases Health gained from potions, bandages and campfires.
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
|15.5
|15.5
| 0%
|- style="background:#99591A80;"
|Projectile Reduction Mod
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
|15.5
|15.5
| 0%
|-
|-
|Physical Power
| colspan="1" rowspan="6" style="background:#8566B780;" |Actions and Interactions
|Increases Physical Damage dealt.
|Action Speed
|-
| style="text-align: right; border-right: hidden;" |
|Projectile Reduction
| style="text-align: left; border-left: hidden;" |
|Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.).
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
|12
|12
| 0%
|- style="background:#8566B780;"
|Move Speed Add
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|5
|5
| 0%
|-
|-
|Move Speed Bonus
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.8
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|1.5
|1.5
| 0%
|- style="background:#8566B780;"
|Regular Interaction Speed
|Regular Interaction Speed
|Increases how fast you open chests, open corpses, turn off/on wall  torches etc.
| style="text-align: right; border-right: hidden;" |5
|-
| style="text-align: left; border-left: hidden;" |7.5
|Resourcefulness
| style="text-align: right; border-right: hidden;" |10
|Increases Interaction Speed
| style="text-align: left; border-left: hidden;" |15
|-
| style="text-align: right; border-right: hidden;" |5
|Spell Capacity Bonus
| style="text-align: left; border-left: hidden;" |7.5
|Increases Spell Capacity.
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
|97.5
|97.5
|0%
|-
|-
|Magical Interaction Speed
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |7.5
|97.5
|97.5
|0%
|- style="background:#8566B780;"
|Spell Casting Speed
|Spell Casting Speed
|Increases speed at which you cast magical spells.
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
|12
|12
| 0%
|-
|-
|Strength
| colspan="1" rowspan="2" style="background:#FF300080;" |Health
|Increases Physical Power, Physical and Max Health.
|Max Health Add
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |6
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |6
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |6
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |6
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |6
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |6
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |6
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
|42
|42
| 0%
|- style="background:#FF300080;"
|Max Health Bonus
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
|14
|14
| 0%
|-
|-
|True Magical Damage
| colspan="1" rowspan="2" style="background:#2B884A80;" |Healing
|Increases Magical Damage dealt that is not influenced by enemy defences.
|Physical Healing
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|10
|10
|0%
|- style="background:#2B884A80;"
|Magical Healing
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|14
|14
|0%
|-
|-
|True Physical Damage
| colspan="1" rowspan="2" style="background:#B340B380;" |Statuses
|Increases Physical Damage dealt that is not influenced by enemy defences.
|Buff Duration Bonus
|-
| style="text-align: right; border-right: hidden;" |3
|Weapon Damage
| style="text-align: left; border-left: hidden;" |5
|Increases Weapon damage.
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
|70
|70
|0%
|- style="background:#B340B380;"
|Debuff Duration Bonus
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
|39
|39
|0%
|- style="background:#2B9DA180;"
| colspan="1" rowspan="2" |Memory
|Memory Capacity Add
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|23
|23
|0%
|-
|-
|Will
|Memory Capacity Bonus
|Increases Magic Power, Magic Resistance, Buff and Debuff Duration.
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
|70
|70
|0%
|- style="background:#F3CE2B80;"
|Misc
|Luck
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |15
| style="text-align: left; border-left: hidden;" |25
| style="text-align: right; border-right: hidden;" |25
| style="text-align: left; border-left: hidden;" |50
| style="text-align: right; border-right: hidden;" |25
| style="text-align: left; border-left: hidden;" |50
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |15
| style="text-align: left; border-left: hidden;" |25
| style="text-align: right; border-right: hidden;" |15
| style="text-align: left; border-left: hidden;" |25
| style="text-align: right; border-right: hidden;" |25
| style="text-align: left; border-left: hidden;" |50
| style="text-align: right; border-right: hidden;" |15
| style="text-align: left; border-left: hidden;" |25
|275
|275
|0%
|}
|}


== Enchantment Max Values ==
 
Enchants with an "*" are either missing data or contain possible errors. The data  was not datamined and has been gathered by hand, so there might be some errors.
<code>Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring</code>
 
==Enchantment Stats==
Enchantments for stats that are displayed in the in-game details page.
{| class="wikitable"
{| class="wikitable"
|
|Enchantment
|1 Hander
|Description
|2 Hander
|-
|Helmet
|[[Stats#Attributes|All Attributes]]
|Chestpiece
|Increases [[Stats#Attributes|All Attributes]] (Strength, Vigor, Agility, Dexterity, Will, Knowledge, Resourcefulness).
|Pants
|-
|Gloves
|[[Stats#Strength|Strength]]
|Boots
|Increases [[Stats#Strength|Strength]] attribute
|Pendant
|-
|Rings
|[[Stats#Vigor|Vigor]]
|Cape
|Increases [[Stats#Vigor|Vigor]] attribute
|-
|-
|ActionSpeed
|[[Stats#Agility|Agility]]
|2%
|Increases [[Stats#Agility|Agility]] attribute
|3%
|2%
|3%
|3%
|2%
|2%
|3%
|2%
|2%
|-
|-
|Additional Magical Damage
|[[Stats#Dexterity|Dexterity]]
|2
|Increases [[Stats#Dexterity|Dexterity]] attribute
|3
|2
|3
|3
|2
|2
|3
|2
|2
|-
|-
|Additional Physical Damage
|[[Stats#Will|Will]]
|2
|Increases [[Stats#Will|Will]] attribute
|3
|2
|3
|3
|2
|2
|3
|2
|2
|-
|-
|Agility
|[[Stats#Knowledge|Knowledge]]
|2
|Increases [[Stats#Knowledge|Knowledge]] stat
|3
|2
|3
|3
|2
|2
|3
|2
|2
|-
|-
|All Attributes/Primitive*
|[[Stats#Resourcefulness|Resourcefulness]]
|1
|Increases [[Stats#Resourcefulness|Resourcefulness]] attribute
|2
|1
|1
|1
|1
|1
|1
|1
|1
|-
|-
|Armor Penetration
|[[Stats#Action_Speed|Action Speed]]
|4%
|Increases [[Stats#Action_Speed|Action Speed]] attribute
|5%
|4%
|5%
|5%
|4%
|4%
|5%
|4%
|4%
|-
|-
|Armor Rating
|[[Stats#Spell_Casting_Speed|Spell Casting Speed]]
|10
|Increases [[Stats#Spell_Casting_Speed|Spell Casting Speed]] stat
|15
|10
|15
|15
|10
|10
|15
|10
|10
|-
|-
|Buff Duration Bonus
|[[Stats#Buff_Duration|Buff Duration Bonus]]
|3%
|Increases [[Stats#Buff_Duration|Buff Duration Bonus]] stat
|4%
|3%
|4%
|4%
|3%
|3%
|4%
|3%
|3%
|-
|-
|Debuff Duration Bonus
|[[Stats#Debuff_Duration|Debuff Duration Bonus]]
|3%
|Increases [[Stats#Debuff_Duration|Debuff Duration Bonus]] stat
|4%
|3%
|4%
|4%
|3%
|3%
|4%
|3%
|3%
|-
|-
|Item Equip Speed
|[[Stats#Interaction_Speed_3|Regular Interaction Speed]]
|3%
|Increases [[Stats#Interaction_Speed_3|Regular Interaction Speed]] stat
|4%
|3%
|4%
|4%
|3%
|3%
|4%
|3%
|3%
|-
|-
|Knowledge
|[[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]
|2
|Increases [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]] stat.
|3
|2
|3
|3
|2
|2
|3
|2
|2
|-
|-
|Magic Penetration
|[[Stats#Spell_Memory/Capacity|Memory Capacity Bonus]]
|4%
|Increases [[Stats#Memory_Capacity|Memory Capacity]] stat by a %
|5%
|4%
|5%
|5%
|4%
|4%
|5%
|4%
|4%
|-
|-
|Magic Registance
|[[Stats#Spell_Memory/Capacity|Memory Capacity Add]]
|10
|Increases [[Stats#Memory_Capacity|Memory Capacity]] stat by a flat amount
|15
|10
|15
|15
|10
|10
|15
|10
|10
|-
|-
|Magical Damage Bonus
|[[Stats#Max_Health|Max Health Bonus]]
|3%
|Increases your character's [[Stats#Max_Health|Maximum Health]] by a %
|5%
|3%
|5%
|5%
|3%
|3%
|5%
|3%
|3%
|-
|-
|Magical Damage Reduction
|[[Stats#Max_Health|Max Health Add]]
|3%
|Increases your character's [[Stats#Max_Health|Maximum Health]] by a flat amount
|5%
|3%
|5%
|4%
|3%
|3%
|4%
|3%
|3%
|-
|-
|Magical Healing
|[[Stats#Move_Speed|Movement Speed Bonus]]
|2
|Increases Movement speed
|3
|2
|3
|3
|2
|2
|3
|2
|2
|-
|-
|Magical Interaction Speed
|[[Stats#Move_Speed|Movement Speed Add]]
|3%
|Increases Movement speed
|4%
|3%
|4%
|4%
|3%
|3%
|4%
|3%
|3%
|-
|-
|Magical Power
|[[Stats#Physical_Power|Physical Power]]
|2
|Increases [[Stats#Physical_Power|Physical Power]] stat and in turn your [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat.
|3
|2
|3
|3
|2
|2
|3
|2
|2
|-
|-
|Max Health
|[[Stats#Physical_Power_Bonus|Physical Power Bonus]]
|4
|Increases [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat
|6
|4
|6
|6
|4
|4
|6
|4
|4
|-
|-
|Max Health Bonus
|[[Stats#Magic_Power|Magical Power]]
|2%
|Increases [[Stats#Magic_Power|Magical Power]] stat, which in turn increases [[Stats#Magic_Power_Bonus|Magic Power Bonus]] stat.
|3%
|2%
|3%
|3%
|2%
|2%
|3%
|2%
|2%
|-
|-
|Move Speed
|[[Stats#Magic_Power_Bonus|Magic Power Bonus]]
|3
|Increases [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat
|5
|3
|5
|5
|5
|3
|5
|3
|3
|-
|-
|Move Speed Bonus
|[[Stats#Physical_Damage_Reduction|Armor Rating]]
|1%
|Increases your [[Stats#Armor_Rating|Armor Rating]] stat and in turn your Physical [[Damage_Calculation|Damage Reduction]]. See [[Damage_Calculation|Damage Calculation]].
|1,5%
|1%
|1,5%
|1,5%
|1%
|1%
|1,5%
|1%
|1%
|-
|-
|Physical Damage Bonus
|[[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]
|3%
|Increases [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] stat which [[Damage_Calculation#Damage Reduction|reduces damage taken]]. See [[Damage_Calculation|Damage Calculation]]
|5%
|3%
|5%
|5%
|3%
|3%
|5%
|3%
|3%
|-
|-
|Physical Damage Reduction
|[[Stats#Magic_Resistance|Magic Resistance]]
|3%
|Increases your [[Stats#Magic_Resistance|Magic Resistance]] stat and in turn your Magical [[Damage_Calculation|Damage Reduction]]. See [[Damage_Calculation|Damage Calculation]].
|5%
|3%
|5%
|4%
|3%
|3%
|4%
|3%
|3%
|-
|-
|Physical Healing
|[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]
|2
|Increases [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]] stat which [[Damage_Calculation#Damage Reduction|reduces damage taken]]. See [[Damage_Calculation|Damage Calculation]]
|3
|}
|2
 
|3
==Enchantment Exclusive Stats==
|3
Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in [[Damage_Calculation]] and [[Healing]].
|2
{| class="wikitable"
|2
!Enchantment
|3
!Description
|2
|2
|-
|-
|Physical Power
|[[Healing#Physical_Base_Healing|Physical Base Healing]]
|2
|Increases [[Healing#Physical_Base_Healing|Physical Base Healing]] performed
|3
|2
|3
|3
|2
|2
|3
|2
|2
|-
|-
|Projectile Reduction Mod
|[[Healing#Magical_Base_Healing|Magical Base Healing]]
|3%
|Increases [[Healing#Magical_Base_Healing|Magical Base Healing]] performed
|5%
|3%
|5%
|5%
|3%
|3%
|5%
|3%
|3%
|-
|-
|Regular Interaction Speed
|[[Damage_Calculation#Penetration|Armor Penetration]]
|3%
|Increases the amount of Physical Damage that bypasses enemy's [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]
|4%
|3%
|4%
|4%
|3%
|3%
|4%
|3%
|3%
|-
|-
|Resourcefulness
|[[Damage_Calculation#Penetration|Magic Penetration]]
|2
|Increases the amount of Magical Damage that bypasses enemy's [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]
|3
|2
|3
|3
|2
|2
|3
|2
|2
|-
|-
|Spell Capacity
|[[Damage_Calculation#Projectile_Reduction|Projectile Reduction]]
|2
|Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.)
|3
|2
|3
|3
|2
|2
|3
|2
|2
|-
|-
|Spell Capacity Bonus*
|Headshot Damage Reduction
|5%
|Decreases [[Damage_Calculation#Hit_Location_Bonus|Hit Location Bonus]] additively if targeting the head
|10%
|5%
|10%
|10%
|5%
|5%
|10%
|5%
|5%
|-
|-
|Spell Casting Speed
|[[Damage_Calculation#True Damage|True Physical Damage]]
|3%
|Increases Physical Damage dealt that is not influenced by enemy defences
|3%
|3%
|4%
|4%
|3%
|3%
|4%
|3%
|3%
|-
|-
|Strength
|[[Damage_Calculation#True Damage|True Magical Damage]]
|2
|Increases Magical Damage dealt that is not influenced by enemy defences
|3
|2
|3
|3
|2
|2
|3
|2
|2
|-
|-
|True Magical Damage*
|[[Damage_Calculation#Gear_Weapon_Damage|Weapon Damage]]
|1
|Increases  [[Damage_Calculation#Gear_Weapon_Damage|Gear Weapon Damage]]
|2
|2
|2
|2
|2
|2
|2
|2
|2
|-
|-
|True Physical Damage*
|[[Damage_Calculation#Additional Damage|Additional Physical Damage]]
|1
|Increases Physical Damage dealt (not affected by [[Stats#Physical_Power_Bonus|Physical Power Bonus]])
|2
|2
|2
|2
|2
|2
|2
|2
|2
|-
|-
|Weapon Damage
|[[Damage_Calculation#Additional Damage|Additional Magical Damage]]
|2
|Increases Magical Damage dealt (not affected by [[Stats#Magic_Power_Bonus|Magical Power Bonus]])
|3
|2
|3
|3
|2
|2
|3
|2
|2
|-
|-
|Will
|[[Stats#Luck|Luck]]
|2
|Increases Luck for obtaining items)
|3
|2
|3
|3
|2
|2
|3
|2
|2
|}
|}


== Unknown/Unimplemented Enchantments ==
==Unknown/Unimplemented Enchantments==
Additional Utility Effectiveness
Additional Utility Effectiveness



Latest revision as of 03:42, 6 September 2024

Information is up to date! Hover for more details.Enchantment Data last updated on: Patch:6.6#Patch 6.
Dark and Darker is currently on update: Patch:6.6#Hotfix 64-1.

Stats Damage Spell Restoration Luck
Enchantments Health Impact Power Footstep Sound
Healing Action/Interaction/Cast Speed Silence
Shield Looted Handled Supplied Experience
Spells

Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.

Note that most enchants also exist as stats which are listed below and can be found directly in the Stats page.

General

Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item. Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself. See #Table of Enchantment Values for all possible enchantments and enchantment values.

There are additional restrictions to which enchantments may be rolled:

  • Primary stats can't be rolled as enchantments e.g. a Padded Tunic (which always has Strength on it) cannot roll a Strength enchantment even though chests in general may do so.
  • Enchantments can't be rolled twice on the same item e.g. no item will have two Will enchantments on it.

Note that attribute names are quite specific e.g. "Move Speed" being a primary stat on boots does not prevent "Additional Move Speed" from being rolled on them as they are considered different attributes.

Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. Craftable gear breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.

Note that "nothing" is not a possible enchantment; items will always have the maximum number of enchantments possible.

Only positive values can be rolled - no zero or negative values will appear.

Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.

Table of Enchantment Values

Google Spread Sheet with Enchantment History
Public html (Recommended).
Invite to make a copy (allows frozen rows while scrolling)


Patch 6 Enchantments / Modifiers 1 Hand Shield 2 Hand Shield 1 Hand Weapon 2 Hand Physical Weapon 2 Hand Hybrid Weapon 2 Hand Magic Weapon Head Chest Legs Hands Foot Cloak Necklace Ring Max Total Possible
Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max (Last update Patch5) (Current update) (% Increase from last)
Attributes All Attributes/Primitive 0 0 N/A
Strength 1 2 1 2 1 2 1 2 1 2 10 10 0%
Agility 1 2 1 2 1 2 1 2 1 2 10 10 0%
Dexterity 1 2 1 2 1 2 1 2 1 2 10 10 0%
Will 1 2 1 2 1 2 1 2 1 2 10 10 0%
Knowledge 1 2 1 2 1 2 1 2 1 2 10 10 0%
Vigor 1 2 1 2 1 2 1 2 1 2 10 10 0%
Resourcefulness 1 2 1 2 1 2 1 2 1 2 10 10 0%
Physical Damage Armor Penetration 2.5 3.5 4 7 4 7 2 3 2 3 2.5 3.5 2.5 3.5 1 2 24 24 0%
Additional Physical Damage 1 1 1 1 1 1 1 1 5 5 0%
True Physical Damage 1 1 1 1 1 1 1 1 5 5 0%
Physical Damage Bonus 1.5 2.5 1.5 2.5 2.5 5 2.5 5 1 1.5 1.5 2.5 1.5 2.5 1 1.5 1 1.5 14.5 14.5 0%
Physical Weapon Damage Add 1 1 1 1 1 2 1 2 2 2 0%
Physical Power 1 2 1 3 1 3 1 2 1 3 1 3 1 2 1 2 1 2 1 3 1 2 25 25 0%
Magical Damage Magic Penetration 2.5 3.5 4 7 4 7 2 3 2 3 2.5 3.5 2.5 3.5 1 2 24 24 0%
Additional Magical Damage 1 1 1 1 1 1 1 1 5 5 0%
True Magical Damage 1 1 1 1 1 1 1 1 5 5 0%
Magical Damage Bonus 1.5 3.5 3 6 3 6 1 2 2 4.5 2 4.5 1 2 1 2 22 22 0%
Magical Power 1 2 1 3 1 3 1 2 1 3 1 3 1 2 1 2 1 2 1 3 1 2 25 25 0%
Reductions Armor Rating Add 10 15 15 30 3 5 5 10 5 10 3 5 3 5 3 5 5 10 3 5 90 90 0%
Magic Resistance Add 5 15 15 30 3 5 5 10 5 10 3 5 3 5 3 5 5 10 3 5 90 90 0%
Physical Damage Reduction 2 3 2.5 5 0.5 1 1 1.5 1 1.5 0.5 1 0.5 1 0.5 1 1 1.5 0.5 1 15.5 15.5 0%
Magical Damage Reduction 2 3 2.5 5 0.5 1 1 1.5 1 1.5 0.5 1 0.5 1 0.5 1 1 1.5 0.5 1 15.5 15.5 0%
Projectile Reduction Mod 2 3 3 5 0.5 1 1 1.5 1 1.5 0.5 1 0.5 1 0.5 1 1 1.5 0.5 1 15.5 15.5 0%
Actions and Interactions Action Speed 0.5 1 1 2 1 2 0.5 1 1 2 1 2 0.5 1 12 12 0%
Move Speed Add 3 5 5 5 0%
Move Speed Bonus 0.8 1.5 1.5 1.5 0%
Regular Interaction Speed 5 7.5 10 15 5 7.5 10 15 10 15 10 15 10 15 10 15 5 7.5 5 7.5 5 7.5 5 7.5 5 7.5 5 7.5 97.5 97.5 0%
Magical Interaction Speed 5 7.5 10 15 5 7.5 10 15 10 15 10 15 10 15 10 15 5 7.5 5 7.5 5 7.5 5 7.5 5 7.5 5 7.5 97.5 97.5 0%
Spell Casting Speed 0.5 1 1 2 1 2 0.5 1 1 2 1 2 0.5 1 12 12 0%
Health Max Health Add 1 3 3 6 1 3 3 6 3 6 3 6 1 3 3 6 3 6 1 3 1 3 1 3 3 6 1 3 42 42 0%
Max Health Bonus 0.5 1 1 2 0.5 1 1 2 1 2 1 2 0.5 1 1 2 1 2 0.5 1 0.5 1 0.5 1 1 2 0.5 1 14 14 0%
Healing Physical Healing 1 3 1 3 1 2 10 10 0%
Magical Healing 1 2 1 2 1 3 1 3 1 3 1 3 1 2 14 14 0%
Statuses Buff Duration Bonus 3 5 5 10 3 5 5 10 5 10 5 10 3 5 5 10 5 10 3 5 3 5 3 5 5 10 3 5 70 70 0%
Debuff Duration Bonus 1 3 2 5 1 3 2 5 2 5 2 5 1 3 2 5 2 5 1 3 1 3 1 3 2 5 1 3 39 39 0%
Memory Memory Capacity Add 1 1 2 2 2 2 1 2 2 3 2 3 1 2 1 2 1 2 2 3 1 2 23 23 0%
Memory Capacity Bonus 2 5 5 10 5 10 2 5 5 10 5 10 2 5 2 5 2 5 5 10 2 5 70 70 0%
Misc Luck 15 25 25 50 25 50 15 25 15 25 25 50 15 25 275 275 0%


Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring

Enchantment Stats

Enchantments for stats that are displayed in the in-game details page.

Enchantment Description
All Attributes Increases All Attributes (Strength, Vigor, Agility, Dexterity, Will, Knowledge, Resourcefulness).
Strength Increases Strength attribute
Vigor Increases Vigor attribute
Agility Increases Agility attribute
Dexterity Increases Dexterity attribute
Will Increases Will attribute
Knowledge Increases Knowledge stat
Resourcefulness Increases Resourcefulness attribute
Action Speed Increases Action Speed attribute
Spell Casting Speed Increases Spell Casting Speed stat
Buff Duration Bonus Increases Buff Duration Bonus stat
Debuff Duration Bonus Increases Debuff Duration Bonus stat
Regular Interaction Speed Increases Regular Interaction Speed stat
Magical Interaction Speed Increases Magical Interaction Speed stat.
Memory Capacity Bonus Increases Memory Capacity stat by a %
Memory Capacity Add Increases Memory Capacity stat by a flat amount
Max Health Bonus Increases your character's Maximum Health by a %
Max Health Add Increases your character's Maximum Health by a flat amount
Movement Speed Bonus Increases Movement speed
Movement Speed Add Increases Movement speed
Physical Power Increases Physical Power stat and in turn your Physical Power Bonus stat.
Physical Power Bonus Increases Physical Power Bonus stat
Magical Power Increases Magical Power stat, which in turn increases Magic Power Bonus stat.
Magic Power Bonus Increases Physical Power Bonus stat
Armor Rating Increases your Armor Rating stat and in turn your Physical Damage Reduction. See Damage Calculation.
Physical Damage Reduction Increases Physical Damage Reduction stat which reduces damage taken. See Damage Calculation
Magic Resistance Increases your Magic Resistance stat and in turn your Magical Damage Reduction. See Damage Calculation.
Magical Damage Reduction Increases Magical Damage Reduction stat which reduces damage taken. See Damage Calculation

Enchantment Exclusive Stats

Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in Damage_Calculation and Healing.

Enchantment Description
Physical Base Healing Increases Physical Base Healing performed
Magical Base Healing Increases Magical Base Healing performed
Armor Penetration Increases the amount of Physical Damage that bypasses enemy's Physical Damage Reduction
Magic Penetration Increases the amount of Magical Damage that bypasses enemy's Magical Damage Reduction
Projectile Reduction Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.)
Headshot Damage Reduction Decreases Hit Location Bonus additively if targeting the head
True Physical Damage Increases Physical Damage dealt that is not influenced by enemy defences
True Magical Damage Increases Magical Damage dealt that is not influenced by enemy defences
Weapon Damage Increases Gear Weapon Damage
Additional Physical Damage Increases Physical Damage dealt (not affected by Physical Power Bonus)
Additional Magical Damage Increases Magical Damage dealt (not affected by Magical Power Bonus)
Luck Increases Luck for obtaining items)

Unknown/Unimplemented Enchantments

Additional Utility Effectiveness

Bonus Utility Effectiveness

Additional Weight Limit

Bonus Weight Limit