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| <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Gear Score is currently up to date for: {{:TODO|GearScore}}</p>
| | {{UpdateStatus|Gear Score}} |
| ==Description== | | ==Description== |
| Each item in your team's inventory is worth a particular Gear Score value. The average Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making. | | Each item in your team's inventory is worth a particular Gear Score value. Each player must be within the same gear score range to be placed in a match: 0-24 and 25-124 for normal, and 125-224 and 225+ for high roller. These brackets only affect the gear scores of the players you're matched with; they don't affect [[Monster]]s' stats, loot rarity, etc. |
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| Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables. | | Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables. |
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| Different Items provide different Gear Scores. | | Different Items provide different Gear Scores. |
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| Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x Poor Potions will contribute 3x3=9 gear score.
| | As of a recent update, utility items of poor and common rarities no longer count towards gearscore |
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| ===Weapons===
| | Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x green Potions will contribute 3x6=18 gear score. |
| <div style="display:inline-block">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Two-Handed
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 3
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 6
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 15
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 45
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 60
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 90
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 120
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 175
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| |}</div>
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| <div style="display:inline-block">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Primary Weapon<br>One-Handed
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 2
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 3
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 9
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 27
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 36
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 54
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 72
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 125
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| |}</div>
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| <div style="display:inline-block">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Secondary Weapon<br>One-Handed
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 1
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 3
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 7
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 21
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 28
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 42
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 56
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 100
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| |}</div>
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| <div style="display:inline-block; vertical-align:top;">[[File:One-Handed,_Primary_Weapon.png|x250px]]</div>
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| ===Armors===
| | {{GearScoreTable}} |
| <div style="display:inline-block">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;" | |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Head, Hands, Foot
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 1
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 2
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 4
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 12
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 16
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 24
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 32
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 40
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| |}</div>
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| <div style="display:inline-block">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Chest, Legs, Back
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 1
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 2
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 5
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 15
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 20
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 30
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 40
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 50
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| |}</div>
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| | |
| ===Accessories===
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;" | |
| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Necklace, Ring
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 9
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 12
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 18
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 24
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 30
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| |}
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| | |
| ===Utilities===
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| <div style="display:inline-block; vertical-align:top;">
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| {| cellspacing="0" style="text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;"
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | colspan="2"| Utility
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| |- style="font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;"
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| | style="width:100px"| Rarity
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| | style="width:100px"| Gear Score
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| |- class="colorrarity0"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 2
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| |- class="colorrarity1"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 3
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| |- class="colorrarity2"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 4
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| |- class="colorrarity3"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 6
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| |- class="colorrarity4"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Rare || 8
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| |- class="colorrarity5"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Epic || 12
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| |- class="colorrarity6"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Legendary || 16
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| |- class="colorrarity7"
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| | style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Unique || 20
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| |}</div>
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| <div style="display:inline-block; vertical-align:top;">[[File:SlotTypeUtility.png|x235px]]</div>
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| Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule | | Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule |
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| ==Brackets== | | ==Brackets== |
| Ironmace can change this very easily due to matchmaking being <b> server sided </b>, so this information can easily get out of date. | | Ironmace can change this very easily due to matchmaking being<b> server sided</b>, so this information can easily get out of date. |
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| Currently there appear to be 2 brackets.
| | Normals brackets |
| | *<FONT COLOR="##80ff00;">Low Gear Bracket(0-24)</FONT> |
| | *<FONT COLOR="##00ffcc;">Moderate Gear Bracket(25-124)</FONT> |
| | HR brackets |
| | *<FONT COLOR="##80ff00;">Minimum threshold for entry (125+)</FONT> |
| | *<FONT COLOR="##00ffcc;">Low Gear Bracket(125-224)</FONT> |
| | *<FONT COLOR="##0080ff;">High Gear Bracket 225+</FONT> |
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| Those brackets are:
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| *<FONT COLOR="##80ff00;">Low Gear Bracket(0-299)</FONT>
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| *<FONT COLOR="##0080ff;">High Gear Bracket 300+</FONT>
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| <br>
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| Game will take the gear score of the <FONT COLOR="#FFCF09;">highest player</FONT> and put you in that bracket.
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| <br>
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| <includeonly>-->
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| ===Averaging out Example and Edge cases===
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| <br>
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| Example 1 - <FONT COLOR="##FF0000;">Party of 1 in Duos</FONT>
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| <br>
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| Player 1 has 350 Gear Score. They are loading into Duos Ice Caves. Their party's gear score will be (350)/1 = <FONT COLOR="##0080ff;">350 Gear Score.</FONT>
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| <br>
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| They will be placed into the <FONT COLOR="##0080FF;">High Gear Bracket</FONT> despite playing solo in a duos lobby.
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| <br>
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| <br> | | <br> |
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| Example 2 - <FONT COLOR="#FF8B3D;">Party of 2 in Trios </FONT>
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| <br> | | <br> |
| Player 1 has 200 Gear Score, Player 2 has 500 Gear Score. They are loading into Trios Crypts. Their party's gear score will be (200 + 500)/2 = <FONT COLOR="##0080ff;">350 Gear Score.</FONT>
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| <br>
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| They will be placed into the <FONT COLOR="##0080ff;">High Gear Bracket</FONT> despite only having 2 members in the party.
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| <br>
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| <br>
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| Example 3 - <FONT COLOR="#FFCF09;">Party of 3 in Trios</FONT>
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| <br>
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| Player 1 has 897 Gear Score, Player 2 has 0 Gear Score, Player 3 has 0 Gear Score. They are loading into Trios Crypts. Their party's gear score will be (897 + 0 + 0)/3 = <FONT COLOR="##80ff00;">299 Gear Score.</FONT>
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| <br>
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| This party will be placed in the <FONT COLOR="##80ff00;">Low Gear Bracket</FONT> despite one player having over 299 Gear Score
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| <br>
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| <br>
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| <br><--
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| ==Verified Calculator==
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| The following are calculators that automatically update to the above information using the [[Gear_Score.json|Gear Score API]] and are therefore verified to be at least as up-to-date as this Gear Score page is.
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| To check if this page and therefore this calculator are up to date, check the indicator at the very top of the page.
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| * https://dd-gearscore-calculator.vercel.app/ - Website
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| ==Other Calculators==
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| The following are calculators that are (as of writing this) up to date, but may not update automatically.
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| Feel free to add your own favorite calculators here. For spreadsheets, use 'File > Share > Publish to Web' to prevent from sharing your or anyone else's email address.
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| * https://github.com/stonedoutlaw/GearScoreCalc - Program
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| ==History== | | ==History== |
| | * [[Patch:6.5#Hotfix_58|Hotfix 58]]: Experimental minimum Gear score in HR of 225 |
| | * Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals |
| | * [[Patch:6.5#Hotfix_52-1|Hotfix 52-1]]: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR |
| * [[Patch:6.4#Hotfix_46|Hotfix 46]]: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page) | | * [[Patch:6.4#Hotfix_46|Hotfix 46]]: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page) |
| * Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+ | | * Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+ |
| * Patch ?: Gear Score mechanic released | | * Patch ?: Gear Score mechanic released |
I built a gear score calculator. Do check it out and share feedback - https://gamingtoolsvault.com/gear-score-calculator-dark-and-darker
So are there still 3 brackets?
Low Gear Bracket(0-24) Moderate Gear Bracket(25-124) High Gear Bracket 125+
Cause this sentence here is confusing me: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+
So if im in the moderate gear bracket the loot from gobbos and chest is also better no?
luck potion is an exception too. doesnt add gs
even no bracekts in normals atm? bruh..
If I was to say wear all green gear and get put into the moderate gear or higher bracket, will these brackets give us better loot drops in the dungeons. Like instead of a green, we have a better chance of getting a blue item? I'm hoping it does because the squire even says that because of it, you will be going into more dangerous dungeons. If they don't give us better loot then what is even the point of it?
above
The rule here states that if it is both, it follows the utility rule. I believe that lanterns still count as weapons for gear score though and would like to know if anyone knows as testing seems inconclusive
199 bracket setting is really good, make green equipment more useful, reduce the equipment gap between players, really make my game experience become very good, now 299 bracket and the launch of this system before the experience is no difference, this is really bad
I know it was stated the only changed score craftables are the ones listed, is this including gold gear?
?
What about the Pickaxe, haven't seen it mentioned anywhere and I don't know whether it doesn't matter towards GS or if it's technically utility.
I was curious if you knew where Throwables would be such as Franchisca's , or throwing knifes.
I can go in with no gear or just common gear from squire my gear score is less than 100 and still get medium to high bracket gear. THIS INFORMATION IS USLESS.
i created an mmr calculator: https://docs.google.com/spreadsheets/d/1Lm-0PYGB95FSY6gWl40-lUE7Vfg-3EZuZxDJsnwJ_wI/edit?usp=sharing
Feel free to reach out if u find any issues
Are arrows and bolts added in as utility?
If I go solo into Duo or Trio map, will my gear score be divided by how many should be on my team?
does torch count for gs?
Do you add up both weapon ?
do extra potions i have stacked in inv count toward GS?
Are lockpicks counted as utility or no score?
does lantern count as a weapon?
Are consumables considered as Utilities ?