From Dark and Darker Wiki
| Text | Title | Reply | Author | Last Editor | Created | Last Edited | Comment Page | Associated Page | Block Id |
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| For all damage-over-time and healing-over-time effects, added damage/healing is always added to the total. The game figures out the total damage, then divides that into ticks for base effect length, i.e. If you have 10 magic healing stat and cast Nature's Touch, the target will heal for 20 (15 base + (10 * 50% scaling)) divided by the base duration, 12 seconds, for 1.67 HP per second. Then you can use Buff Duration to make it last longer. If you had 10% buff duration, it wouldn't make you heal for the same amount over a longer time period, it would last another 1.2 seconds at the 1.67 HP per second rate, totaling to 22 HP over 13.2 seconds. | Magical Healing | anonymous | Aug 28, 2024 at 4:23 am | Druid | |||||
| Yeah unfortunately your math is wrong. The way statics works doesn't follow your thought process. If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%. [[However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.]] In layman's terms, every time you hit the pile, you're only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest. I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop. (Just like if you flip a coin 10 times, you may only get heads twice, even though it's a 50% chance you get heads!) [[This is called relative frequency, which in this case, is 20%]] [[If you flipped a coin 1000 times, you would get heads close to 500 times, but it's not guaranteed.]] [[Binomial distribution:]] [[Variance=n⋅p⋅(1−p)]] [[n is the number of pulls from the pile, which is 10.]] [[p is the probability of getting a chest per pull, which is 0.1.]] [[So, the variance of the number of chests obtained from 10 pulls is 0.9.]] | % chances | Y1nmn | Y1nmn | Aug 26, 2024 at 11:57 pm | Aug 28, 2024 at 1:59 am | Gold Coin Chest | |||
| it tastes like frito lays too 😋 | smells like fritto lays | anonymous | Aug 27, 2024 at 11:56 pm | Giant Toe | |||||
| Description : Can jump across gaps. Sure Will rush one of you, because the beast can run pretty fast, and will smack'em, sending em across the room. That will separate your party and makes it very hard for the rest of the group to take advantage of the aggro from the former member, whose going to get thrown against a wall and rushed again by the yeti. | Yeti tooth | anonymous | Aug 27, 2024 at 12:57 pm | Yeti | |||||
| no, but on different characters each reaching wanderer will grant the rewards | Multiple Rewards for Solos, Duos, Trios, ect? | anonymous | Aug 27, 2024 at 2:25 am | Adventure Rank | |||||
| Technically, the probability of obtaining Cursed Crown from The Forgotten Castle's 'Crypt' map from the 'Inferno' is 1.65% P(Ghost King) = 1/3 = 0.33 ~ 33% P(Cursed Crown) = 1/50 = 0.05 ~ 5% P(Ghost King and Cursed Crown) = 0.33 × 0.05 = 0.0165 ~ .1.65% | Statics of Getting Ghost King + Cursed Crown | Y1nmn | Aug 26, 2024 at 11:35 pm | Cursed Crown | |||||
| Technically, the probability of obtaining Warlord's Broken Sword Blade from The Forgotten Castle's 'Crypt' map from the 'Inferno' is .66% P(Warlord) = 1/3 = 0.33 ~ 33% P(Warlord's Broken Sword Blade) = 2/100 = 0.2 ~ 2% P(Warlord and Warlord's Broken Sword Blade) = 0.33 × 0.02 = 0.0066 ~ .66% | Statics of Getting Warlord + Warlords Broken Sword Blade | Y1nmn | Y1nmn | Aug 26, 2024 at 11:28 pm | Aug 26, 2024 at 11:33 pm | Warlord's Broken Sword Blade | |||
| Technically, the probability of obtaining Dark Matter from The Forgotten Castle's 'Crypt' map from the 'Inferno' is .66% P(Lich) = 1/3 = 0.33 ~ 33% P(Dark Matter) = 2/100 = 0.2 ~ 2% P(Lich and Dark Matter) = 0.33 × 0.02 = 0.0066 ~ .66% | Statics of Getting Lich + Dark Matter | Y1nmn | Aug 26, 2024 at 11:31 pm | Dark Matter | |||||
| Technically, the probability of obtaining Ghostly Essence from The Forgotten Castle's 'Crypt' map from the 'Inferno' is .66% P(Ghost King) = 1/3 = 0.33 ~ 33% P(Ghostly Essence) = 2/100 = 0.2 ~ 2% P(Ghost King and Ghostly Essence) = 0.33 × 0.02 = 0.0066 ~ .66% | Statics of Getting Ghost King + Ghostly Essence | Y1nmn | Aug 26, 2024 at 11:29 pm | Ghostly Essence | |||||
| Technically, the probability of obtaining a Skull Key when queueing into [High Roller] The Forgotten Castle's 'Crypt' map from the Loose Loot drop located within the Inferno's 'Demon Throne' room is .5% P(Inferno-01) = 1/2 = 0.5 ~ 50% P(Skull Key Loose Loot) = 1/100 = 0.1 ~ 1% P(Inferno-01 and Skull Key Loose Loot) = 0.5 × 0.01 = 0.005 ~ .5% Technically, the probability of obtaining a Skull Key when queueing into The Forgotten Castle's 'Crypt' map from the Loose Loot drop located within the Inferno's 'Demon Throne' room is .25% P(Inferno-01) = 1/2 = 0.5 ~ 50% P(Skull Key Loose Loot) = 1/100 = 0.0025 ~ .25% P(Inferno-01 and Skull Key Loose Loot) = 0.5 × 0.01 = 0.0025 ~ .25% | Statics of Getting The Loose Loot Drop: Skull Key | Y1nmn | Aug 26, 2024 at 11:21 pm | Skull Key | |||||
| t | Do all the items in the inventory are gone when the season ends? | anonymous | Aug 26, 2024 at 6:05 am | Adventure Rank | |||||
| It does not stack | Rousing Rythms Stackable? | anonymous | Aug 26, 2024 at 5:54 am | Bard | |||||
| It's been nerfed too hard, stay away from this steaming pile of trash. | Cleric is garbage | anonymous | Aug 26, 2024 at 4:04 am | Cleric | |||||
| Hey cool map. I think it would be cooler if you could see the entrances to the bosses on goblin caves. | Boss Entrances | anonymous | Aug 26, 2024 at 1:21 am | Map Known Issues | |||||
| A poor Pickaxe's impact power is 3 | Impact Power | anonymous | Aug 26, 2024 at 1:00 am | Pickaxe | |||||
| Why does nightmare spider one shots players from 120 hp on leg level? LMAO | Why | anonymous | Aug 26, 2024 at 12:15 am | Ice Giant Spider | |||||
| For those that don't want to read everything. Yes, an attribute bonus ratio of 50% (0.50) would benefit you when you have negative power bonus or negative magic bonus because the negative bonus will get halved. | Does negative physical power bonus also get halved? | anonymous | Aug 25, 2024 at 8:25 pm | Scaling | |||||
| Does Taunt need to be used before or after attacking to make it's aggro mechanic work? | Taunt | anonymous | Aug 25, 2024 at 5:07 pm | Fighter | |||||
| It's a separate loot table that only rolls once. Ignoring luck, it's 0.1% per pile hit,. | % chances | Brecher | Aug 25, 2024 at 9:26 am | Gold Coin Chest | |||||
| I noticed that in the tips section it stated that phantomize prevents most form of damage except for aoe spells(and magical effects) and ACTIVE floor spikes. If you activate floor spikes with phantomize active don’t you take damage from them anyway? | Does phantomize prevent floor spikes from activating? | anonymous | Aug 25, 2024 at 1:53 am | Warlock |