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<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>


==Variants==
==Difficulty Grades==
There are 3 variants for monsters:
There are currently 3 types of grades for monsters:
*Common
*Common
*Elite
*Elite
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Their health, damage, movement speed and loot table change with rarity. These changes are separated with a "/".


Furthermore, some monsters can inherit special attacks or properties on Nightmare tier.
Damage, health and movement speed all increase with each grade increase, these changes are separated with a "/". Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.
 
Furthermore, some monsters can inherit special attacks or properties on Nightmare grade.
 
== General Information ==
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
 
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
 
Unlike player characters, monsters' shields are always active, even during their attack animations.




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         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> Summons an army of skeletons to its aid, curses players with different damage dealing debuffs, shoots homing projectiles that deals damage depending wheter you stand together with people or seperate </td>
         <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> 20 </td>
         <td> 20 </td>
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         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> Melee attacks, Blinks on the player, teleports around, stacks debuffs, does slam attack, can summon 3 Death Skulls </td>
         <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> 20 </td>
         <td> 20 </td>
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         <td> 800/?? </td>
         <td> 800/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> Floats in the air, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. </td>
         <td> Floating type, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 7 </td>
         <td> 7 </td>
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         <td> 800/?? </td>
         <td> 800/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or 3 string combo attacks when close.</td>
         <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close.</td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 7 </td>
         <td> 7 </td>
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         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> ??/?? </td>
         <td> High health and very fast movement speed. Has 2 types of damage dealing attacks.  </td>
         <td> High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack.  </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> 15 </td>
         <td> 15 </td>
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         <td> 50/??/?? </td>
         <td> 50/??/?? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Flies, once close enough to the player, it starts charging up a dash attack. Before they attack their eyes change colour, the player can move sideways to dodge the attack.
         <td> Flying type, flies close to the player until he's in range to charge a dash attack  
Nightmare: Will do 2 dashes instead of 1.  
Nightmare: Executes 2 dashes instead of 1.  
</td>
</td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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         <td> 50/??/?? </td>
         <td> 50/??/?? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Flies, spits poisons globs that will do poison damage overtime. </td>
         <td> Flying type, spits poisons globs in a fan-like motion that inflicts poison upon direct impact. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 3 </td>
         <td> 3 </td>
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         <td> Depends on the chest </td>
         <td> Depends on the chest </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Every chest has a chance to be a Mimic. Sometimes when it's low health, it can close it's mouth again to look like a normal chest. It then needs to be hit until it dies. </td>
         <td> Every chest has a chance to be a Mimic. Sometimes when it's low health, it can close it's mouth to act like a normal chest again. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 3 </td>
         <td> 3 </td>
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         <td> 250/???/??? </td>
         <td> 250/???/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Emerges from the ground, slow movement speed, slow attacks </td>
         <td> Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 2 </td>
         <td> 2 </td>
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         <td> 100/200/??? </td>
         <td> 100/200/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Will shoot arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling </td>
         <td> Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 3 </td>
         <td> 3 </td>
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         <td> 200/300/??? </td>
         <td> 200/300/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Skeleton Footmen will assemble from their bonepile when the player walks into range. They have a vertical slash and diagonal slash attack.
         <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
Nightmare: Will sometimes attack twice in a row in quick succession.   
Nightmare: Will sometimes attack twice in a row in quick succession.   
</td>
</td>
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         <td> 150/250/??? </td>
         <td> 150/250/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Skeleton Guardsmen will assemble from their bonepile when players walk into range. They have a vertical slash and diagonal slash attack.  
         <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.  
Nightmare: Avoid hitting it's glowing shield, as you will incur recoil damage  
Nightmare: Hitting it's glowing shield will incur recoil damage.
</td>
</td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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         <td> 200/300/??? </td>
         <td> 200/300/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Slow movement speed. Uses a fireball as it's primary attack that will also do an AOE burn. When an ally or itself is low, it will shield the target. Always patrolling. </td>
         <td> Slow movement speed. Casts a fireball as it's primary attack that will leave a AOE burn on the impact location. Can periodically shield itself or other nearby monsters. Always patrolling. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 4 </td>
         <td> 4 </td>
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         <td> 40/???/??? </td>
         <td> 40/???/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Spawns up to a maximum of 3 spiders per [[Spider#Spider Jar|Spider Jar]] until it's broken. 
         <td> Spawns from a [[Spider#Spider Jar|Spider Jar]], only 3 spiders can be active per jar. [[Spider#Spider Jar|Spider Jars]] spawn an infinite amount of spiders until they are shattered. </td>
They have very short attack range.  
</td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 2 </td>
         <td> 2 </td>
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         <td> 300/400/??? </td>
         <td> 300/400/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Zombies will get close to the player and charge up a Poison Cloud that will follow the player. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito, it will start eating it becoming unaware of it's surroundings. </td>
         <td> Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings. </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
         <td> 3 </td>
         <td> 3 </td>
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         <td> ???/???/??? </td>
         <td> ???/???/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Flies, does a kick that knocks you back </td>
         <td> Flying unit, does a kick attack that inflicts a high amount of knockback </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> 5 </td>
         <td> 5 </td>
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         <td> ???/???/??? </td>
         <td> ???/???/??? </td>
         <td> ??/??/?? </td>
         <td> ??/??/?? </td>
         <td> Runs fast, does a jumping bite attack that can hit you on elevated positions  
         <td> Fast movement speed, does a jumping bite attack that can hit players even on elevated positions  
Nightmare: Avoid hitting the glowing bodyparts as you will incur recoil damage.  
Nightmare: Hitting it's glowing body parts will incur recoil damage.  
</td>
</td>
         <td> [[Dungeon#Inferno|Inferno]] </td>
         <td> [[Dungeon#Inferno|Inferno]] </td>

Revision as of 19:28, 7 January 2023


Difficulty Grades

There are currently 3 types of grades for monsters:

  • Common
  • Elite
  • Nightmare (Only regular monsters)


Damage, health and movement speed all increase with each grade increase, these changes are separated with a "/". Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.

Furthermore, some monsters can inherit special attacks or properties on Nightmare grade.

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.

Unlike player characters, monsters' shields are always active, even during their attack animations.


To learn more about boss move sets or any other specific monster, please check their individual pages.

Bosses


Name Damage Health Movement Speed Description Location Experience Adventure Points
 ???  ??/??  ??/?? Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. Inferno 20 20
Teleport = 20
Scream = 10
Melee = 30
Earthquake = 1500
 ??/??  ??/?? Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. Inferno 20 20

Mini Bosses


Name Damage Health Movement Speed Description Location Experience Adventure Points
20/30 800/??  ??/?? Floating type, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. Crypt, Inferno 7 7
28/40 800/??  ??/?? High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close. Crypt, Inferno 7 7
28/42  ??/??  ??/?? High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. Inferno 15 15

Monsters


Name Damage Health Movement Speed Description Location Experience Adventure Points
10/15/20 50/??/??  ??/??/?? Flying type, flies close to the player until he's in range to charge a dash attack

Nightmare: Executes 2 dashes instead of 1.

Crypt, Inferno 3 3
10/10/10 50/??/??  ??/??/?? Flying type, spits poisons globs in a fan-like motion that inflicts poison upon direct impact. Crypt, Inferno 3 3
Depends on the chest Depends on the chest  ??/??/?? Every chest has a chance to be a Mimic. Sometimes when it's low health, it can close it's mouth to act like a normal chest again. Crypt, Inferno 3 3
20/30/40 250/???/???  ??/??/?? Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit. Crypt, Inferno 2 2
10/15/20 100/200/???  ??/??/?? Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling. Crypt, Inferno 3 3
22/30/38 200/300/???  ??/??/?? Assembles from his bone pile. Has a vertical slash and diagonal slash attack.

Nightmare: Will sometimes attack twice in a row in quick succession.

Crypt, Inferno 3 3
22/30/38 150/250/???  ??/??/?? Assembles from his bone pile. Has a vertical slash and diagonal slash attack.

Nightmare: Hitting it's glowing shield will incur recoil damage.

Crypt, Inferno 3 3
Fireball: ??/??/?? 200/300/???  ??/??/?? Slow movement speed. Casts a fireball as it's primary attack that will leave a AOE burn on the impact location. Can periodically shield itself or other nearby monsters. Always patrolling. Crypt, Inferno 4 4
11/14/19 40/???/???  ??/??/?? Spawns from a Spider Jar, only 3 spiders can be active per jar. Spider Jars spawn an infinite amount of spiders until they are shattered. Crypt, Inferno 2 2
27/35/43 300/400/???  ??/??/?? Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings. Crypt, Inferno 3 3
18/24/36  ???/???/???  ??/??/?? Flying unit, does a kick attack that inflicts a high amount of knockback Inferno 5 5
16/22/28  ???/???/???  ??/??/?? Fast movement speed, does a jumping bite attack that can hit players even on elevated positions

Nightmare: Hitting it's glowing body parts will incur recoil damage.

Inferno 5 5