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There are no special uniques for Daggers, Crossbows, and Magical Weapons at the moment.
<tabber> |-|Swords=
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Up to 5 extra enchantments
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If you hit an enemy, summons a thunderbolt to deal 20 additional magic damage.
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Required Class:
Weapon Type:
Slot Type:
Primary Weapon
Hand Type:
Two-Handed
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.
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Up to 5 extra enchantments
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Hitting an enemy deals 2 additional magic damage, freezes them, and frostbites them for 10 seconds.
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Weapon Type:
Slot Type:
Primary Weapon
Hand Type:
One-Handed
The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.
|-|Maces=
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Up to 5 extra enchantments
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Crushes the enemy's armor with each hit, reducing the target's physical defense by -25%. Stacks up to 3 times.
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Required Class:
Weapon Type:
Slot Type:
Primary Weapon
Hand Type:
One-Handed
Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.
|-|Polearms=
{{Infobox |name = Cinder |image = Halberd 7 |rarity = 7 |stat1 = Weapon Damage 66~69 |stat2 = Move Speed -50 |special = Hitting an enemy deals 10 additional magic damage and burns them for 3 seconds. |enchantments = 5 |classes = Fighter |slottype = Primary Weapon |handtype = Two-Handed |weapontype = Polearm |description = It will be difficult to keep track of your kill count for they have all been reduced to