From Dark and Darker Wiki

(Name of certain properties were changed. Fixed the most obvious cases.)
(Hitslow is no longer static. WeaponTable now checks for global entries and displays all attack values otherwise.)
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<includeonly><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="text-align:center; vertical-align:middle;">
<includeonly><!--
 
--><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="text-align:center; vertical-align:middle;">
<tr style="font-weight:bold;">
<tr style="font-weight:bold;">
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
}}
}}
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Artifact</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Artifact</th></tr><!--
</tr><!--
-->{{#arraydefine:weapons|{{Weapon Data|Alllists|Types|Weapon|{{{1}}}|{{{2}}}}}}}<!--
-->{{#arraydefine:weapons|{{Weapon Data|Alllists|Types|Weapon|{{{1}}}|{{{2}}}}}}}<!--
-->{{#loop:i|0|{{#arraysize:weapons}}<!--
-->{{#loop:i|0|{{#arraysize:weapons}}<!--
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Slowdown On Hit
Slowdown On Hit
-->{{#if:{{#var:is_shield}}<!--
-->{{#if:{{#var:is_shield}}<!--
-->||<td>{{#if:{{#vardefineecho:hitslow|{{Weapon Data|{{#var:current}}|hitslow}} }}<!--
-->||<td><!--
-->|<span style="color:#eee8;">Hitslow<br></span>{{#var:hitslow}}<br><!--
-->{{#arraydefine:all_attacks|{{Weapon Data|{{#var:current}}|Abilities|Primary|all}} }}{{#arraydefine:global|Global}}{{#arraydiff:all_attacks|all_attacks|global}}<!--
--><span style="color:#eee8;">Hitslow Duration<br></span>{{Weapon Data|{{#var:current}}|hitslowduration}}s}}</td>}}<!--
-->{{#vardefine:global_hitslow|{{Weapon Data|{{#var:current}}|Abilities|Primary|Global|Effects|AttackHitslow|Rarity|Global|Move Speed Bonus}} }}<!--
-->{{#vardefine:global_hitslow_duration|{{Weapon Data|{{#var:current}}|Abilities|Primary|Global|Effects|AttackHitslow|Rarity|Global|Duration}} }}<!--
 
--><span style="color:#eee8;">Hitslow</span><br><!--
 
-->{{#if:{{#var:global_hitslow}}<!--
-->|{{#var:global_hitslow}}<!--
-->|{{#loop:i|0|{{#arraysize:all_attacks}}<!--
-->|{{#vardefine:current_attack|{{#arrayindex:all_attacks|{{#var:i}} }} }}<!--
-->{{#ifeq:{{#var:i}}|0||/}}<!--
-->{{Weapon Data|{{#var:current}}|Abilities|Primary|{{#var:current_attack}}|Effects|AttackHitslow|Rarity|Global|Move Speed Bonus}} }} }}<!--
--> for <!--
-->{{#if:{{#var:global_hitslow_duration}}<!--
-->|{{#var:global_hitslow_duration}}s<!--
-->|{{#loop:i|0|{{#arraysize:all_attacks}}<!--
-->|{{#vardefine:current_attack|{{#arrayindex:all_attacks|{{#var:i}} }} }}<!--
-->{{#ifeq:{{#var:i}}|0||/}}<!--
-->{{Weapon Data|{{#var:current}}|Abilities|Primary|{{#var:current_attack}}|Effects|AttackHitslow|Rarity|Global|Duration}}s}} }}</td>}}<!--


Max Ammo
Max Ammo
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<tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">
<pre>{{GenerateWeaponTable|Craftable|Sword}}</pre></td>
<pre>{{GenerateWeaponTable|Craftable|Dagger}}</pre></td>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">
{{GenerateWeaponTable|Craftable|Sword}}</td></tr>
{{GenerateWeaponTable|Craftable|Dagger}}</td></tr>
<tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">

Revision as of 15:37, 20 July 2024

Parameters:

  • 1={Craftable,Uncraftable,Both}
  • 2={Shield,Sword,Axe,Polearm,Unarmed,Mace,Bow,Dagger,MagicStuff,Staff,Crossbow,Throwable,LightSource}
  • type={Bow,Crossbow,Shield} (optional)


Code Preview
{{GenerateWeaponTable|Craftable|Dagger}}
Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
16
Armor Penetration
5%
Undead Race Damage Bonus
15%
Primary Attacks
All Pierce
All 100%
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x70%

Hitslow
// for s/s/s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
17
Armor Penetration
5%
Undead Race Damage Bonus
15%
Primary Attacks
All Pierce
All 100%
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x70%

Hitslow
// for s/s/s
None
Rogue
Fighter
Bard
Druid
One Handed
Off-Hand
-10
Physical Base Weapon Damage
23
Armor Penetration
10%
True Physical Damage
1

Secondary Attacks
Slash/Slash
100%/100%
Secondary Attacks
100% + 2
Secondary Attacks
Mid Attack: x92.5%
Otherwise: x70%

Hitslow
for
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
15
Armor Penetration
5%
Undead Race Damage Bonus
15%
Primary Attacks
All Pierce
All 100%
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x70%

Hitslow
// for s/s/s
None
Rogue
Wizard
Bard
Two Handed
Utility
-10
Physical Base Weapon Damage
9
10
11
12
13
14
15
Primary Attacks
Pierce
Primary Attack 1
100% + 2
Primary Attack 1
Always: x85%

Hitslow
for s
None
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}
Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
35
36
37
38
39
40
41
42
Armor Penetration
20%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x55%

Reload
Always: x40%

QuickShot
Always: x55%

MultiShot
Always: x55%

Hitslow
for s
632.5Nipalan
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
29
30
31
32
33
34
35
36
Armor Penetration
10%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
for s
8?Pestilence
Ranger
Bard
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
19
20
21
22
23
24
25
26
Armor Penetration
5%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x75%

Reload
Always: x60%

QuickShot
Always: x75%

MultiShot
Always: x75%

Hitslow
for s
1025Elven Bow of Truth