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(auto generate update)
(Updated to use module-generated table.)
 
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<tabber>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
|-|Uncraftable=
    <tr>
{{#invoke:Weapon|draw_table|Crossbow|Uncraftable}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
|-|Craftable=
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th>
{{#invoke:Weapon|draw_table|Crossbow|Craftable}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
|-|Artifact=
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
{{#invoke:Weapon|draw_table|Crossbow|Artifact}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
</tabber>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armor Penetration</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    </tr>
{{GenerateWeaponRow|Crossbow}}
{{GenerateWeaponRow|Hand Crossbow}}
{{GenerateWeaponRow|Windlass Crossbow}}
</table>

Latest revision as of 05:46, 15 March 2026

NameClassSlotMovement SpeedDamage on HitStatsImpact Zones + Impact PowerAction Movement PenaltySlowdown On HitInitial Projectile Speed (m/s)
Fighter
Ranger
Wizard
Bard
Main-Hand
Two Handed
-50
Physical Base Weapon Damage
33
34
35
36
37
38
39
Armor Penetration
30%
Primary Attack 1
100% + 4

Impact Resist
3
Primary Attacks
Always: x65%

Block Actions
Always: x97%
Hitslow
-35% for 1.0s
40
Rogue
Ranger
Bard
Off-Hand
One Handed
-25
Physical Base Weapon Damage
17
18
19
20
21
22
23
Armor Penetration
5%
Secondary Attack 1
100% + 3

Secondary Attacks
Always: x75%
Hitslow
-17.5% for 0.75s
40
RangerMain-Hand
Two Handed
-50
Physical Base Weapon Damage
36~37
38~39
40~41
42~43
44~45
46~47
48~49
Armor Penetration
40%
Primary Attack 1
100% + 6

Impact Resist
3
Primary Attacks
Always: x55%

Block Actions
Always: x97%
Hitslow
-45% for 1.0s
50

There are currently no items of this type.
There are currently no items of this type.