From Dark and Darker Wiki

(adding new craftables, wipe 2 patch 1)
(Updating to use merged template)
 
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<tabber>
<tabber>
|-|Polearms=
|-|Polearms=
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{GenerateWeaponTable|Uncraftable|Polearm}}
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Power</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon Hitbox</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    </tr>
{{GenerateWeaponRow|Bardiche}}
{{GenerateWeaponRow|Halberd}}
{{GenerateWeaponRow|Spear}}
 
</table>
<br>
|-|Craftables=
|-|Craftables=
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{GenerateWeaponTable|Craftable|Polearm}}
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Power</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon Hitbox</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    </tr>
{{GenerateWeaponRow|Spear of Rot}}
</table>
<br>
</tabber>
</tabber>

Latest revision as of 13:04, 14 June 2024

Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Barbarian
Warlock
Two Handed
Main-Hand
-45
Physical Base Weapon Damage
48
49~52
53~56
57~60
61~64
65~68
69~72
Primary Attacks
All Slash
100%/110%/120%
Primary Attacks
Windup:1033ms
Hit:183ms
Combo Activation:317ms
Windup:657ms
Hit:200ms
Combo Activation:443ms
Windup:1167ms
Hit:167ms
Recover:1233ms
Primary Attacks
100%/70% + 5
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x65%

Hitslow
-30% for 1s
None
Fighter
Warlock
Two Handed
Main-Hand
-45
Physical Base Weapon Damage
51
52~54
56~58
60~62
64~66
67~69
71~74
Primary Attacks
Slash/Pierce/Slash
100%/110%/120%
Secondary Attacks
All Slash
All 110%
Primary Attacks
Windup:974ms
Hit:96ms
Combo Activation:179ms
Windup:818ms
Hit:116ms
Combo Activation:267ms
Windup:1133ms
Hit:113ms
Recover:1020ms

Secondary Attacks

Windup:973ms
Hit:155ms
Combo Activation:572ms
Windup:1133ms
Hit:167ms
Combo Activation:433ms
Recover:533ms
Primary Attacks
100%/70%/50% + 5
Secondary Attacks
100%/70%/50% + 5
Impact Resist
3
Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Secondary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Hitslow
-30% for 1s
Cinder
Fighter
Druid
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
34
35~37
38~40
41~43
44~45
46
48~50
Primary Attacks
All Pierce
100%/110%/120%
Primary Attacks
Windup:706ms
Hit:98ms
Combo Activation:279ms
Windup:748ms
Hit:98ms
Combo Activation:319ms
Windup:872ms
Hit:67ms
Recover:821ms
Primary Attacks
100%/70% + 4
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None

Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Fighter
Druid
Two Handed
Main-Hand
-36
Physical Base Weapon Damage
44~45
Primary Attacks
All Pierce
100%/110%/120%
Primary Attacks
Windup:706ms
Hit:98ms
Combo Activation:279ms
Windup:748ms
Hit:98ms
Combo Activation:319ms
Windup:872ms
Hit:67ms
Recover:821ms
Primary Attacks
100%/70% + 4
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None
Fighter
Druid
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
44~45
True Physical Damage
1
Primary Attacks
All Pierce
100%/110%/120%
Primary Attacks
Windup:706ms
Hit:98ms
Combo Activation:279ms
Windup:748ms
Hit:98ms
Combo Activation:319ms
Windup:872ms
Hit:67ms
Recover:821ms
Primary Attacks
100%/70% + 4
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None