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Healing Potions heal 15 health over varying durations that can be found in the [[Healing_Potion|Healing Potions]] page. Additionally, Physical Healing can increase the total amount, but only with 50% | Healing Potions heal 15 health over varying durations that can be found in the [[Healing_Potion|Healing Potions]] page. Additionally, Physical Healing can increase the total amount, but only with 50% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] across the whole duration. | ||
<code>Total Healing = (15 + Physical Healing/2)/(Duration Base) * roundDown(Duration Base * (1 + Buff Duration))</code> | <code>Total Healing = (15 + Physical Healing/2)/(Duration Base) * roundDown(Duration Base * (1 + Buff Duration))</code> | ||
For example, a Barbarian with +4 Physical Healing and Bard's Rousing Rhythm song giving +6% Buff Duration drinking a White Healing Potion of 15 health over 30 seconds will heal: | For example, a [[Barbarian]] with +4 Physical Healing and [[Bard]]'s Rousing Rhythm song giving +6% Buff Duration drinking a White Healing Potion of 15 health over 30 seconds will heal: | ||
<code>Total Healing = (15 + 4/2)/(30) * roundDown(30 * (1 + .06))</code> | <code>Total Healing = (15 + 4/2)/(30) * roundDown(30 * (1 + .06))</code> | ||
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=== '''Potion Chugger''' === | === '''Potion Chugger''' === | ||
Barbarian's Potion Chugger perk alters Healing | Barbarian's Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration. | ||
<code>Total Healing = (15 + Physical Healing/2) * 1.2/(Duration Base * .8) * roundDown(Duration Base * .8 * (1 + Buff Duration))</code> | <code>Total Healing = (15 + Physical Healing/2) * 1.2/(Duration Base * .8) * roundDown(Duration Base * .8 * (1 + Buff Duration))</code> |
Revision as of 21:15, 29 August 2023
Stats | Damage | Spell Restoration | Luck |
Enchantments | Health | Impact Power | Footstep Sound |
Healing | Action/Interaction/Cast Speed | Silence | |
Shield | Looted Handled Supplied | Experience | |
Spells |
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
True Healing
Magical Healing
Increases total healing done by magic (Cleric's heal spells and Warlock's Torture Mastery). This specifically affects your spells, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.
(Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)
Scaling info:
- Lesser Heal = 100%
- Holy Light = 100%
- Sanctuary = 50% per second (250% total)
- Torture Mastery = 50%
Healing Potions
Healing Potions are a Consumable that heal a certain amount of total HP, divided across a long duration. The total HP is affected by Physical Healing, and the duration is affected by the Buff Duration Stat.
Healing Potions heal 15 health over varying durations that can be found in the Healing Potions page. Additionally, Physical Healing can increase the total amount, but only with 50% Scaling across the whole duration.
Total Healing = (15 + Physical Healing/2)/(Duration Base) * roundDown(Duration Base * (1 + Buff Duration))
For example, a Barbarian with +4 Physical Healing and Bard's Rousing Rhythm song giving +6% Buff Duration drinking a White Healing Potion of 15 health over 30 seconds will heal:
Total Healing = (15 + 4/2)/(30) * roundDown(30 * (1 + .06))
= 17/30 * 31
= 17.56 health over 31s
Potion Chugger
Barbarian's Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration.
Total Healing = (15 + Physical Healing/2) * 1.2/(Duration Base * .8) * roundDown(Duration Base * .8 * (1 + Buff Duration))
Using the same example but now with Potion Chugger:
Total Healing = (15 + 4/2) * 1.2/(30 * .8) * roundDown(30 * .8 * (1 + .06))
= 17*1.2/24 * 25
= 21.25 health over 25s
Surgical Kits
Healing Shrines
Campfires
Recoverable HP
Resting
Bandages
Bandages are a Consumable that heal a certain amount of Recoverable HP.