From Dark and Darker Wiki

Hotfix 20

2023/11/09

Patch Notes:

Barbarian

  • Barbarian's Blood Exchange recovery rate per hit has been reduced from 15% → 10%.
  • Barbarian's Blood Exchange maximum health reduction rate for 8 seconds has been changed from -25% → -30%.
  • Barbarian's Blood Exchange skill tier has been changed from 1 → 5. It will now take longer to recover the skill at a campfire.
  • Barbarian's Achilles Strike duration changed from 4s → 2.5s.

Fighter

  • Fighter's Adrenaline Rush action speed increase changed from 25% → 15%.
  • Fighter's Dual Wield action speed increase changed from 15% → 10%.
  • Fighter's Second Wind health recovery amount has been changed from 50% → 40% of maximum health.
  • Fighter's Second Wind skill tier has been changed from 6 → 5.
  • Fighter's Perfect Block has been changed to greatly improve the impact power of a block/parry for 6 seconds after activation instead of for just one block.
  • Fighter's Perfect Block cooldown changed from 12s → 24s.
  • Fixed an issue where Adrenaline Spike would not activate properly.

Ranger

  • Ranger's Crippling Shot movement speed reduction has been changed from -25% to -35%.

Wizard

  • Wizard's Fire Mastery now works properly with Zap and Ignite.
  • Wizard's Fire Mastery now reduces the amount of healing received by burned enemies by 50%.
  • Wizard's Haste now grants 5% movement speed bonus, 10% action speed bonus, and 10% casting speed bonus.

Cleric

  • Cleric's Locust Swarm channeling time changed from 8s -> 6s.
  • Cleric's Locust Swarm attribute bonus ratio changed from 0.5 → 1.0.
  • Cleric's Earthquake channeling time changed from 8s -> 6s.
  • Cleric's Earthquake damage per step changed from 10 → 7.

Bard

  • Bard's Song of Silence range increased from 300/300/300 → 450/450/450.
  • Bard's Song of Silence duration changed from 2s/4s/6s → 1s/1.5s/2s.
  • Bard's Shriek of Weakness range increased from 300/300/300 → 450/450/450.
  • Bard's Piercing Shrill range changed from 300/450/600 → 450/450/450.
  • Bard's Piercing Shrill damage changed from 15/20/25 → 10/15/20.
  • Bard's Piercing Shrill attribute ratio bonus changed from 0.1/0.3/0.5 → 1.0/1.0/1.0. Physical damage upgrades give significantly more damage than before.
  • Bard's Din of Darkness now also displays an area when the effect occurs.
  • Bard's Din of Darkness range changed from 300/450/600 → 450/450/450.
  • Bard's Din of Darkness damage changed from 1/3/5 → 3/4/5.
  • Bard's Din of Darkness attribute ratio bonus changed from 0.06/0.09/0.12 → 0.3/0.3/0.3. Magical damage upgrades gives more damage than before.

Warlock

  • Warlock's Evil Eye cost changed from 3 → 1.
  • Warlock's Hellfire cost changed from 10 → 4.
  • Warlock's Life Drain cost changed from 5 → 4.
  • Warlock's Curse of Pain cost changed from 5 → 3.
  • Warlock's Ray of Darkness cost changed from 5 → 4.
  • Warlock's Ray of Darkness damage per second changed from 7 → 6.
  • Warlock's Ray of Darkness damage tick cycle changed from 0.2s → 0.1s.
  • Warlock's Ray of Darkness attribute ratio bonus changed from 0.5 → 1.0.

Rogue

  • Fixed an issue where Hand Crossbow Mastery did not apply the additional damage properly.

General

  • Fixed an issue where vendors were selling bolts in packs of 15 for 20 gold.
  • Fixed several cases where items could disappear from the inventory when network conditions are poor.
  • Fixed an issue where utility items would arbitrarily appear in the hand when equipped.



Hotfix 19

2023/11/03

New Race

- A new Lizardmen race has been added and can be unlocked for either 4 Blue Stone Shards or 4 Red Stone Shards. The race is available in three different colors Red, Blue, or Green. Lizardmen have a slightly flatter and elongated head requiring the normal head hitbox to angle forward to match the model. Due to their unusual head orientation, Lizardmen cannot wear any head armor and instead receive an innate +15 +20 armor rating from their leathery scales. This is our first foray attempting to balance a race with a different hitbox. The values of the race stats maybe updated for balance sake. Our hope is if this goes according to plan then we can start experimenting with more daring fantasy races like Dwarves.


Equipment and Loot Drops

- The drop rate for uncommon and rare items in Normal Dungeons has been improved especially for sub-bosses and higher end chests.

- The amount of treasures that can drop from chests in all dungeons has been improved.

- Improved the drops for the Royal Coffins.

- Slightly improved the drops for the Stone Tombs.

- Clarity Potions no longer drop as loot in the dungeons.

- Weapon damage scaling as weapons improve in rarity has been improved. Crossbows, throwable weapons, and magical weapons are exempt from this change.

- Weapon damage has been increased for daggers, swords, bows, and polearms.

- WarMaul damage and armor penetration has been reduced.

- The Battle Axe, Viking Sword Crystal Sword, and Kris Dagger attack animations have been updated.

  • Windup -> Attack -> Combo -> Attack -> Recover
  • Battle Axe
    • Before: 1000ms -> 142ms -> 1691ms -> 200ms -> 1133ms
    • After : 906ms -> 186ms -> 1332ms -> 227ms -> 1014ms
  • Windup -> Attack -> Combo -> Attack -> Combo -> Attack -> Recover
  • Crystal Sword
    • Before: 540ms -> 139ms -> 970ms -> 109ms -> 950ms -> 147ms -> 981ms
    • After : 540ms -> 139ms -> 1351ms -> 109ms -> 1180ms -> 147ms -> 981ms
  • Kris Dagger
    • Before: 512ms -> 126ms -> 894ms -> 157ms -> 365ms -> 109ms -> 912ms
    • After : 574ms -> 154ms -> 786ms -> 157ms -> 232ms -> 152ms -> 859ms

- Buckler Impact Resistance upgraded from 4 to 6. Yes, the buckler can now block a non-Crush War Maul if you want to risk it.

- Lute now gives Knowledge as a primary stat starting from ‘Poor’ quality.

- Flute now gives Agility as a primary stat starting from 'Poor' quality.

- Lyre now gives Resourcefulness as a primary stat starting from ‘Poor’ quality.

- Northern Full Tunic armor rating reduced.

- Padded Tunic armor rating reduced and movement speed penalty slightly increased.

- Regal Gambeson armor rating slightly reduced and move speed penalty slightly increased.

- Gjermandbu, Barbuta Helm, and Viking Helm armor rating reduced.

- Armet gives Strength instead of Resourcefulness.

- Wanderers Outfit gives Agility instead of Knowledge.

- Doublet gives Agility instead of Knowledge and movement speed penalty slightly increased.

- Occultist Hood gives Magical Healing instead of Magical Resist.

- Wizard Hat gives Magical Power instead of Magical Resist.

- Wizard Shoe gives Magical Power instead of Magical Resist.

- Dread Hood now gives 15% Buff Duration bonus.


Random Modifier improvements:

- Minimum Action Speed: 0.1% → 0.5%.

- Minimum Armor Rating: 1 → 2.

- Minimum Move speed add: 1 → 2.

- Minimum Spell Casting Speed: 0.1% casting speed → 0.5% min.

- Buff duration: 1-3% & 2-5% → 3-5% & 5-10%.

- Regular Interaction Speed: 1-3% & 2-5% → 5-7.5% & 10-15%.

- Magical Interaction Speed: 1-3% & 2-5% → 5-7.5% & 10-15%.

- Fixed an issue where the debuff duration bonus option was being applied in reverse.


General

- Spell count recharge when resting significantly improved. Recharge interval reduced from 3s → 2s, and the amount of spell cost gained upgraded from 8 → 17.

- Updated the amount of players and portals for each locale.

- Goblin Caves set for 7 players and now has 4 escape portals and 1 fixed escape.

- Ruins set for 16 players and now has 12 escape portals.

- Howling Crypts set for 18 players and now has 10 escape portals and 3 fixed escapes. Also has 4 down portals and 3 fixed down locations. The fixed down locations can be used by multiple players and do not close.

- Inferno set for 15 players and now has 7 escape portals.

- Proximity VoIP has been disabled and all player names are hidden during the Base Camp phase of the game.

- Shrine of Protection’s Physical Damage Reduction buff reduced from 15% → 5% and Magical Damage Reduction buff reduced from 20% → 5%.

- Shrine of Power’s Physical Power buff reduced from 30 → 15.

- Fountain of Speed’s Movespeed buff reduced from 50 → 10.


Fighter

- Fighter's Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -> below 40%. (Bugged - still activates below 15%)

- Fighter's Adrenaline Spike duration changed from 8s → 12s.

- Fighter's Adrenaline Rush debuff duration has been changed from 4s → 2s.

- Fighter's Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.


Barbarian

- Barbarian's Carnage now grants +75 Armor Rating for 7 seconds instead of +10 Strength after a target is killed.

- Barbarian's Axe Specialization now increases weapon damage by +3 instead of 10% Physical Damage Bonus.

- Barbarian's Achilles Strike debuff duration on the target increased from 2s → 4s.

- Barbarian's Blood Exchange duration increased from 6 to 8 seconds, and life steal amount increased from 5% to 15%.

- Barbarian's Life Siphon has been renamed to War Sacrifice. Now costs 10% of maximum health as a life sacrifice over 8 seconds and increases all attributes by 4 → 5.


Rogue

- Rogue's Hand Crossbow Mastery perk also increases crossbow weapon damage by +2.

- Rogue's Double Jump perk no longer confers a landing penalty, but instead grants a -20 movement speed penalty when the perk is equipped.

- Rogue's Weakpoint Attack skill’s debuff duration has been reduced from 4s → 3s, and armor rating reduction on the target has been increased from 30% → 40%.

- Rogue's Cut Throat cooldown changed from 28s → 14s.


Ranger

- Ranger's Ranged Weapon Mastery perk physical damage bonus increased from 5% → 10%.

- Ranger's Crippling Shot perk now has the additional movement speed penalty applied to the target increased to 25% instead of 15% when shooting a target's legs.


Cleric

- Cleric's secondary default weapon changed from Wizard Staff to Spellbook.

- Cleric's Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.

- Cleric's Holy Strike now has a 0.5 second delay before dealing damage.

- Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s, and heal base decreased from 30 → 25.

- Cleric’s Earthquake spell count amount decreased from 2 → 1.

- Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.


Wizard

- Wizard's Haste no longer grants movement speed bonus, but instead increases spell casting speed bonus by 12%.

- Wizard's Invisibility now leaves an afterimage every 1.5 seconds.


Bard

- Bard’s base attributes updated. Strength 14 → 13, Will 7 → 8.

- Bard's Encore skill now plays the next song at the maximum song playing speed.

- Bard’s Shriek of Weakness AOE range changed from 300/450/600 → 300/300/300.

- Bard’s Song of Silence AOE range changed from 300/450/600 → 300/300/300, and now only silences all enemies instead of everyone.

- Bard’s Chorale of Clarity spell recharge interval changed from 3s → 2s, amount changed from 8 → 17.

- The Luck value given by Bard's Wanderer's Luck has been changed from 100 → 50.


Warlock

- The cost of all spells used by the Warlock has been reduced.

- Warlock's Torture Mastery now doubles the cost of the spell.

Hotfix 18

2023/10/26


Unlisted Changes

- Nerfed 1 slot treasures gold value prices, Buffed bigger ones.

- Increased Ruins Escape Portal number: 8 -> 10


General

- Fixed location escape/down portals added to the Crypt for testing.

- Inferno play time has been increased by 2 minutes.

- Additional stash space can be rented. This feature is temporary.

- Alchemist and Surgeon no longer sell out of health potions and bandages.

- Crystal Ball is now sold by the Fortune Teller.

- You can sell coin purses and coin bags to merchants.

- Item rarity is now displayed in item information panel.


Items

- Random modifiers for items have been changed. Check here for changes

- Certain item modifiers now only appear on certain parts.

- Certain item modifiers do not appear together.

- Bandages and Potions stack to x3 in inventory and stash.

- Most craft items now stack in the inventory and stash.

- Coin Bag capacity increased from 500 → 1000 gold coins.

- Coin Chest capacity increased from 3,000 → 10,000 gold coins.

- Added equip time for Crossbows.

- Arrows now stack up to 20.

- The damage of Crossbow and Longbow has been reduced.

Crossbow
Before 40 41~43 43~45 45~47 47~49 49~51 51~53 53~55
After 36 37~39 39~41 41~43 43~45 45~47 47~49 49~51
Longbow
Before 33 34~36 36~38 38~40 40~42 42~44 44~46 46~48
After 33 34~35 35~36 36~37 37~38 38~39 39~40 40~41

- Loot drops have been rebalanced. There will now be less loot drops overall.


Leaderboard

- The leaderboard will now remain visible until the next season's rankings begin.

- To avoid potential abuse, all players ranked in the top 100 after the leaderboard ends will receive decay points equal to the length of the leaderboard dates. Players who start the leaderboards from day 1 will not receive any additional decay once the leaderboard has finished.


Fixes

- Fixed an issue where Arcane Shield could not reactivate.

- Fixed an issue where Smokepot was malfunctioning.

- Fixed an issue where Smite could be applied twice.

- Fixed an issue where more additional damage than intended was being applied when calculating magic damage. (Players and monsters no longer have extra -10% Magical Damage Reduction)

- Other minor bugs have been fixed.


Warlock

- Blow of Corruption's duration after activation has been reduced from 12 → 8 seconds.

- Blow of Corruption’s additional magic damage reduced from 20 → 15.


Ranger

- Ranger's default arrows increased from 30 → 40.

Hotfix 17

2023/10/13


General

- Damage from Dark Swarm no longer reduces the Recoverable Health.

- For testing purposes, you can now only enter ‘Normal' Dungeons with Rare grade items or lower. Higher grade items found in the dungeon can be used during that session.


Equipment

- Longbow's projectile Speed has changed reduced from 3500 → 3250, The Hitslow movement penalty from -35% → -30%, and the hit slow duration from 1.5s → 1s.

- Recurve Bow’s hit slow movement penalty changed from -25% → -20%.

- Drum’s projectile speed changed from 1300 → 1000.

- The trajectory of the drum when thrown has been slightly modified.

- Very slightly lowered the drop rates for Armor and Weapons from the high grade chests (Ornate, Lion’s Head, Golden, Marvelous).


Items

- Higher grade Pickaxes gives more regular interaction speed.

- Slightly lowered the drop rate for Trinkets and Treasures from Chests.

- The gold coin container rarity grade has been adjusted to ‘unique’ grade.


Bard

- Bard’s Allegro duration has been normalized to 8 seconds based on the Bard's default Persuasion of 20.

- Bard’s Accelerando has been changed to be affected by Persuasion and has also been normalized to 8 seconds based on the Bard’s default Persuasion of 20.

- Bard’s Aria of Alacrity's Action Speed reduced from 8/14/20% → 4/6/8%

- Bard’s Aria of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.

- Bard’s Ballad of Courage duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.

- Bard’s Beat of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.

- Bard’s Beat of Alacrity's Additional Move Speed reduced from 5/10/15 → 5/7/9

- Bard’s Harmonic Shield duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.

- Bard’s Harmonic Shield Cost increased from 4 → 5.

- Bard’s Unchained Harmony Cost increased from 3 → 5.


Leaderboard

- Players now need to play 20 games in a High Roller dungeon to be listed on the leaderboard for that specific dungeon.

- Leaderboards now show an average score for each category that is based on the number of times you entered that specific HR dungeon.

- One failed match session will be added to the average score for anyone ranked in the top 100 at the end of each day, so top ranked players cannot simply sit on their rankings.

- Adventure points for HR high grade chests. (Ornate, Lion’s Head, Golden, Marvelous) has been increased significantly.

- Adventure points for Goblins and the Skeleton Axeman, Speaman, and Crossbowman has been slightly increased.

- Adventure points for the Sub Boss monsters has been increased.

- Adventure points for killing another player has been slightly decreased.

- With the completion of the patch, a new leaderboard season begins.


Fixes

- Fixed an issue that could result in a crash when moving gold coins between gold coin containers.

- Fixed an issue where postprocessing effects were not applied when using the Hide Mastery perk.

- Fixed an issue where buffs would not be overwritten properly when a Bard plays the same song.

- Fixed an issue where spells would sometimes not cast properly even when casting was completed correctly.

- Fixed an issue where VFX was displayed abnormally large when applied to a Cockatrice.


Hotfix 16

2023/10/06


General

- Fixed an issue where Earthquake was doing more damage than intended.

- Rolled the game back to around 9:00 AM UTC on October 5th.

- Item random modifiers have been rebalanced back to similar to hotfix #14.

- The total amount of Additional/True Magical Damage that can be obtained has been slightly increased.

- All Attributes was limited to a maximum of 1.

- 2 additional blue portals have been added to the Ruins.

- The quantity of items dropped by chests has been slightly reduced.

- All players will receive 5 Bluestone Shards.


Hotfix 15

2023/10/05


Unlisted

- 4 new Necklaces


General

- War Maul's Armor Penetration has been changed from 30% → 20%.

- Kris Dagger's animation has been modified.

- The primary modifier for many items have been adjusted.

- The Random Modifiers for items have all been adjusted. Check Here for enchantment changes

- All legacy items are now gone. Options that are removed or have their min/max values changed will be rerolled or rescaled to accommodate the new data.

- Fountain of Speed's additional MoveSpeed changed from 70 → 50.

- Dungeons now drop high-quality items much more frequently and in greater quantities from all chests and subbosses.

- Merchants no longer sell as many Uncommon (Green) and Rare (Blue) items as before.

- You can no longer preview the Random Modifiers from Jack O'Lantern's merchandise.

- Matchmaking below level 14 has now been removed.


Barbarian

- Barbarian's Iron Will's additional Magic Resistance has been changed from 100 → 60.


Bard

- Bard's Beats of Alacrity additional MoveSpeed changed from 15/20/25 → 5/10/15.

- Bard's Harmonic Shield Armor Rating and Magic Resistance changed from 40/40 → 15/15.


Warlock

- Warlock's Torture Mastery healing's Attribute Ratio Bonus has been changed from 50% → 25%.

- Warlock's Eldritch Shield's magic damage absorption changed from 40 → 25, dark magic damage bonus changed from 40% → 20%, and cost changed from 5 → 10.

- Warlock's Hydra cost changed from 15 → 20.

- Warlock's Ray of Darness's dark magic damage has been changed from 3 → 7, and the cost has been changed from 5 → 10.


Fixes

- Fixed an issue where Bard's Warsong was not applying to teammates.

- Fixed an issue where newly added crafted items could not be used even if the class had the elgible Perk equipped.

- Fixed an issue where Ghost King’s Debuff Area Effect was not visible.

- Fixed an issue where players could be killed by traps upon respawning at the Sacrificial Altar.

- Fixed an issue where Portals would not display properly.

- Fixed an issue where monsters would get stuck in certain spots in the Goblin Cave and could not move.

Hotfix 14

2023/09/28

General

- Damage for all daggers has been slightly increased.

- Lantern/Torch additional movement speed has been adjusted to 0.

- Lanterns can now appear with random modifiers at the higher rarities.

- Jack-O-Lantern has returned.

- Regular merchants no longer sell Epic items.

- The random modifier properties that appear on the colored rarity items have been reverted to give the much larger value range and larger variety including the +all attributes from before the previous patch. This means that checking the rolls for your items means just as much or more than just the color grade of the item. Check Here for enchantment changes

- Sub-bosses and Special Chests such as the Lion’s Head, Golden Chests, Marvelous, and Royal Coffins will always give colored grade loot now.

- Soulreaper name changed to Soulscraper.


Rogue

- Rogue's Trap Detection range has been increased from 400 → 450.

- Rogue's Jokester range has been increased from 350 → 450.

- Rogue's Ambush physical damage bonus changed from 30% → 50%.

- Rogue's Weak Point attack armor rating reduction has been changed from 25% → 30%, and the duration has been changed from 3s → 4s.


Ranger

- Ranger's Chase range has been increased from 400 → 450.


Bard

- Bard's Warsong range has been increased from 350 → 450.

- Bard's Story Teller range has been increased from 350 → 450.


Fixes

- Fixed a rollback issue where players would revert to a previous state when exiting a dungeon.

- Fixed Occultist Boots movement speed.

- Fixed an issue where Curse of Pain's instant damage would not occur when the Warlock uses Curse Mastery.

- Fixed an issue where Power of Sacrifice could not deal damage when the Warlock uses Curse Mastery.


Patch 1

2023/09/26

Unlisted Changes

- Armor curve wasn't changed.

- Chests now also rolls for extra trinkets

- Warlock Curse of Pain, Curse of Weakness, and Power of Sacrifice now cost 5 HP.

- Warlock Torture Mastery now no longer heals from all magical damage when Curse of Pain is active on the target.

- Warlock and Bard are now limited by Spell Memory.

- High Roller Goblin Caves entry fee 100g --> 75g

- High Roller Crypts entry fee 150g --> 100g

- Goblin Caves lobby capacity 8 --> 7

- Howling Crypts lobby capacity 18 --> 15

- Ruins lobby capacity 18 --> 16


General

- Sounds have been added to UI, Items, Perks, Skills, Spells, etc.

- Water sounds now play when you step on water.

- 7 new emotes have been added.

- A feature has been added to receive server maintenance notices in-game.

- Additional protection added against possible security vulnerabilities.

- Barbarian and Fighter's face shapes have been modified.

- Added new attributes: Manual Dexterity, Persuasion.

- Rarity-specific skins have been added for the Drum and Lyre.

- Cloak's cloth simulation has been slightly optimized.

- Item skins are now displayed properly on the paper-doll.

- Several other changes not listed were included.


Items

- All weapon damage has been rebalanced. Check Here for damage changes

- Most armors have been updated and give additional bonuses in addition to just armor rating.

- Armor rating curve slightly reduced at the upper end due to the higher overall armor values. (Seems like there was no change to Armor Rating Curve)

- The value range of most random modifiers have been rebalanced. Check Here for enchantment changes

- Battle Axe now has a slightly longer range.

- Torches and Lanterns give a slight movement speed advantage rather than a penalty.

- 4 new artifacts have been added: Echo of Screams, Soulreaper, Deathbloom, Stinky Stick.

- Lockpick drop rate has been increased.

- Greater Luck Potion has been added to the Fortune Teller.

- New craft and mining items added.


Monsters

- Additional attack patterns added to the Nightmare version of the monsters in the Goblin Cave.

- Skeleton Champion animations have been updated.

- Royal Guard animation has been updated.

- Ruins Golem subboss has been added.


Dungeon

- The names of level modules are now displayed on the minimap.

- Additional layouts added to the Normal Goblin Caves map pool.

- High-Roller Crypt maps increased from a 4x4 to a 5x5 size.

- The Normal and High Roller Crypt now share the same map pool.

- Added an extra Dark Swarm's phase so players don’t need to traverse as much distance at once.

- Updated environments for approximately 40 level modules.

- Level object density for Ruins and Crypts has been increased.

- A portal has been added to the outskirts of Ruins.

- The Rusty Iron Door has been re-added to the High-Roller pool.

- New Royal Coffins have been added to the dungeons.

- Previous Gold Chests have returned to the dungeons as Marvelous Chests.


Trading

- Coin Bag that holds up to 500 gold coins has been added. Must be crafted at the Leathersmith.

- Coin Chest that holds up to 3000 gold coins has been added. Must be found from the Treasure Hoards.

- Merchants updated to sell a much larger amount and variety of items.

- Equipment Slot filter has been added to Trading Post.

- Trading Post now displays a Timestamp.


Bard

- Bard reworked to make the class more gear and attribute dependent.


Warlock

- Warlock's Curse of Pain now has a slightly more generous aim.

- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.

- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.


Rogue

- Rogue will no longer break stealth when bumped if the Pickpocket perk is equipped.

- Rogue's Hide cooldown changed from 45s -> 40s.

- Rogue's CutThroat cooldown changed from 60s -> 28s.


Ranger

- Ranger's Quickshot now fires a different amount of arrows based on the Bow type.

- Ranger's Quickshot cooldown changed from 18s -> 28s.

- Ranger's Multishot cooldown changed from 35s -> 28s.

- Ranger's PenetratingShot cooldown changed from 28s -> 24s.

- Hunting Trap only deals 1 damage per second at all rarities.


Wizard

- Wizard's Fireball damage changed 30/15 -> 25/10.


Enchantment Values

- Attributes on light and heavy gear and 1handed shield and weapon 3 --> 1

- Attributes on 2handed weapons and shields 3 --> 2

- 2hander weapons and heavy gear buff and debuff duration 1.5-4% --> 2-5%

- 2handed shield buff and debuff duration 1-1.5% --> 2-5%

- 1handed shield buff and debuff duration 0.5-1% --> 1-3%

- additional magical damage on heavy gear 1-3 --> 1

- additional magical damage  on 2handed weapons 1-3 --> 1-2

- additional magical damage on light gear and 1handed weapons 1-2 --> 1

- magical damage bonus on heavy gear 2-5% --> 1-2%

- magical damage bonus on light gear 1-3% --> 0.5-1.5%

- magical damage bonus on 1handed weapons 1-3% --> 1-2.5%

- true magical damage on heavy gear 1-2 --> 1

- magical healing on heavy gear 1-3 --> 1

- magical healing on light gear 1-2 --> 1

- magical healing on 2handed magical weapons 1-3 --> 0

- magical interaction speed on 2handerd weapons and heavy gear 1.5-4% --> 2-5%

- magical power on heavy gear 1-3 --> 1

- magical power on 1hander and light gear 1-2 --> 1

- magical power on 2handed magical weapons 1-3 --> 1-2

- additional physical damage on 2handed physical and hybrid weapons 1-3 --> 1-2

- additional physical damage on 1handed weapons 1-2 --> 1

- additional physical damage on on heavy and light gear --> 0

- physical damage bonus on heavy gear 2-5% --> 1-2%

- physical damage bonus on light gear 1-3% --> 0.5-1.5%

- physical damage bonus on 1handed weapons 1-3% --> 1-2.5%

- physical damage reduction on heavy gear and 2handed shields 0.5-2% --> 0.1-1%

- physical damage reduction on light gear and 1handed shields 0.5-1.2% --> 0.1-1%

- true physcial damage on heavy and light gear --> 0

- physcial healing on heavy gear 1-3 --> 1

- physical healing on light gear 1-2 --> 1

- physical power on heavy gear 1-3 --> 1

- physical power on 1handed weapons and light gear 1-2 --> 1

- physical power on 2handed weapons 1-3 --> 1-2

- weapon damage on light and heavy gear --> 0

- weapon damage on 2handed weapons 1-3 --> 1-2

- weapon damage on 1handed weapons 1-2 --> 1

- all attributes/primitve on weapons and shields --> 0

- regular interaction speed on 2handers and heavy gear 1.5-4% --> 2-5%

- Spell Capacity renamed to Memory Capacity

- item equip speed on all --> 0


Fixes

- Fixed an issue where the player character's hair could appear strangely depending on the head armor.

- Fixed an issue where the player character's inner face could be exposed.

- Fixed an issue where T pose could be exposed when consuming a potion.

- Fixed an issue where the ankles could appear turned when sitting down after wearing the Battle Axe.

- Fixed an issue where Reactive Shield and Dark Reflection could not be activated.

- Fixed an issue where sometimes item options were not created properly.

- Fixed an issue where the Torch skin was missing animations.

- Fixed an issue where the lantern would sometimes not light up.

- Fixed an issue where hit sounds would be played when goblins die.-Fixed an issue where Dark Swarm's next area could be designated as the outskirts of the map.

- Fixed an issue where if you drank a potion and used Stealth outside of Dark Swarm, Stealth would not be broken even if you took damage.

- Fixed an issue where the Trading Post's rarity filter was sorted by name rather than by rarity.

- Fixed an issue in Trading Post where text that was too long would disappear instead of being printed to the next line.

- Fixed an incorrectly installed portal.

- Fixed an issue where Warlocks could not be granted Karma.

- Fixed background objects with incorrect collision.

- Fixed several issues that were causing crashes.

Hotfix 13

2023/09/21

General

  • Fixed a bug where gold coins could be duplicated.
  • Reduced the damage of all daggers.
Castillon Dagger
Before 19-20 21-22 22-24 24-26 26-28 28-30 30-32 32-34
After 16-17 17-18 18-20 20-22 22-24 24-26 26-27 27-28
Kris Dagger
Before 20-21 22-23 23-25 25-27 27-29 29-31 31-33 33-35
After 17-18 18-19 19-21 21-23 23-25 25-27 27-28 28-29
Rondel Dagger
Before 17-18 19-20 20-21 21-23 23-25 25-27 27-29 29-31
After 13-14 15-16 16-17 17-18 18-19 19-20 20-21 21-22
Stiletto Dagger
Before 15-16 17-18 18-20 20-22 22-24 24-26 26-28 28-30
After 12-13 14-15 15-16 16-17 17-18 18-19 19-20 20-21

Cleric

  • Cleric’s base Strength increased from 11 → 13.
  • Cleric’s base Agility increased from 11 → 12.
  • Cleric’s base Will decreased from 30 → 25.
  • Cleric’s base Resourcefullness increased from 5 → 7.

Rogue

  • Rogue’s base Agility decreased from 35 → 30.
  • Rogue’s base Resourcefullness increased from 15 → 20.
  • Rogue’s Ambush perk damage bonus decreased from 50% → 30%.
  • Rogue’s Hide base duration decreased from 60s → 20s.
  • Rogue now has Hide Mastery Perk that increases their hide duration.
  • Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.
  • Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.
  • Rogue’s Weakpoint Attack’s Duration 5s → 3s.

Hotfix 12

2023/09/14

General

  • Fixed several issues that could cause server instability.
  • Characters lvl 14 and under will be placed in a seperate matching pool. If any member of a party is lvl 15 or above, the entire party will be placed in the lvl 15+ matching pool.
  • The level requirement to sign up for the for the Trading Post has been increased from lvl 10 -> 15.
  • Fixed an issue where the Darkswarm circle would mostly end in the center region of the map.
  • Added an option to control whether items in the following utility slots are automatically placed in your hand after an item is used.
  • Improvements to Ironshield.

Wizard

  • Wizard's invisibility duration has been increased from 3 to 4 seconds.
  • Wizard's Haste duration has been increased from 6 to 8 seconds.


Hotfix 11

2023/09/12

General

  • Fixed an issue where the trade pop-up may not properly close.
  • Movement speed now has a hard cap of 350.
  • The Quarterstaff now deals 100% damage no matter which part of the Quarterstaff hits the opponent.
  • Francisca Axe’s damage has been slightly reduced.
  • The animations of Horseman's Axe, Hatchet, and Viking Sword have been slightly changed.
    • Windup -> Attack -> Combo -> Attack -> Combo -> Attack -> Recover
    • Hatchet
      • Before: 546ms -> 133ms -> 620ms -> 156ms -> 644ms -> 146ms -> 900ms
      • After : 582ms -> 133ms -> 789ms -> 156ms -> 873ms -> 146ms -> 801ms
    • Horsemans Axe
      • Before: 600ms -> 133ms -> 718ms -> 156ms -> 779ms -> 134ms -> 811ms
      • After : 595ms -> 133ms -> 892ms -> 156ms -> 868ms -> 134ms -> 786ms
    • Viking Sword
      • Before: 781ms -> 137ms -> 1009ms -> 151ms -> 1106ms -> 145ms -> 954ms
      • After : 793ms -> 113ms -> 958ms -> 151ms -> 1126ms -> 145ms -> 788ms

Barbarian

  • Axe Specialization changed from +5 Additional Physical Damage -> +10% Physical Damage Bonus
  • Achilles Strike's Physical Damage on hit reduced from 10 -> 0 dmg, Damage taken per step decreased from 5 -> 1 dmg
  • Achilles Strike's Slow debuff increased from -10% -> -30% movespeed

Rogue

  • Rogue's Double Jump slow on landing duration reduced from 3s -> 2s

Wizard

  • Wizard's Haste duration decreased from 12 -> 6s.
  • Wizard's Invisibility duration decreased from 5 -> 3s.
  • Movement speed reduced from 70% -> 65% of base movespeed when casting with a Spellbook.
  • Movement speed reduced from 70% -> 65% of base movespeed when casting with a Crystal Ball.

Bard

  • Accelerando's duration decreased from 12s -> 8s, and movement speed boost decreased from 5/7/9 -> 3/5/7 movespeed
  • Drum's movespeed penalty increased from -20 -> -30 movespeed
  • Bard’s Song of Silence now targets ALL nearby targets including oneself.
  • The effect radius of Bard’s Unchained Harmony has been changed from 600 -> 300.
  • Bard’s Tranquility now heals 1 recoverable hp/s over 10/20/30 seconds.
  • Bard’s Tranquility effect now only applies while resting.
  • Bard’s Chorale of Clarity effect now only applies while resting.

Hotfix 10

2023/09/07

General

  • Fixed an issue where stealth could not be broken when bumping into an opponent while stealthed.
  • Fixes to slightly improve server performance.
  • A few minor bugs have been fixed.
  • Ironshield logic has been updated.

Hotfix 9

2023/09/04

General

  • Fixed an issue where the Quick Slot status of the spectating target may not be reflected properly.
  • Now, after using a utility item, you will automatically grab the utility item in the next slot.
  • An option has been added to automatically equip utility items in the inventory when pressing the utility hotkey.
  • The character's base mesh has been changed for better compatibility with more clothing.
  • Added a new loading image.
  • Ironshield's(Anti-cheat) logic has been updated
  • For the time being, All Attribute options on all items will only go up to +1. *applies only to new item drops.
  • High roller ante is adjusted to 50 gold.

Wizard

  • The attribute bonus ratio for The Wizard's Ignite and Magic Missile spells has been adjusted to 50%.


Hotfix 8

2023/08/31

General

- As an experiment, ‘The Ruins’ map can now only be accessed by solo and duo teams.

- Higher quality lanterns have a lower move speed penalty.

- The Ruins' final triple blue portal has been changed to 2 single blue portals.

- One blue portal in normal Goblin Cave near the end has been removed.

- As an experiment, we have removed the entrance fee for the High Roller dungeons.

- The Trading Post and High-Roller features are locked behind a 120-hour time gate for accounts less than 5 days old.

Weapons

- The weapon damage gap between the different grades has been reduced.

- Slight damage reduction to Stiletto Dagger, Short Sword, Rapier, Horseman's Axe, Falchion, and Crossbow.

- Slight damage increase to Zweihander, Wizard Staff, Halberd, Felling Axe, and Bardiche.

- Large damage increase to Viking Sword and Kris Dagger.

- Exact numbers changes can be found here: [[1]]

Rogue

- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,

- Rogue’s Caltrops ability slow duration increased from 2 → 3s,

- Rogue’s Caltrops ability count reduced from 6 → 4.

Bugfixes

- Fixed an issue where the Buckler could not benefit from perks related to the Fighter's Shield.

- Fixed an issue that could cause too much damage to be calculated at once.

- Fixed several known crashes.


Wipe 1

2023/08/28

General

- Many spells' Attribute Bonus Ratio returned to 100%.

Wizard

  • Zap:
  • Base: 100%
  • DoT: 50%
  • MM: 100%
  • Fireball:
  • Direct: 100%
  • Splash: 100%
  • DoT: 50%
  • Ignite:
  • Direct: 100%
  • DoT: 50%
  • Ice Bolt: 100%
  • Lightning Strike: 100%
  • Chain Lightning: 100%

Cleric

  • Holy Strike: 100%
  • Lesser Heal: 100%
  • Sanctuary: 50% (Heal)
  • Locusts Swarm: 50%
  • Protection: 0%
  • Holy Light: 100%
  • Earthquake: 50%

Warlock

  • Curse of Pain:
  • Direct: 100%
  • DoT: 50%
  • Heal: 50%


  • Protection Potion: 0%



- The All Attributes random modifier can now go up to +3.

- Improved the ratio of recoverable health from 0.5 to 0.65 for taken damage.

- High Roller entrance fee will be kept at 50 gold for now.

- The gold hoard has been removed from the Ruins map.

Items

- All potions now heal for 15 HP. The required duration for the potion decreases as the grade improves. 40 | 35 | 30 | ?? | 20 | ?? | ?? | ?? seconds.

- QuarterStaff MoveSpeed Penalty -35 -> -30

- Zweihander MoveSpeed Penalty -50 -> -45

- All Bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade. 10 | 12 | 15 | ?? | ?? | ?? | ?? | ?? Recoverable Health.

- Regular Interaction Speed bonus is applied at only 50% bonus when using a Surgical Kit or Bandage. - Francisca Axe price reduced from 24g to 18g and Hunting Trap price increased from 7g to 10g.

Bard

- Bard’s Accelerando: 5/8/11 -> 5/7/9 Move Speed per second.

- Bard’s Allegro: 3%/5%/7% -> 3%/4.5%/6% Action Speed per second.

- Bard’s Shriek of Weakness: -10/-25/-40 -> -10/-20/-30 Armor Rating.

Wizard

- Wizard’s Zap 1s -> 1.25s base Cast Time.


Unlisted changes

- Treasure hoards disappears after it is looted 10 times total.

- Goblin Caves lobby sizes 10 --> 9


Hotfix 7

2023/08/24

General

- Healing potions have been rebalanced. The time duration of the potions has been increased from 20s to 45s and healing potions no longer stack. Their base heal has been increased slightly (exact numbers to be determined).

  • Junk: 12 to 15
  • Poor: 15 to 20
  • Common: 19 to 25
  • Uncommon: 24 to 30
  • Rare: 27 to 35
  • Epic: 31 to ??
  • Legendary: 42 to ??
  • Unique: 50 to ??


- Protection Potions have had their shield amount reduced significantly and their Attribute Bonus Ratio adjusted to 0%. The Alchemist now sells an Uncommon Protection Potion for 20g.

  • Junk: 15 to 8
  • Poor: 20 to 10
  • Common: 25 to 15
  • Uncommon: 30 to 20
  • Rare: 35 to 25
  • Epic: 40 to ??
  • Legendary: 45 to ??
  • Unique: 50 to ??

- Bandages have been rebalanced. All bandages now heal 15 recoverable health on use. Higher tier bandages take a shorter time to apply.

- Surgical Kits take longer to apply across all tiers.

- Hand crossbow damage decreases dramatically the farther the bolt travels before hitting a target.

- Hand Crossbow movement speed penalty changed from -18 to -20.

- Throwing knives projectile speed slightly increased.

- Hunting traps no longer require a skill check when disarming.

- Attribute Bonus Ratio of all spells has been adjusted to 50%. This does not include skills (Judgement, Smite, Blow of Corruption, Holy Purification, etc.).

Cleric

- Attribute Bonus Ratio of Cleric's Protection has been adjusted to 0%.


Wizard

- Wizard's Fireball splash damage increased by 5.

- Wizard's Icebolt damage increased by 5.

- Wizard's Arcane Shield absorb amount reduced from 35 to 20.

- Movement speed and action speed reduction due to Frostbite have been changed from -15% to -20%.

- Arcane Shield's Attribute Bonus Ratio has been adjusted to 50%.

- Reactive Shield's Attribute Bonus Ratio has been adjusted to 0%.

Rogue

- A new Hand Crossbow Mastery perk has been added for the Rogue.

Hotfix 6

2023/08/22

General

- Shrine of Protection's ‘Physical Damage Reduction’ buff has been reduced from flat +30% to flat +15%.

- Pots and Crates give a little bit of EXP when broken instead of zero EXP. (Unconfirmed)

- QoL - Silver coins now stack to 30 instead of 25 per slot.


- Armor Rating curve has been modified and slightly flattened at the very high range.

Old:

-300 -> -619%

-300 to -3 = 2% per point -> (threshold at -25%)

-3 to 22 = 1% -> 0%

22 to 31 = 0.5% -> 4.5%

31 to 42 = 0.4% -> 8.9%

42 to 52 = 0.3% -> 11.9%

52 to 62 = 0.2% -> 13.9%

62 to 112 = 0.1% -> 18.9%

112 to 162 = 0.2% -> 28.9%

162 to 262 = 0.3% -> 58.9%

262 to 362 = 0.2% -> 78.9%

362 to 500 = 0.1% -> 92.7%


New:

-300 -> -619%

-300 to -3 = 2% per point -> (threshold at -25%)

-3 to 22 = 1% -> 0%

22 to 31 = 0.5% -> 4.5%

31 to 42 = 0.4% -> 8.9%

42 to 52 = 0.3% -> 11.9%

52 to 62 = 0.2% -> 13.9%

62 to 112 = 0.1% -> 18.9%

112 to 172 = 0.2% -> 30.9%

172 to 262 = 0.3% -> 57.6%

262 to 317 = 0.2% -> 68.6%

317 to 400 = 0.1% -> 76.9%

400 to 424 = 0.05% -> 78.1%

424 to 450 = 0.025% -> 78.75%

450 to 500 = 0.02% -> 79.75%


- Physical Damage Reduction now has a hard cap of 85%.

Rogue

- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.

- Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.

- Rogue can no longer equip the Hand Crossbow.

Fighter

- Fighter’s Taunt ability’s Physical Damage Reduction reduced from flat +15% to +10%.

- Fighter’s Barricade gives +50 flat Armor Rating in defensive position instead of flat +15% Physical Damage Reduction.

Ranger

- Ranger's Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed.

Bard

- Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.

Weapons

- Explosive Bottle and Oil Lantern now do 3 Magical Damage per tick instead of Physical Damage.

- Instruments are now Bard-only.

- Significantly reduced the values for 'Physical Damage Reduction' that appear as random attributes on items. (TBD)

- Falchion damage has been slightly reduced.

  • 30 to 27
  • 34~35 to 31~32
  • 36~39 to 33~36
  • 39~42 to 36~39
  • 42~46 to 39~43
  • 46~50 to 43~47
  • 50~53 to 47~50
  • 53~55 to 50~52

- Windlass Crossbow has 25% Armor Penetration.

- Crossbow has 20% Armor Penetration.

- The Hand Crossbow has 5% Armor Penetration.

- Flanged Mace and Morning Star have 15% Armor Penetration.

- War Maul has 30% Armor Penetration.

- Magic Staff now have Magical Damage by default. Damage per tier: 5/6/7/8/9/10/11/12

- Reduced the base projectile damage reduction values for Plate Armors.

  • Armet: 7% to 3.5%
  • Barbuta Helmet: 4% to 2%
  • Chapel De Fer: 2% to 1%
  • Gjermundbu: 4% to 2%
  • Hounskull: 7% to 3.5%
  • Kettle Hat: 2% to 1%
  • Viking Helmet: 4% to 2%
  • Visored Barbuta Helmet: 6% to 3%
  • Dark Plate: 12% to 6%
  • Fine Cuirass: 12% to 6%
  • Plate Pants: 9% to 4.5%
  • Heavy Gauntlet: 4% to
  • Plate Boots: 5% to 2.5%

Hotfix 5

2023/08/18

Patch Notes:

  • Fixed a bug where multiple filters in the trade post could not be applied simultaneously.
  • Bard's score for a Good performance has been slightly lowered.
  • The drop rate of Lion’s Head Chest and Gold Chest has been improved.
  • Cave Troll Elite can now drop a Mystical Gem.
  • A temporary timer is displayed indicating the end of the season ranks.
  • Other minor fixes.

Hotfix 4

2023/08/17

Patch Notes:

  • Classes are now free. Please note that currency that was used to unlock a class will be returned in a future update. We apologize for this delay.
  • Fixed an exploit with the Rogue's Pickpocket.
  • Fixed an issue where crossbows could not fire properly.
  • Fixed an issue that prevented Trading Post filters from working properly.
  • Fixed an issue where the Giant Centipede's basic attack had too short an attack time.
  • Fixed an issue where Rogue stealth would sometimes not actually hide.
  • Fixed an issue where the Ghost King could sometimes get stuck.
  • Increased the baseline score for the Good rating when a bard completes a performance.
  • Bard's Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
  • Bard's Piercing Shrill's attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
  • Bard's Accelerando changed from 5/10/15 to 5/8/11
  • Bard's Allegro's action speed and cast speed per second increase from 5/7/9% to 3/5/7%.
  • Bard's Harmonic Shield Armor and Spell Resistance bonuses changed from 50 to 40.
  • Wizard's Invisibility duration changed from 7 seconds to 5 seconds.
  • Added a feature to set a framerate limit for the menu.

Hotfix 3

2023/08/14

Patch Notes:

  • Ironshield's functionality has been improved and several glitches have been fixed.
  • Fixed an issue where redstone could not be used when launched with the Chafgames launcher.
  • The Armor Rating curve table has been changed. Now takes more damage while naked.
  • The Interaction Speed curve table has been changed. Clerics can now open chests and doors slightly faster.
  • Casting time for all Wizard spells reduced by 0.25 seconds.
  • Warlock's Curse of Pain and Power of Sacrifice cast time reduced by 0.25 seconds.
  • Bard's Shriek of Weakness defense rating reduction rate has been slightly reduced.
  • Bard's Chorale of Clarity spell recovery per tick slightly reduced.
  • Hoard, which was accessible without clearing the boss in Inferno, has been removed.

Hotfix 2

2023/08/11

Patch Notes:

  • Improved the anti-hack system for a cleaner environment.
  • Increased the drop rate of Uncommon items from all chests.
  • Added a small chance of Epic grade items to drop from all chests.
  • Increased the drop rate of Epic grade items from Ornate, Lions Head, and Golden chests.
  • Increased the amount of items sold by the Goblin Merchant.
  • Blocked some cheese tactics for the Cave Troll.
  • Fixed the bug where the Cave Troll sometimes respawned after death.
  • Removed the hoard in the Cave Troll treasure room and simply populated it with items.
  • Fixed locations where you could accidentally go outside the map.
  • Fixed locations where multiple doors would spawn in the same spot.
  • Added protection against characters being pushed by opening doors and chests into locations where they become stuck.


Hotfix 1

2023/08/09

Changes:

  • Fixed a stuttering/rollback issue.
  • Fixed an issue preventing Mimics from appearing in the Normal Goblin Caves.
  • Fixed an issue where the UI were misaligned when setting hotkeys.
  • Fixed some spots on maps that made it too easy to cheese some monsters.
  • Rewards in one of the High Roller Goblin Cave modules has been slightly increased.
  • The item drop rate quality of the Cave Troll in the Normal Goblin Caves has been slightly increased.
  • Giant Worm's item drop rate quality has increased slightly.