From Dark and Darker Wiki

TextTitleReplyAuthorLast EditorCreatedLast EditedComment PageAssociated PageBlock Id
gooblefumnusanonymousOct 22, 2024 at 4:36 pmWarlock
OppsIronmace my biggest oppsanonymousOct 22, 2024 at 6:36 amYeti's Teeth
IS THIS ON HIGH ROLLERS ONLY OR NORMALI HATE THE CHANCESanonymousOct 22, 2024 at 1:56 amGold Coin Chest
i got a common lifeleaf what does it even docommon lifeleafanonymousOct 21, 2024 at 5:50 pmLifeleaf
I built a gear score calculator. Do check it out and share feedback - https://gamingtoolsvault.com/gear-score-calculator-dark-and-darkerGear Score CalculatoranonymousOct 21, 2024 at 4:29 pmGear Score
Which one is better to stack if fighting against Wizard/Warlock?Magic resistance or Magical Damage ReductionanonymousOct 21, 2024 at 3:05 pmStats
yesskeleton royal guards spawn outside arena?anonymousOct 21, 2024 at 7:50 amSkeleton Warlord
BbIf I already purchased the game before legendary status came out can I get it free or is my owner ship of the game revoked nowanonymousOct 21, 2024 at 12:03 amAccount Status
Can you please add a gear score section for each piece of gear? Would be useful.Gear ScoreF0xaOct 20, 2024 at 4:22 pmArmors
dont understand what is your pointShriek is too fast and too overpoweredanonymousOct 20, 2024 at 1:30 pmBard
Whole game is disability unfriendly and that's ok sometimes. Not everything needs to be for everyone. If it was done any other way it would detract from the experience for the rest of us.More great boss designanonymousOct 20, 2024 at 2:16 amBanshee
simply resetTiming or smashinganonymousOct 20, 2024 at 12:33 amPotion of Healing
capcapanonymousOct 19, 2024 at 11:08 pmCentaur Hoof
Updated. Thanks.Wrong recipeRaw SaladOct 19, 2024 at 8:24 pmSpectral Coinbag
It says 3 enchanted dark fabric instead of 2 giant bat hidesWrong recipeanonymousOct 19, 2024 at 12:11 pmSpectral Coinbag
In many ways, this is the best boss in the game. The effects and atmosphere are impressive, and each attack is logical and avoidable. However, there are significant issues that detract from the experience. At times, you only land one hit just to have the boss enter four separate invulnerability phases, each lasting way to long where you can't inflict any damage. I believe the locust attack should be shortened; it's frustrating to spend so much time simply avoiding it while watching it become invulnerable, especially if it occurs multiple times during a fight. Additionally, the hide attack charge should be adjusted to prevent it from ending while the boss is partially embedded in a wall, causing her next shots to pass through the wall, and being harder to see where you need to avoid. The pull mechanic is also inconsistent, sometimes missing when you're standing still and other times hitting when it shouldn't. My biggest complaint is the final phase, which involves a minute of walking in a circle while waiting for the boss to shoot about 14 shots. While the boss is killable with any class, not having a bard in your party makes it significantly more challenging to kill and have enough time to loot the rooms.Rng fest-but a really promising bossObviousStarOct 19, 2024 at 12:01 amBanshee
Table has been updated. Which errors are there? If you can give specific examples we can look into it further. But atm we haven't seen any changes from the previous update.Table of Enchantment ValuesRaw SaladRaw SaladOct 18, 2024 at 8:59 pmOct 18, 2024 at 10:54 pmEnchantments
not considered a weapon-hit which poison and rupture requireCaltropsSurOct 18, 2024 at 9:53 pmRogue
Good point, created a section which lists the two combinations you providedMutually Exclusive StatsSurOct 18, 2024 at 9:25 pmEnchantments
Whether luck works or not isn't confirmed. SDF recently stated that "it should work". If for whatever reason it doesn't work, we have a bug on our hands. But proving it doesn't work requires testing, which few people are willing to do rigorously as it takes a lot of effort. There have been numerous anecdotal experiences where people have been exceedingly unlucky. Promoz had a stream where he killed 70 Elite Skeleton Champs in a 440 Luck kit but received 0 keys. The odds of not receiving a single key in that span is on the order of 1 in a 1 million. That is, assuming luck works. If you assume luck doesn't work, the odds are a much more reasonable 11.8%. There are a few contexts that need testing: crush, unchained harmony, regular interaction/lock picking, and killing mobs. Regular Interaction and Lock Picking have very similar structures and presence in game files, so testing one is likely good enough for covering both. Repeating Promoz's attempt at Golden Keys is ideal for testing mobs since the supposed effect luck has on key drops is incredibly strong. The other contexts are harder to test though. There are no container loot tables where luck has such a strong effect as with Skeleton Champion and Golden Keys. So to make up for that one would need to collect a larger sample size for good confidence. An additional complication is that the devs have not confirmed the wiki's loot tables are accurate. We create them on a set of assumption that feels reasonable to us given what information we can find in the files. From playing the game and reflecting on anecdotal experience, the assumptions <i>feel</i> correct. But there may be edge cases where we are wrong. So if you want to be completely certain, not only does a luck sample need to be collected, we also need a control sample too. As of yet no one has made an attempt to test luck rigorously.Barb Crush?Raw SaladOct 18, 2024 at 8:38 pmLuck