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| **Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility. | | **Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility. |
| *Cons | | *Cons |
| **Limited ammo with reloads often necessary (unless certain skills are used to "instant reload"). | | **Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space. |
| **Specialized in ranged combat, with few options for melee weapons and no special melee skills. | | **Very weak at close range, few options for melee weapons and no special melee skills. |
| **Low health pool with limited armor options. | | **Low health pool with limited armour options. |
| **Costly to play, as arrows and bear traps cost gold to replenish. | | **Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles. |
| **Projectiles can be blocked by shields. | | **Projectiles can be blocked by shields. |
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Revision as of 03:36, 16 September 2023
Description
Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.
Class Info
Weapon of choice: Any long-ranged weapons, some swords and spears.
- Pros
- High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.
- Able to set bear traps to lock down enemies in place.
- Great room clearing and PvE ability without putting themselves at risk.
- High movement speed and interaction speed, allowing them to pick their fights.
- High burst healing with the Field Ration skill.
- Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.
- Cons
- Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.
- Very weak at close range, few options for melee weapons and no special melee skills.
- Low health pool with limited armour options.
- Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
- Projectiles can be blocked by shields.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Crippling Shot |
Hitting a target's leg decreases their Move Speed Bonus by -15% for 2 seconds, in addition to the usual on-hit slowdown effect. |
Crossbow Mastery |
Increases Physical Power Bonus by +5% when using Crossbow weapons, grants a flat additional +50% Action Speed when reloading Crossbow weapons. (Does not affect Move Speed, despite description in-game).
|
Enhanced Hearing |
Can hear enemy footstep sounds from farther away. |
Kinesthesia |
Multiplies the slowdown value of moving when drawing a bow by -10%. |
Nimble Hands |
When using a bow, change your default shooting animation so it shoots 15% faster. |
Quick Reload |
Gain additional flat +50% Action Speed when reloading bow-type weapons. |
Ranged Weapons Mastery |
Increases Physical Power Bonus by +5% when attacking with a ranged weapon. |
Sharpshooter |
Increases Headshot Damage Multiplier by +15% when attacking with a long-range weapon. |
Spear Proficiency |
Spear can be used. When attacking with a spear, gain +10% increased Physical Power Bonus. |
Chase |
Recent enemy player footsteps display as red footprints on the ground. |
Trap Mastery |
Increases Regular Interaction Speed by +100% when installing traps. |
You can equip a total of 2 skills.
Field Ration |
Forage food and recover 25 HP. This counts as Physical Healing. (3 stacks, non replenishable.) |
24s |
Forceful Shot |
For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. |
24s |
Multishot |
When attacking with a bow-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. |
35s |
Penetrating Shot |
For 8 seconds, reduces the effectiveness of enemy Headshot Damage Reduction by -50% and grants an additional +25% Armor Penetration. |
28s |
Quick Fire |
When attacking using a bow-type weapon, grants additional flat +50% Action Speed for 8 seconds. |
24s |
Quickshot |
Hold three arrows in your shooting hand and fire them quickly in succession in a single action. |
18s |
True Shot |
Projectile's flight speed is greatly increased for 8 seconds. In addition, Physical Power Bonus is increased by +5%. |
18s |
Weapons
Armors
Head |
Forest Hood, Leather Cap, Ranger Hood |
Chest |
Doublet, Padded Tunic, Regal Gambeson, Warden Outfit |
Legs |
Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings |
Hands |
Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves |
Feet |
Adventurer Boots, Heavy Boots, Laced Turnshoe, Lightfoot Boots, Old Shoes, Rugged Boots |
Back |
Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
10
|
Agility |
20
|
Will |
10
|
Knowledge |
10
|
Resourcefulness |
25
|
Health |
90
|
Spell Memory |
0
|
Move Speed |
305 (101.66%)
|
Action Speed |
5%
|
Spell Casting Speed |
-50%
|
Equip Speed |
25%
|
Regular Interaction Speed |
56%
|
Magical Interaction Speed |
-25%
|
Buff Duration |
-5%
|
Debuff Duration |
12.4%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-10%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
2.5%
|
From Resist Rating |
15 (2.5%)
|
From Bonuses |
0%
|
Physical Power Bonus |
-11%
|
From Physical Power |
10 (-11%)
|
From Bonuses |
0%
|
Magic Power Bonus |
-25%
|
From Magic Power |
10 (-25%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
0
|
Secondary Weapon Impact Power |
0
|
- You excel in group fights, if you have a front line to distract enemies and protect you.
- Remember to retrieve arrows from enemy corpses.
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.
- Use door windows to shoot at unsuspecting enemies on the other side of the door.
2023/08/22 Early Access Hotfix #6
- Ranger's Penetrating Shot now grants +25% Armor Penetration and an error in the description text has been fixed.
- Every variant of Crossbow has been given innate Armor Penetration.
20/12/2022 Alpha Playtest #3 Hotfix #4
- Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow.
19/12/2022 Alpha Playtest #3 Hotfix #3
- Hunting Trap disarming no longer requires a skill check.
16/12/2022 Alpha Playtest #3 Hotfix #1
- Fixed an issue where Spear Proficiency did not work properly in Lobby.
- Spear Proficiency weapon damage bonus changed from 20 to 10.
16/12/2022 Alpha Playtest #3 Changelog
Quiver system version v0.5
- Bow weapons fire a limited number of arrows before they must reload their quiver.
- The number of arrows in the quiver is based on the type of bow that is equipped.
- The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.
24/09/2022 Bug squashing QA playtest Hotfix #1
- Fixed an issue where Spears could not be worn in the lobby even after using the Ranger's Spear Proficiency.