You can equip an additional perk every 5 levels.  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| Name | Description | Scaling | 
|---|---|---|
|   Ambush | The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus. | |
|   Back Attack | Increases Physical Power Bonus by +30% when attacking from behind a target. | |
|   Creep | When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. | |
|   Dagger Expert | Increases Physical Power Bonus by +10% when attacking with a dagger. | |
|   Hidden Pockets | Items worn in utility slots do not appear on the waist. | |
|   Lockpick Expert | Ability to pick locks without a lockpick. | |
|   Pickpocket | You can steal an enemy's item from the dungeon by using the "interact" key. Items currently equipped by enemies cannot be stolen. Stolen item is random. </td | |
|   Poisoned Weapon | A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. | 50% | 
|   Stealth | When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. | |
|   Trap Detection | Highlights nearby traps. Highlighted traps can be disarmed by the player. | |
|   Double Jump | You can jump again while jumping. Landing from this double jump results in a 3 second debuff that inflicts a reduced flat -30 Move Speed. | |
|   Jokester | The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff. | |
|   Shadow Runner | Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. | |
|   Thrust | Grants +15% increased Armor Penetration. | |
|   Hand Crossbow Mastery | Allows the Rogue to equip the Hand Crossbow. | 
 
						 
					 
  
  
  
  
  
 