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Revision as of 15:39, 8 May 2024 by Raw Salad (talk | contribs) (Basic layout for the Props page.)
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Shrines

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There are currently 5 types of shrines which each give a specific buff.

The following shrines will regenerate over 3 minutes:

Name *Use ShrineMagical Interaction Speed Shrine Effect *AP/XPAdventure Points Page
Experience Points Page
5 s
Magical Interaction Speed

10 Move Speed Add for 60sAP: 5
XP: 3
5 s
Magical Interaction Speed

100 Magical Base HealingAP: 5
XP: 3
5 s
Magical Interaction Speed

5% Physical Damage Reduction and 5% Magical Damage Reduction for 60sAP: 5
XP: 3
5 s
Magical Interaction Speed

15 Physical Power for 60sAP: 5
XP: 3


The following shrines are one-time use:

Name *Use ShrineMagical Interaction Speed Shrine Effect *AP/XPAdventure Points Page
Experience Points Page
20 s
Magical Interaction Speed

Hold a fallen ally's soul heart to interact with this shrine. When the interaction completes, the shrine resurrects the ally.AP: 20
XP: 3

Portals

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Currently, there is only one type of portals in the game, blue Escape Portals, allowing players to extract from the dungeon.

How to Use

Locate the portal and initiate its activation by pressing the F key. Once activated, a blue circle will materialize over 1-2 seconds. Once the portal is fully materialized, you can instantly escape by coming into contact with the portal.

It's crucial to exercise caution and be mindful of your surroundings, as any disruptions or enemy attacks while activating the portal could thwart your escape.

Escape Portal

Static Escape Portals appear as pedestals with a blue glow on the ground. After some time they will emerge from the ground as a set of 3. Each of the 3 count as a completely separate Prop, so activating more than 1 from a set will grant more AP/Exp.

You can check Escape Portals Locations on the Map.

EscapePortalIcon.png Escape Portal Icon in game.

EscapePortal.png Activated Escape Portal in game.


Name *Opening PortalMagical Interaction Speed *AP/XPAdventure Points Page
Experience Points Page
5 s
Magical Interaction Speed

AP: 15
XP: 5

Down Portal

In previous iterations of Dark and Darker, red Down Portals existed that allowed players to go down one level deeper. These have been replaced with Static Down Stairs.


Containers

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There are too many containers to fit onto this page, so select the relevant subpages to see information therein.

Select Container Source:

Loose Loot

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Icon Dummy.png
WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

This page will be the primary directory for Loose Loot spawns.

It will be similar to the Containers page.

Doors

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This section will feature props like the Golden Door, Rusty Iron Door, etc.

Perhaps not the most useful info, but it will provide users with information on base interaction time.


Special Doors cannot be opened by Lockpicks nor by Unchained Harmony. Such doors require either special keys or some other event such as a slain boss.

Name *UnlockRegular Interaction Speed Requirements *OpenRegular Interaction Speed *CloseRegular Interaction Speed *AP/XPAdventure Points Page
Experience Points Page
Boss Killed3 s0.5 s

Boss Killed3 s0.5 s

Boss Killed3 s0.5 s

Boss Killed3 s0.5 s

5 sPlayer has Frozen Iron Key3 s0.5 s
AP: 15
Player has Mystical Gem5 s

5 sPlayer has Golden Key3 s0.5 s
AP: 15
5 sPlayer has Old Rusty Key3 s0.5 s
AP: 15
3 sPlayer has Skull Key
AP: 25


Regular doors can opened by interacting with them for some duration, successfully completing a lockpick skill check, or by playing Unchained Harmony.

Name *UnlockRegular Interaction Speed Requirements *OpenRegular Interaction Speed *CloseRegular Interaction Speed *AP/XPAdventure Points Page
Experience Points Page
3 s0.5 s

3 s0.5 sIE: 6
IR: 3

3 s0.5 sIE: 6
IR: 3

3 s0.5 sIE: 3
IR: 3

3 s0.5 s

5 sPlayer has Lockpick
Player has Traps and Locks Perk
3 s0.5 s

XP: 3
5 sPlayer has Lockpick
Player has Traps and Locks Perk
3 s0.5 s

3 s0.5 sIE: 2
IR: 2

3 s0.5 s

XP: 1
3 s0.5 sIE: 2
IR: 2

3 s0.5 sIE: 2
IR: 2

XP: 3
3 s0.5 sIE: 2
IR: 2