Description
Flying type, flies close to the player until he's in range to charge a dash attack. The Nightmare variant executes 2 dashes instead of 1.
Loot Tables
Loot Tables last updated for Patch:6.7#Hotfix 79
Common
Elite
Nightmare
Loot Table:
Deathskull_N2_Common
Spawn_Eventcurrency_N
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Accessory 49.21% | Utility 50.79% |
Poor 4.67% | | 4.6667% |
Common 26.67% | | 26.6667% |
Uncommon 56.67% | 40.0% | 16.6667% |
Rare 10.0% | 7.5% | 2.5% |
Epic 2.0% | 1.7143% | 0.2857% |
Loot Summary at 50 Luck
Type Rarity | Accessory 49.41% | Utility 50.59% |
Poor 4.63% | | 4.6315% |
Common 26.47% | | 26.4723% |
Uncommon 56.35% | 39.778% | 16.5742% |
Rare 10.44% | 7.8313% | 2.6104% |
Epic 2.1% | 1.8019% | 0.3003% |
Loot Summary at 100 Luck
Type Rarity | Accessory 49.62% | Utility 50.38% |
Poor 4.59% | | 4.5938% |
Common 26.27% | | 26.2668% |
Uncommon 56.06% | 39.5734% | 16.4889% |
Rare 10.87% | 8.1546% | 2.7182% |
Epic 2.2% | 1.8893% | 0.3149% |
Loot Summary at 150 Luck
Type Rarity | Accessory 49.81% | Utility 50.19% |
Poor 4.56% | | 4.5599% |
Common 26.08% | | 26.0798% |
Uncommon 55.76% | 39.3608% | 16.4003% |
Rare 11.3% | 8.4724% | 2.8241% |
Epic 2.3% | 1.9737% | 0.3289% |
Loot Summary at 200 Luck
Type Rarity | Accessory 50.01% | Utility 49.99% |
Poor 4.52% | | 4.5236% |
Common 25.88% | | 25.8815% |
Uncommon 55.48% | 39.165% | 16.3188% |
Rare 11.71% | 8.7828% | 2.9276% |
Epic 2.4% | 2.0578% | 0.343% |
Loot Summary at 300 Luck
Type Rarity | Accessory 50.38% | Utility 49.62% |
Poor 4.46% | | 4.4559% |
Common 25.51% | | 25.5105% |
Uncommon 54.93% | 38.7747% | 16.1561% |
Rare 12.51% | 9.3859% | 3.1286% |
Epic 2.59% | 2.2185% | 0.3697% |
Loot Summary at 400 Luck
Type Rarity | Accessory 50.74% | Utility 49.26% |
Poor 4.39% | | 4.3905% |
Common 25.15% | | 25.1526% |
Uncommon 54.4% | 38.401% | 16.0004% |
Rare 13.29% | 9.9651% | 3.3217% |
Epic 2.77% | 2.3732% | 0.3955% |
Loot Summary at 500 Luck
Type Rarity | Accessory 51.09% | Utility 48.91% |
Poor 4.33% | | 4.327% |
Common 24.8% | | 24.8049% |
Uncommon 53.89% | 38.0394% | 15.8498% |
Rare 14.04% | 10.5274% | 3.5091% |
Epic 2.94% | 2.522% | 0.4203% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
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Loot Summary at 50 Luck
Type Rarity |
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Loot Summary at 100 Luck
Type Rarity |
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Loot Summary at 150 Luck
Type Rarity |
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Loot Summary at 200 Luck
Type Rarity |
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Loot Summary at 300 Luck
Type Rarity |
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Loot Summary at 400 Luck
Type Rarity |
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Loot Summary at 500 Luck
Type Rarity |
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Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Loot Table:
Deathskull_N2_Elite
Spawn_Eventcurrency_N
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Accessory 62.78% | Utility 37.22% |
Poor 2.42% | | 2.4167% |
Common 13.75% | | 13.75% |
Uncommon 28.33% | 20.0% | 8.3333% |
Rare 45.0% | 33.75% | 11.25% |
Epic 10.0% | 8.5714% | 1.4286% |
Legend 0.5% | 0.4615% | 0.0385% |
Loot Summary at 50 Luck
Type Rarity | Accessory 63.2% | Utility 36.8% |
Poor 2.35% | | 2.3456% |
Common 13.35% | | 13.3489% |
Uncommon 27.56% | 19.4508% | 8.1045% |
Rare 45.95% | 34.4644% | 11.4881% |
Epic 10.28% | 8.8112% | 1.4685% |
Legend 0.52% | 0.478% | 0.0398% |
Loot Summary at 100 Luck
Type Rarity | Accessory 63.61% | Utility 36.39% |
Poor 2.28% | | 2.2773% |
Common 12.97% | | 12.9652% |
Uncommon 26.83% | 18.9417% | 7.8924% |
Rare 46.84% | 35.1286% | 11.7095% |
Epic 10.55% | 9.0433% | 1.5072% |
Legend 0.53% | 0.4935% | 0.0411% |
Loot Summary at 150 Luck
Type Rarity | Accessory 63.98% | Utility 36.02% |
Poor 2.21% | | 2.2147% |
Common 12.61% | | 12.6118% |
Uncommon 26.15% | 18.4579% | 7.6908% |
Rare 47.68% | 35.7576% | 11.9192% |
Epic 10.8% | 9.2553% | 1.5426% |
Legend 0.55% | 0.5077% | 0.0423% |
Loot Summary at 200 Luck
Type Rarity | Accessory 64.34% | Utility 35.66% |
Poor 2.15% | | 2.1542% |
Common 12.27% | | 12.2716% |
Uncommon 25.51% | 18.0079% | 7.5033% |
Rare 48.46% | 36.3444% | 12.1148% |
Epic 11.04% | 9.4619% | 1.577% |
Legend 0.56% | 0.5215% | 0.0435% |
Loot Summary at 300 Luck
Type Rarity | Accessory 64.98% | Utility 35.02% |
Poor 2.04% | | 2.0447% |
Common 11.66% | | 11.6553% |
Uncommon 24.34% | 17.1796% | 7.1582% |
Rare 49.9% | 37.4269% | 12.4756% |
Epic 11.47% | 9.8292% | 1.6382% |
Legend 0.59% | 0.5467% | 0.0456% |
Loot Summary at 400 Luck
Type Rarity | Accessory 65.56% | Utility 34.44% |
Poor 1.95% | | 1.9467% |
Common 11.1% | | 11.1033% |
Uncommon 23.29% | 16.4393% | 6.8497% |
Rare 51.19% | 38.3939% | 12.798% |
Epic 11.85% | 10.1595% | 1.6932% |
Legend 0.62% | 0.5691% | 0.0474% |
Loot Summary at 500 Luck
Type Rarity | Accessory 66.09% | Utility 33.91% |
Poor 1.86% | | 1.8577% |
Common 10.6% | | 10.6026% |
Uncommon 22.34% | 15.7683% | 6.5701% |
Rare 52.37% | 39.275% | 13.0917% |
Epic 12.2% | 10.4544% | 1.7424% |
Legend 0.64% | 0.5888% | 0.0491% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
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Loot Summary at 50 Luck
Type Rarity |
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Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
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Loot Summary at 400 Luck
Type Rarity |
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Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Loot Table:
Deathskull_N2_Nightmare
Spawn_Eventcurrency_HR
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Accessory 76.33% | Utility 23.67% |
Common 1.06% | | 1.0556% |
Uncommon 17.94% | 12.6667% | 5.2778% |
Rare 55.0% | 41.25% | 13.75% |
Epic 24.0% | 20.5714% | 3.4286% |
Legend 2.0% | 1.8462% | 0.1538% |
Loot Summary at 50 Luck
Type Rarity | Accessory 76.44% | Utility 23.56% |
Common 1.01% | | 1.0125% |
Uncommon 17.21% | 12.1505% | 5.0627% |
Rare 55.4% | 41.5476% | 13.8492% |
Epic 24.33% | 20.858% | 3.4763% |
Legend 2.04% | 1.886% | 0.1572% |
Loot Summary at 100 Luck
Type Rarity | Accessory 76.54% | Utility 23.46% |
Common 0.97% | | 0.9734% |
Uncommon 16.55% | 11.6809% | 4.867% |
Rare 55.74% | 41.8058% | 13.9353% |
Epic 24.66% | 21.1331% | 3.5222% |
Legend 2.08% | 1.9221% | 0.1602% |
Loot Summary at 150 Luck
Type Rarity | Accessory 76.63% | Utility 23.37% |
Common 0.94% | | 0.9374% |
Uncommon 15.94% | 11.2489% | 4.687% |
Rare 56.07% | 42.0545% | 14.0182% |
Epic 24.94% | 21.3745% | 3.5624% |
Legend 2.12% | 1.9543% | 0.1629% |
Loot Summary at 200 Luck
Type Rarity | Accessory 76.72% | Utility 23.28% |
Common 0.9% | | 0.9044% |
Uncommon 15.37% | 10.8527% | 4.522% |
Rare 56.36% | 42.27% | 14.09% |
Epic 25.21% | 21.6089% | 3.6015% |
Legend 2.15% | 1.9851% | 0.1654% |
Loot Summary at 300 Luck
Type Rarity | Accessory 76.86% | Utility 23.14% |
Common 0.85% | | 0.8458% |
Uncommon 14.38% | 10.1493% | 4.2289% |
Rare 56.89% | 42.6702% | 14.2234% |
Epic 25.67% | 22.005% | 3.6675% |
Legend 2.21% | 2.0399% | 0.17% |
Loot Summary at 400 Luck
Type Rarity | Accessory 76.99% | Utility 23.01% |
Common 0.8% | | 0.7953% |
Uncommon 13.52% | 9.5433% | 3.9764% |
Rare 57.35% | 43.0128% | 14.3376% |
Epic 26.07% | 22.3495% | 3.7249% |
Legend 2.26% | 2.0864% | 0.1739% |
Loot Summary at 500 Luck
Type Rarity | Accessory 77.1% | Utility 22.9% |
Common 0.75% | | 0.751% |
Uncommon 12.77% | 9.0126% | 3.7552% |
Rare 57.76% | 43.321% | 14.4403% |
Epic 26.42% | 22.6434% | 3.7739% |
Legend 2.3% | 2.1254% | 0.1771% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|