You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description | Scaling |
---|---|---|
Ambush |
The first attack within 3 seconds after exiting the Hide skill benefits from +30% increased Physical Power Bonus. | |
Back Attack |
Increases Physical Power Bonus by +30% when attacking from behind a target. | |
Creep |
When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. | |
Dagger Expert |
Increases Physical Power Bonus by +10% when attacking with a dagger. | |
Double Jump |
You can jump again while jumping. Landing from this double jump results in a 2 second debuff that inflicts a reduced flat -30 Move Speed. | |
Hand Crossbow Mastery |
Allows the Rogue to equip the Hand Crossbow. | |
Hidden Pockets |
Items worn in utility slots do not appear on the waist. | |
Hide Mastery |
Extends the total duration of the hide skill to 40 seconds. | |
Jokester |
The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff. | |
Lockpick Expert |
Ability to pick locks without a lockpick. | |
Pickpocket |
You can steal an enemy's item from the dungeon by using the "interact" key. Items currently equipped by enemies cannot be stolen. Stolen item is random. </td | |
Poisoned Weapon |
A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. | 50% |
Shadow Runner |
Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. | |
Stealth |
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. | |
Thrust |
Grants +15% increased Armor Penetration when swinging with Daggers. Does not apply to Short Sword, Rapier, Hand Crossbow, or any other non-Dagger weapon. | |
Trap Detection |
Highlights nearby traps. Highlighted traps can be disarmed by the player. |