From Dark and Darker Wiki
|
|
| Line 1: |
Line 1: |
| {{ #arraydefine: drops | {{Monster Data|{{{monster}}}|drops|all}} }}{{ | | <includeonly>{{ #arraydefine: drops | {{Monster Data|{{{monster}}}|drops|all}} }}{{ |
| #loop: i | | #loop: i |
| | 0 <!-- loops start value for {{ #var:i }} --> | | | 0 <!-- loops start value for {{ #var:i }} --> |
| | {{ #arraysize:drops }} <!-- number of loops --> | | | {{ #arraysize:drops }} <!-- number of loops --> |
| | <nowiki/>{{#vardefine:currentdrop|{{ #arrayindex:drops | {{ #var:i }} }}}} | | | <nowiki/>{{#vardefine:currentdrop|{{ #arrayindex:drops | {{ #var:i }} }}}} |
| *Rolls "''{{ #var:currentdrop }}''" {{Monster Data|{{{monster}}}|drops|{{ #var:currentdrop }}}} times
| | {{TabToggle|{{ #var:currentdrop }}|{{ #var:currentdrop }}|tabid={{{monster}}}}} |
| }} | | }}{{ |
| | #loop: i |
| | | 0 <!-- loops start value for {{ #var:i }} --> |
| | | {{ #arraysize:drops }} <!-- number of loops --> |
| | | <nowiki/>{{#vardefine:currentdrop|{{ #arrayindex:drops | {{ #var:i }} }}}} |
| | <div class="{{ #var:currentdrop }}-data" style="display:none"><br>Rolls {{Monster Data|{{{monster}}}|drops|{{ #var:currentdrop }}}} times<br>{{:LootTable:{{ #var:currentdrop }}}}</div> |
| | }}</includeonly><noinclude> |
| | |
| | |
| | {{ListLootDrops|monster=zombie}} |
| | |
| | </noinclude> |
Revision as of 00:48, 2 December 2023
Zombie_N2_Common
Quest_Undead_Common
Quest_Zombie_Common
Spawn_Eventcurrency_N
Rolls 1 times
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Armor 86.0% | Utility 14.0% |
Common 28.0% | 25.2% | 2.8% |
Uncommon 60.0% | 50.625% | 9.375% |
Rare 10.0% | 8.4375% | 1.5625% |
Epic 2.0% | 1.7419% | 0.2581% |
Loot Summary at 50 Luck
Type Rarity | Armor 86.0% | Utility 14.0% |
Common 27.79% | 25.01% | 2.7789% |
Uncommon 59.67% | 50.3441% | 9.323% |
Rare 10.44% | 8.8102% | 1.6315% |
Epic 2.1% | 1.831% | 0.2713% |
Loot Summary at 100 Luck
Type Rarity | Armor 85.99% | Utility 14.01% |
Common 27.56% | 24.8066% | 2.7563% |
Uncommon 59.36% | 50.0851% | 9.275% |
Rare 10.87% | 9.1739% | 1.6989% |
Epic 2.2% | 1.9198% | 0.2844% |
Loot Summary at 150 Luck
Type Rarity | Armor 85.98% | Utility 14.02% |
Common 27.36% | 24.6237% | 2.736% |
Uncommon 59.04% | 49.816% | 9.2252% |
Rare 11.3% | 9.5315% | 1.7651% |
Epic 2.3% | 2.0055% | 0.2971% |
Loot Summary at 200 Luck
Type Rarity | Armor 85.97% | Utility 14.03% |
Common 27.14% | 24.4272% | 2.7141% |
Uncommon 58.75% | 49.5682% | 9.1793% |
Rare 11.71% | 9.8806% | 1.8297% |
Epic 2.4% | 2.091% | 0.3098% |
Loot Summary at 300 Luck
Type Rarity | Armor 85.95% | Utility 14.05% |
Common 26.74% | 24.0617% | 2.6735% |
Uncommon 58.16% | 49.0743% | 9.0878% |
Rare 12.51% | 10.5591% | 1.9554% |
Epic 2.59% | 2.2542% | 0.334% |
Loot Summary at 400 Luck
Type Rarity | Armor 85.93% | Utility 14.07% |
Common 26.34% | 23.7088% | 2.6343% |
Uncommon 57.6% | 48.6012% | 9.0002% |
Rare 13.29% | 11.2107% | 2.0761% |
Epic 2.77% | 2.4115% | 0.3573% |
Loot Summary at 500 Luck
Type Rarity | Armor 85.92% | Utility 14.08% |
Common 25.96% | 23.3657% | 2.5962% |
Uncommon 57.06% | 48.1437% | 8.9155% |
Rare 14.04% | 11.8433% | 2.1932% |
Epic 2.94% | 2.5627% | 0.3797% |
Wiki Discord Link
Rolls 1 times
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
| Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Common | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 10.0% |
Rolls 1 times
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 30.0% | Nothing 70.0% |
Junk 70.0% | | 70.0% |
Common 20.0% | 20.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 30.25% | Nothing 69.75% |
Junk 69.75% | | 69.7538% |
Common 19.82% | 19.8199% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 30.47% | Nothing 69.53% |
Junk 69.53% | | 69.5311% |
Common 19.63% | 19.6287% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 30.7% | Nothing 69.3% |
Junk 69.3% | | 69.2953% |
Common 19.46% | 19.4574% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 30.92% | Nothing 69.08% |
Junk 69.08% | | 69.0825% |
Common 19.27% | 19.2748% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 31.35% | Nothing 68.65% |
Junk 68.65% | | 68.6521% |
Common 18.94% | 18.9376% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 31.76% | Nothing 68.24% |
Junk 68.24% | | 68.2398% |
Common 18.62% | 18.6154% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.16% | Nothing 67.84% |
Junk 67.84% | | 67.8379% |
Common 18.31% | 18.3059% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
| Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 20.0% |
| 4 | Rare | Misc | 1 | 10.0% |
Rolls 1 times
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
|---|
Loot Summary at 50 Luck
Type Rarity |
|---|
Loot Summary at 100 Luck
Type Rarity |
|---|
Loot Summary at 150 Luck
Type Rarity |
|---|
Loot Summary at 200 Luck
Type Rarity |
|---|
Loot Summary at 300 Luck
Type Rarity |
|---|
Loot Summary at 400 Luck
Type Rarity |
|---|
Loot Summary at 500 Luck
Type Rarity |
|---|
Wiki Discord Link
Loot Table at 0 Luck
| Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
|---|