From Dark and Darker Wiki

Consumables are currently up to date for: Patch:6.2#Hotfix 28Active work is in progress. Formatting issues and other bugs are to be expected.

Consumables are one time use items that give you benefits.

Rarity

There are 8 rarities in the game. As rarities increase, the consumables get stronger. Their benefits become more potent and lasting.

Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique


Potions

Name Effect Action Time + Slow Purchase-able
Heals 15 HP over 22.5 | 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as Magical Healing, and the duration is affected by Buff Duration stat. 1 second
-25% Move Slow
Alchemist
Creates a shield that blocks 8 | 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. 1 second
-25% Move Slow
No
Creates a shield that blocks 8 | 10 | 15 | 20 | 25 | 30 | 35 | 40 Magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. 1 second
-25% Move Slow
No
Makes you invisible for 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Spell is broken when you move, take action or get damage. 1 second
-25% Move Slow
No
Recharge the spell for 17 Spell Points per second, over 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 seconds. 1 second
-25% Move Slow
No
Increases Luck for the whole dungeon run.
20(45%) | 50(35%) | 80(20%)
50(33%) | 100(33%) | 150(33%)
1 second
-25% Move Slow
Fortune Teller


Other

Name Effect Action Time Purchase-able
Heals 10 | 12 | 15 | 18 | 21 | 25 | 30 | 40 Recoverable Health. 5.5s
-50% Move Slow
Surgeon
Makes you drunk for 15 seconds, but gives you additional 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 strength. 1 second
-25% Move Slow
Tavernmaster
Fully recovers health. 30 | 27 | 24 | 20 | 18 | 16 | 12 | 10 seconds
-50% Move Slow
No
Grants recovery effect of 1 per second for 100 seconds. 1 second
-25% Move Slow
Drops from Cave Troll