From Dark and Darker Wiki

TextTitleReplyAuthorLast EditorCreatedLast EditedComment PageAssociated PageBlock Id
Check under the Craftable Back Armors tab of the Back section.Missing the Gold Cape from the back items listRaw SaladSep 24, 2024 at 11:59 pmArmors
Where is the description for spell reflection? Does this skill work when taking a defensive stance with weapons instead of shields?Missing spell reflection infoanonymousSep 24, 2024 at 11:56 pmFighter
Shadow touch deals True Magic damage hence is the damage is added separately/after the original damage.Shadow touch damage anonymousSep 24, 2024 at 8:59 pmWarlock
literally dont play the class , it receives constant nerfs , just go fighter if you want to bow , he is better at that + he always get buffed for no reasondont play itanonymousSep 24, 2024 at 6:01 pmRanger
+1 additional magical damage does add to poison damage with each second. Just tested this.Poisoned WeaponanonymousSep 24, 2024 at 4:11 pmRogue
hope u doing good brothayoanonymousSep 24, 2024 at 12:07 pmDark Matter
Thanks for the information, indeed I looked here ;DPotion Chugger?anonymousSep 24, 2024 at 9:39 amPotion of Luck
Firefly's Abdomen currently doesn't exist as a drop in the game which is confusing because the last quest from the Weaponsmith requires one according to the datamined DnD wiki page. Explain?Firefly's AbdomenanonymousSep 24, 2024 at 9:17 amGolem
anyone know if the Dryad's Wrath is 30% true dmg?kanonymousSep 24, 2024 at 4:48 amArtifacts
why cant they just tell me where the hell to find it where?anonymousSep 23, 2024 at 10:50 pmPhantom Flower
I can't modify the template so I'll leave only the comment here. "Buggy Bonds" must be swapped with "My Favourite Fleshy"Quest name require to be corrected52pppppp52Sep 23, 2024 at 7:32 pmGoblin Merchant
only movespeed and healtAny difference in moveset / atk speed with elite?anonymousSep 23, 2024 at 1:47 pmSpectral Knight
Use luck gear/luck potion, ups the chances considerablyCommon Spectral Fabric droprate seems wronganonymousSep 23, 2024 at 11:21 amSpectral Knight
note that although already cast bolts will continue on their pathing (including being already locked on), moving will not only stop further locking on, but also stop any additional bolts not yet cast.Magic missile notes on channeling (the text currently is misleading)InfinitetechSep 23, 2024 at 6:54 amSpells
here are the amounts: Armor set; +10 each for a +40 total (only the hands were in the list above for some reason? also, they Can be enchanted with luck it seems, i have now seen two cases of it, just possibly at a much lower odds? makes me wonder if the golden weapons have similar chances of getting luck ultra rarely? no confirmation on That, just speculation, would be amazing if true though. also do not know if the range is different, but i do know i have seen several 25s and 2 50s) Cape; +40 (this was mentioned) there are two weapons that give luck, the golden felling axe, and the golden viking swords, they both give +10, but, since the swords are dual wieldable, you can technically get +20 out of those as either fighter or barbarian. sadly there is not equal opportunity support for all classes the Grimsmile rings give 6~12 luck, and you can wield both for a potential +24 the Fangs of Death necklace gives 18-25 luck *note, these can all then have more luck via the enchantments, i have seen several people with golden lucky gear, one today even... as they killed me... this set of gear can give a bonus 129(most classes), 139, or 149 luck before enchants or other effects, much better than the reported 50. with this set on a loot run character you can have a passive total bonus of 149 from full gold set + 300 from enchants (might be higher as stated above, but i am lowballing to only what i can confirm) + 65 from faith = 494/**504/**514 luck, no longer needing the potion if you have one of the weapons, or, if not running a gold weapon (as many classes cannot), you can use the bard, or a potion to get the last push, but, even without that, 6 points shy of the cap with not extras needed is pretty dang good. sad that only the two gold based weapons gain luck, they should give it to all the gold recipe weapons since then every class could have at least 1 option to max out the luck. **rounded down to 500 due to the reported cap, although i do wonder if it is a mechanical cap or a visual cap would need to do a whole bunch of grinding above my current capabilities to stress test the other gold items for potential ranges/enchants.As with many other pages, the rest of the gold item line has been left out as sources of luckInfinitetechSep 23, 2024 at 6:49 amLuck
it is one of the few things missedMissing the Gold Cape from the back items listInfinitetechSep 23, 2024 at 6:03 amArmors
i got shafted trying to run because of a guard on the otherside of the door. is this a bug or feature?skeleton royal guards spawn outside arena?anonymousSep 23, 2024 at 4:31 amSkeleton Warlord
Pretty sure it's useless. Foraged phantom flowers (or other plants) are always uncommon/green. I think the only way to get different rarities is off the giant worm.Herbs in rare or higher rarityWaltuberSep 23, 2024 at 12:22 amPhantom Flower
What is the porpose of fortuneteller other than luck potions? Is she going to get more content in the future? Her quests seem kind of pointless, becouse ther is not much to gain from grinding her rep. Am I missing something strong about her? Perhapps she could get some strong new mechanic as a service feature? Something corelating to religions, making her the hub for menageing the faith?What is the purposeanonymousSep 22, 2024 at 11:44 pmFortune Teller
what affinity level unlocks certain crafted items? Affinity required?anonymousSep 22, 2024 at 8:43 pmMerchants