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(Updated Shield interaction with dual wield and slayer)
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<td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
<td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
<td> Equipping weapons in both hands grants additional flat +10% Action Speed. <br> (works for lanterns and hand crossbows as well, but not for shields) </td>
<td> Equipping weapons in both hands grants additional flat +10% Action Speed. <br> (works with all secondary weapons, this includes lanterns and now even shields) </td>
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<td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
<td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
<td> Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. <br> (works for lanterns and hand crossbows as well, but not for shields)</td>
<td> Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. <br> (works with all secondary weapons, this includes lanterns and now even shields, be sure to re-equip your shield if the slayer buff icon is not present on your buff bar)</td>
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Revision as of 01:58, 24 November 2023

[[File:{{{1}}}.png|96px]]
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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness


Health
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Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info


Weapon of choice: Pretty much everything. (All* when using Weapon Mastery Perk)

  • Pros
    • Versatile class that can equip a vast variety of Weapons and Armors. With Weapon Mastery, can equip any weapon in the game.
    • Exclusive access to some of the strongest armors in the game.
    • Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
    • Able to wield a shield.
    • Good melee and ranged capabilities.
  • Cons
    • Few options for specialization beyond stacking physical defense.
    • Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Adrenaline Spike.png
Adrenaline Spike
When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain additional flat +15% Action Speed for 12 seconds.
Cooldown appears as a debuff: 60s.
Perk Barricade.png
Barricade
Gain +50 additional flat Armor Rating during a block.
Perk Combo Attack.png
Combo Attack
After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds.
(Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)
Perk Counterattack.png
Counterattack
Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds.
Perk Defense Expert.png
Defense Expert
Increases Armor Rating acquired from armor by 10%.
Perk Dual Wield.png
Dual Wield
Equipping weapons in both hands grants additional flat +10% Action Speed.
(works with all secondary weapons, this includes lanterns and now even shields)
Perk Projectile Resistance.png
Projectile Resistance
Increases Projectile Resistance by +10%.
Perk Shield Expert.png
Shield Expert
Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action.
(the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)
Perk Slayer.png
Slayer
Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand.
(works with all secondary weapons, this includes lanterns and now even shields, be sure to re-equip your shield if the slayer buff icon is not present on your buff bar)
Perk Swift.png
Swift
Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers.
Perk Weapon Mastery.png
Weapon Mastery
All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Adrenaline Rush.png
Adrenaline Rush
Grants additional flat +15% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds. 28s
Skill Breakthrough.png
Breakthrough
Removes debuffs that slow all movement speeds. 28s
Skill Perfect Block.png
Perfect Block
The next blocked attack will not induce any stagger penalties for 6s. 24s
Skill Second Wind.png
Second Wind
Recovers 40% of Max HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by buff duration) /
Skill Shield Slam.png
Shield Slam
When using a shield, perform a shield bash attack that deals 25 Physical Damage and decrease the victim's Move Speed Bonus by -20% for 2 seconds. 100% scaling 16s
Skill Sprint.png
Sprint
Gain +50 flat Move Speed for 6 seconds. 28s
Skill Taunt.png
Taunt
Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical and Magical Damage Reduction for 8 seconds. 18s
Skill Victory Strike.png
Victory Strike
Increases Physical Power Bonus by +20% for one attack. If the target dies from this attack you recover 5% of your maximum HP. (Heal doesn't scale with physical or magical healing bonuses) 24s

Weapons

Category Weapons
2-Handed Template:ListWeaponsForClass
1-Handed Template:ListWeaponsForClass
Utility Francisca Axe


Armors

Slot Armors
Head Armet, Barbuta Helmet, Chapel De Fer, Chaperon, Hounskull, Kettle Hat, Leather Cap, Visored Barbuta Helmet
Chest Dark Plate Armor, Doublet, Fine Cuirass, Padded Tunic, Regal Gambeson, Templar Armor
Legs Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings, Plate Pants
Hands Heavy Gauntlet, Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves
Feet Adventurer Boots, Heavy Boots, Laced Turnshoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots
Back Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak



These Stats do not include the starting armor

Stat Name Base Stats
Strength 15
Agility 15
Will 15
Knowledge 15
Resourcefulness 15
Health 100
Spell Memory 0
Move Speed 300 (100%)
Action Speed 0%
Spell Casting Speed -25%
Equip Speed 0%
Regular Interaction Speed 0%
Magical Interaction Speed 0%
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -10%
From Armor Rating 0 (-10%)
From Bonuses 0%
Magic Resist 8.9%
From Resist Rating 30 (8.9%)
From Bonuses 0%
Physical Power Bonus 0%
From Physical Power 15 (0%)
From Bonuses 0%
Magic Power Bonus 0%
From Magic Power 15 (0%)
From Bonuses 0%
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 0
Secondary Weapon Impact Power 0


- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.

- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.

- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.

- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.

2023/11/09 Early Access Hotfix #20

- Fixed an issue where Adrenaline Spike would not activate properly.

- Fighter's Adrenaline Rush action speed increase changed from 25% → 15%.

- Fighter's Dual Wield action speed increase changed from 15% → 10%.

- Fighter's Second Wind health recovery amount has been changed from 50% → 40% of maximum health.

- Fighter's Second Wind skill tier has been changed from 6 → 5.

- Fighter's Perfect Block has been changed to greatly improve the impact power of a block/parry for 6 seconds after activation instead of for just one block.

- Fighter's Perfect Block cooldown changed from 12s → 24s.


2023/11/03 Early Access Hotfix #19

- Fighter's Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -> below 40%. (Bugged - still activates below 15%)

- Fighter's Adrenaline Spike duration changed from 8s → 12s.

- Fighter's Adrenaline Rush debuff duration has been changed from 4s → 2s.

- Fighter's Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.


2023/08/22 Early Access Hotfix #6

- Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.

- Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.


10/02/2023 Alpha Playtest #4 Hotfix #4

- Fixed an issue where Victory Strike could not function properly.

- Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)

- Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)


09/02/2023 Alpha Playtest #4 Hotfix #3

- Fighter Weapon Mastery Physical Power Penalty -20% → -10%


17/12/2022 Alpha Playtest #3 Hotfix #2

- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%

- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)


16/12/2022 Alpha Playtest #3 Hotfix #1

- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.


31/10/2022 Alpha Playtest #2 Hotfix #2

- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.

- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.

- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.