You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description | Scaling |
---|---|---|
Ambush |
The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus. | |
Back Attack |
Increases Physical Power Bonus by +30% when attacking from behind a target. | |
Creep |
When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. | |
Dagger Expert |
Increases Physical Power Bonus by +10% when attacking with a dagger. | |
Double Jump |
You can jump again while jumping. Landing from this double jump results in a 2 second debuff that inflicts a reduced flat -30 Move Speed. | |
Hand Crossbow Mastery |
Allows the Rogue to equip the Hand Crossbow. | |
Hidden Pockets |
Items worn in utility slots do not appear on the waist. | |
Hide Mastery |
Extends the total duration of the hide skill to 40 seconds. | |
Jokester |
The Rogue lightens the mood, giving theirself and all party members within 4.5 meters a +2 All Attributes buff. | |
Lockpick Expert |
Ability to pick locks without a lockpick. | |
Pickpocket |
You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. </td | |
Poisoned Weapon |
A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. | 50% |
Shadow Runner |
Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. | |
Stealth |
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. | |
Thrust |
Grants +15% increased Armor Penetration when swinging with Daggers. Does not apply to Short Sword, Rapier, Hand Crossbow, or any other non-Dagger weapon. | |
Trap Detection |
Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. |