NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
---|---|---|---|
Containers | 1-2 | 5.5864% | |
Containers | 1-2 | 5.5864% | |
Containers | 1-2 | 5.5864% | |
Containers | 1-2 | 5.5864% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1 | 2.0% | |
Containers | 1 | 2.0% | |
Containers | 1 | 2.0% | |
Containers | 1 | 2.0% | |
Containers | 1 | 1.75% | |
Containers | 1 | 1.75% | |
Containers | 1 | 1.1667% | |
Containers | 1 | 1.1667% | |
Containers | 1 | 1.1667% | |
Containers | 1-2 | 0.5874% | |
Loose Loot | 1 | 0.3889% | |
Loose Loot | 1 | 0.3056% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% |
From Dark and Darker Wiki
(Update, rewrite, add tips, durations & rarities) |
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* The amount of HP and SP regenerated per tick scales with [[Stats#Physical Healing|Physical Healing]] and [[Stats#Memory_Capacity|Memory Capacity]], respectively. (both 100% scaling) | * The amount of HP and SP regenerated per tick scales with [[Stats#Physical Healing|Physical Healing]] and [[Stats#Memory_Capacity|Memory Capacity]], respectively. (both 100% scaling) | ||
* Placing a campfire alone will waste one to two regeneration ticks during the time it takes to sit down. To receive the full ticks, have someone else place the campfire while you are already sitting. | * Placing a campfire alone will waste one to two regeneration ticks during the time it takes to sit down. To receive the full ticks, have someone else place the campfire while you are already sitting. | ||
* Sharing a campfire with other players does '''not''' reduce its effectiveness. | |||
==Drop Tables== | ==Drop Tables== |
Revision as of 01:24, 3 October 2023

A crackling campfire that you can rest near and recover.

A crackling campfire that you can rest near and recover.

A crackling campfire that you can rest near and recover.

A crackling campfire that you can rest near and recover.

A crackling campfire that you can rest near and recover.
Utility
Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.
SP Restoration
Campfire Kit can be used to restore SP (Skill/Spell Points). Check Spell Restoration to learn more.
Description
Campfires recover HP (3 base) and SP (34 base) every second while resting at them, with rarity determining the length of time a campfire will stay lit. They are lootable and buyable from the Woodsman. Any player in the range of a campfire can benefit by resting near it.
Every restorable skill or spell has a tier and these tiers define the amount of recharge they need. For example, tier 1 spells/skills 100 recharge points where, tier 3 has 300. Furthermore, junk quality campfire will restore 510 recharge points meaning it can restore a tier 1 spell with 5 charges or tier 5 spell with 1 charge.
Tips
- The amount of HP and SP regenerated per tick scales with Physical Healing and Memory Capacity, respectively. (both 100% scaling)
- Placing a campfire alone will waste one to two regeneration ticks during the time it takes to sit down. To receive the full ticks, have someone else place the campfire while you are already sitting.
- Sharing a campfire with other players does not reduce its effectiveness.
Drop Tables
Where to find specific rarity of this kit
Can I use the campfire to regen e.g Second Wind with teammates or do sharing a campfire reduce effectiveness?