From Dark and Darker Wiki

Stats Damage Spell Restoration Luck
Enchantments Health Impact Power Footstep Sound
Movement Healing Action/Interaction/Cast Speed Silence
Shield Looted Handled Supplied Experience
Spells
Icon Dummy.png
WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Triumph level and Character level are two different things. Each uses different experience values.

Triumph Level

Triumph level is shared between all of your characters. Each Triumph level rewards:

  • 1 Bluestone ShardBluestone Shard.png

Bluestone Shards are used in Shop to buy new race, skins, and emotes.

To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:

  • Normal extract : 1 xp
  • Normal Inferno extract: 2xp
  • High Roller extract: 3xp
  • High Roller Inferno extract: 4xp


With each level up, required experience doubles to the maximum of 10 levels.

Triumph Level 1 2 3 4 5 6 7 8 9 10
Experience 25 50 100 200 400 800 1600 3200 6400 12800
Total Experience 25 75 175 375 775 1575 3175 6375 12775 25575

With each wipe level resets without losing any Bluestone Shard

  • For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.


Character Level

Experience points are earned by in various activities within the dungeon:

  • Killing Monsters will grant experience varying from 2-15. Check Monsters, for their experience values.
  • Killing Bosses will grant 50 experience in Normal dungeons and 125 experience in High Roller.
  • Opening Chests will grant between 1-5 experience depending on the rarity of the chest
  • Opening bookshelves will grant 3 experience
  • Opening Portals will grant 2 experience
  • Using shrines will grant 2 experience, reviving a player also counts as shrine usage

These do not give any exp:

  • Killing Player Enemies
  • Looting containers or loose loot
  • Breaking barrels/containers (even though the game says otherwise)
  • Extracting


Experience is not shared between teammates. The player who completes the activity (last hitting the enemy, opening a container/portal) gets the experience.

The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
XP for next 50 50 60 60 70 70 80 80 90 90 100 150 200 250 300 350 400 450 500 -
Total XP 0 50 100 160 220 290 360 440 520 610 700 800 950 1150 1400 1700 2050 2450 2900 3400

New table post training change

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
XP for next 100 225 250 300 350 -
Total XP


blue portals exp is random, what else is random?
sol | Posted on Jan 15, 2025 at 5:49 pm

It says that portals give 5 experience, but I have been testing it for a while now by opening one portal then extracting, to two portals then three portals etc. Checking the amount of exp after each extraction, so far it has been random:

one blue portal = 5-8 exp (two times tested) two blue portals = 10 exp (two times tested) three blue portals = 15-18-33 exp (three times tested)

a gold coin gives 1 xp
anonymous | Posted on Aug 1, 2024 at 4:49 am

i just tested extracting with only 1 gold coin looted and XP increased by 1 with no other XP causing actions taken

Defunct System
anonymous | Posted on Jun 20, 2024 at 1:44 pm

This isn't how acquiring Bluestone works any more (but I wish it still was). Now you get one point towards earning a single Bluestone each time you successfully extract. Each level you reach, the requirement becomes higher.

Terribly Calculated
anonymous | Posted on Jun 17, 2024 at 4:31 pm

It says "The amount of XP rewarded is independent of the quantity in the stack. For example, a 1x Uncommon Ale rewards the same amount of XP as 3x Uncommon Ale if they are in the same stack. As such, splitting the stack will reward more XP."

This is just like.. nonsensical right, they'll change this eventually????

anonymous | Posted on Jun 20, 2024 at 12:56 pm

It says "Dependent"

Whats the point of higher character levels?
anonymous | Posted on Jun 14, 2024 at 7:28 am

No extra stats? After 25, exp doesnt really matter. Whats the point?

anonymous | Posted on Jun 18, 2024 at 12:55 am

Seemingly they are going to add a system to get new spells and abilities but currently its just for a higher level reward every 10 levels after 20. Like you get a choice of 1 of 3 items of (from what I've seen) blue quality and up.

Exp & Trap disarming
anonymous | Posted on Apr 20, 2024 at 11:29 pm

Do you get exp for interacting with traps by disarming them? I have a feeling it does but no solid evidence.

Sur | Posted on Apr 23, 2024 at 3:09 pm

Looks like hunting trap is in the list of props that give XP

anonymous | Posted on Apr 25, 2024 at 6:12 am

I'm wondering about the standard traps as opposed to the hunting traps.

anonymous | Posted on Apr 25, 2024 at 6:50 am

After testing multiple runs. I can confirm that interacting with floor spikes and disarming them gives NO exp when using the lock & pick pocket rogue perk. I have not tested whether disarming with disarm kits gives exp.