|
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Line 250: |
Line 250: |
| |Strength || style="text-align:right;color: rgb(132,176,5);" | 8 | | |Strength || style="text-align:right;color: rgb(132,176,5);" | 8 |
| |- | | |- |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 35 | | |Agility || style="text-align:right;color: rgb(132,176,5)" | 30 |
| |- | | |- |
| |Will|| style="text-align:right;color: rgb(132,176,5);" | 5 | | |Will|| style="text-align:right;color: rgb(132,176,5);" | 5 |
Line 256: |
Line 256: |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 12 | | | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 12 |
| |- | | |- |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 15 | | |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 20 |
| |- | | |- |
| |Health|| style="text-align:right;color: rgb(132,176,5);" | 84 | | |Health|| style="text-align:right;color: rgb(132,176,5);" | 84 |
Line 262: |
Line 262: |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0 | | |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0 |
| |- | | |- |
| |Move Speed|| style="text-align:right;color: rgb(132,176,5);" | 320 (106.66%) | | |Move Speed|| style="text-align:right;color: rgb(132,176,5);" | 315 (105%) |
| |- | | |- |
| |Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 25% | | |Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 17.5% |
| |- | | |- |
| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -40% | | |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -38% |
| |- | | |- |
| |Equip Speed|| style="text-align:right;color: rgb(132,176,5);" | 100% | | |Equip Speed|| style="text-align:right;color: rgb(132,176,5);" | 75% |
| |- | | |- |
| |Regular Interaction Speed|| style="text-align:right;color: rgb(132,176,5);" | 56% | | |Regular Interaction Speed|| style="text-align:right;color: rgb(132,176,5);" | 63% |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -15% | | |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -15% |
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Line 286: |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0% |
| |- | | |- |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10% | | |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -22% |
| |- | | |- |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%) | | |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%) |
Description
Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
Class Info
Weapon of choice: Daggers.
- Pros
- Fastest class, has very high interaction speed, attack speed and base movement speed.
- High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.
- Unlimited lockpicking ability through the Lockpick Expert perk.
- Can detect and disable traps.
- Hide skill lasts for a long time, allowing them to avoid encounters or setup ambushes.
- Strong Damage Over Time options.
- Cons
- Limited melee range if not using the Rapier.
- Low health requiring good decision making skills.
- Limited to leather and cloth armor.
- Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.
- Limited ranged options, if not using Hand Crossbow Mastery perk.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Ambush |
The first attack within 3 seconds after exiting the Hide skill benefits from +30% increased Physical Power Bonus. |
|
Back Attack |
Increases Physical Power Bonus by +30% when attacking from behind a target. |
|
Creep |
When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. |
|
Dagger Expert |
Increases Physical Power Bonus by +10% when attacking with a dagger. |
|
Double Jump |
You can jump again while jumping. Landing from this double jump results in a 2 second debuff that inflicts a reduced flat -30 Move Speed. |
|
Hand Crossbow Mastery |
Allows the Rogue to equip the Hand Crossbow. |
|
Hidden Pockets |
Items worn in utility slots do not appear on the waist. |
|
Hide Mastery |
Extends the total duration of the hide skill to 40 seconds. |
|
Jokester |
The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff. |
|
Lockpick Expert |
Ability to pick locks without a lockpick. |
|
Pickpocket |
You can steal an enemy's item from the dungeon by using the "interact" key. Items currently equipped by enemies cannot be stolen. Stolen item is random. </td
| |
Poisoned Weapon |
A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. |
50% |
Shadow Runner |
Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. |
|
Stealth |
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. |
|
Thrust |
Grants +15% increased Armor Penetration when swinging with Daggers. Does not apply to Short Sword, Rapier, Hand Crossbow, or any other non-Dagger weapon. |
|
Trap Detection |
Highlights nearby traps. Highlighted traps can be disarmed by the player. |
|
You can equip a total of 2 skills.
Caltrops |
Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim's Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) |
100% |
12s |
Cut Throat |
If the next attack is successful, it applies a Silence debuff to the victim for 3 seconds. |
|
60s |
Hide |
Become invisible for 20 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Rogue -30% buff duration) |
|
45s |
Rupture |
The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. |
50% |
18s |
Smoke Pot |
A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. |
|
24s |
Tumbling |
When used, backtumbles in the opposite direction the player is facing. |
|
/ |
Weakpoint Attack |
Applies debuff on the next hit that decreases target's Armor Rating by -25% for 3 seconds. This only affects Armor Rating given by gear's base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments. |
|
24s |
Weapons
Armors
Head |
Leather Cap, Rogue Cowl, Shadow Hood, Shadow Mask |
Chest |
Doublet, Marauder Outfit, Padded Tunic, Regal Gambeson |
Legs |
Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings |
Hands |
Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves |
Feet |
Adventurer Boots, Heavy Boots, Laced Turnshoe, Lightfoot Boots, Old Shoes, Rugged Boots |
Back |
Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
8
|
Agility |
30
|
Will |
5
|
Knowledge |
12
|
Resourcefulness |
20
|
Health |
84
|
Spell Memory |
0
|
Move Speed |
315 (105%)
|
Action Speed |
17.5%
|
Spell Casting Speed |
-38%
|
Equip Speed |
75%
|
Regular Interaction Speed |
63%
|
Magical Interaction Speed |
-15%
|
Buff Duration |
-30%
|
Debuff Duration |
42.9%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-22%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
-10%
|
From Resist Rating |
0 (-10%)
|
From Bonuses |
0%
|
Physical Power Bonus |
-17%
|
From Physical Power |
8 (-17%)
|
From Bonuses |
0%
|
Magic Power Bonus |
-50%
|
From Magic Power |
5 (-50%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
0
|
Secondary Weapon Impact Power |
0
|
- Armor penetration abilities do not affect negative PDR, which means they have no affect on Monsters except some bosses
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.
- Use your invisibility skill to ambush enemy players or de-aggro monsters.
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.
- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
- You cannot use your Hide skill while holding a light source in your hands.
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.
2023/09/21 Early Access Hotfix #13
- Rogue’s base Agility decreased from 35 → 30.
- Rogue’s base Resourcefullness increased from 15 → 20.
- Rogue’s Ambush perk damage bonus decreased from 50% → 30%.
- Rogue’s Hide base duration decreased from 60s → 20s.
- Rogue now has Hide Mastery Perk that increases their hide duration.
- Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.
- Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.
- Rogue’s Weakpoint Attack’s Duration 5s → 3s.
2023/09/12 Early Access Hotfix #11
- Rogue's Double Jump slow on landing duration reduced from 3s -> 2s
2023/08/31 Early Access Hotfix #8
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,
- Rogue’s Caltrops ability count reduced from 6 → 4.
2023/08/24 Early Access Hotfix #7
- A new Hand Crossbow Mastery perk has been added for the Rogue.
2023/08/22 Early Access Hotfix #6
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.
- Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.
- Rogue can no longer equip the Hand Crossbow.
14/02/2023 Alpha Playtest #4 Hotfix #6
- Rogue’s Hide duration changed from 50 to 60 seconds.
20/12/2022 Alpha Playtest #3 Hotfix #4
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.
17/12/2022 Alpha Playtest #3 Hotfix #2
- Fixed an issue where the Hide state could be broken by another player's corpse.
16/12/2022 Alpha Playtest #3 Changelog
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.
31/10/2022 Alpha Playtest #2 Hotfix #2
- Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.
26/09/2022 Bug squashing QA playtest Hotfix #3
- Fixed an issue where an item could be seen when item swapped in Hide state.