From Dark and Darker Wiki

m (uniques>artifacts)
(Removing Combo Attack Times and replacing it with hitbox images. Moving the new hitbox column and old impact zones column nearer to Damage on Hit column.)
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<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th>
<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th>
<th style="width:12%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="width:12%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Hitbox</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo Attack Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
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-->{{#if:{{#vardefineecho:weapon_stat|{{Weapon Data|{{#var:artifactname}}|stats|{{ #var:stat }} }} }}<!--
-->{{#if:{{#vardefineecho:weapon_stat|{{Weapon Data|{{#var:artifactname}}|stats|{{ #var:stat }} }} }}<!--
-->|<span class="colorrarity7">{{#var:weapon_stat}}</span>}}<br>}} }} }}</td>}}<!--
-->|<span class="colorrarity7">{{#var:weapon_stat}}</span>}}<br>}} }} }}</td>}}<!--
Hitbox
-->{{#if:{{#var:is_shield}}{{#var:is_bow}}{{#var:is_crossbow}}<!--
-->||<td>[[File:{{#var:current}} Hitbox.png|link=|{{IconboxInventorySize|Weapon Data|{{#var:current}}}}]]</td>}}<!--
Impact Zones + Impact Power
-->{{#arraydefine:all_abilities|{{#var:abilities}} }}<!--
--><td><!--
If the weapon has abilities, loop through them
-->{{#loop: i|0|{{#arraysize:all_abilities}}<!--
-->|{{#vardefine:ability|{{#arrayindex:all_abilities|{{#var:i}} }} }}<!--
If ability is not Other
-->{{#if:{{#pos:{{#var:ability}}|Other}}<!--
If the weapon has a global impact power, display it
-->||{{#if:{{#vardefineecho:impactzones|{{#replace:{{Weapon Data|{{#var:current}}|abilities|{{#var:ability}}|global|impactzones}}|,|/}} }}<!--
-->|<span style="color:#eee8;">{{#var:ability}} Attacks</span><br><!--
-->{{#var:impactzones}}<!--
-->{{#if:{{#var:impactzones}}|&nbsp;+&nbsp;}}<!-- If Impact Zones exist, display a separator
-->{{Weapon Data|{{#var:current}}|abilities|{{#var:ability}}|global|impactpower}}<br><!--
Else loop though all attacks
-->|{{#arraydefine:all_attacks|{{Weapon Data|{{#var:current}}|abilities|{{#var:ability}}|all}} }}<!--
-->{{#loop:i|0|{{#arraysize:all_attacks}}<!--
-->|{{#vardefine:attack|{{#arrayindex:all_attacks|{{#var:i}} }} }}<!--
-->{{#if:{{#vardefineecho:impactzones|{{#replace:{{Weapon Data|{{#var:current}}|abilities|{{#var:ability}}|{{#var:attack}}|impactzones}}|,|/}} }}<!--
-->|<span style="color:#eee8;">{{#var:ability}} {{#var:attack}}</span><br><!--
-->{{#var:impactzones}}<!--
If Impact Zones exist, display a separator
-->{{#if:{{#var:impactzones}}|&nbsp;+&nbsp;}}<!--
-->{{#if:{{#vardefineecho:impactpower|{{Weapon Data|{{#var:current}}|abilities|{{#var:ability}}|{{#var:attack}}|impactpower}} }}<!--
-->|{{#var:impactpower}}<!--
-->|{{Weapon Data|{{#var:current}}|abilities|{{#var:ability}}|global|impactpower}} }}<br>}} }} }} }} }}<!--
If the weapon has impact resistance, display it
-->{{#if:{{Weapon Data|{{#var:current}}|impactresistance}}<!--
-->|<span style="color:#eee8;">Impact Resist</span><br><!--
-->{{Weapon Data|{{#var:current}}|impactresistance}} }}</td><!--


Combo
Combo
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-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|combodamage}} }}<!--
-->{{#if:{{#vardefineecho:combodamage|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|combodamage}} }}<!--
-->|/{{#var:combodamage}} }} }} }}</td>}}<!--
-->|/{{#var:combodamage}} }} }} }}</td>}}<!--
Combo Attack Speed
-->{{#if:{{#var:is_shield}}{{#var:is_bow}}{{#var:is_crossbow}}<!--
-->||<td><!--
Primary Combo Attack Speed
-->{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|primary|attack 4|attackspeed}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|primary|attack 3|attackspeed}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|attackspeed}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|attackspeed}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br>{{#var:weapon_attackspeed}} }} }} }} }}<!--
Secondary Combo Attack Speed
-->{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 2|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Secondary Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 1|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Secondary Attacks</span><br>{{#var:weapon_attackspeed}} }} }}<!--
Riposte Combo Attack Speed
-->{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 3|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Special Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Special Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 1|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Special Attacks</span><br>{{#var:weapon_attackspeed}} }} }} }}</td> }}<!--
Impact Zones + Impact Power
-->{{#arraydefine:all_abilities|{{#var:abilities}} }}<!--
--><td><!--
If the weapon has abilities, loop through them
-->{{#loop: i|0|{{#arraysize:all_abilities}}<!--
-->|{{#vardefine:ability|{{#arrayindex:all_abilities|{{#var:i}} }} }}<!--
If ability is not Other
-->{{#if:{{#pos:{{#var:ability}}|Other}}<!--
If the weapon has a global impact power, display it
-->||{{#if:{{#vardefineecho:impactzones|{{#replace:{{Weapon Data|{{#var:current}}|abilities|{{#var:ability}}|global|impactzones}}|,|/}} }}<!--
-->|<span style="color:#eee8;">{{#var:ability}} Attacks</span><br><!--
-->{{#var:impactzones}}<!--
-->{{#if:{{#var:impactzones}}|&nbsp;+&nbsp;}}<!-- If Impact Zones exist, display a separator
-->{{Weapon Data|{{#var:current}}|abilities|{{#var:ability}}|global|impactpower}}<br><!--
Else loop though all attacks
-->|{{#arraydefine:all_attacks|{{Weapon Data|{{#var:current}}|abilities|{{#var:ability}}|all}} }}<!--
-->{{#loop:i|0|{{#arraysize:all_attacks}}<!--
-->|{{#vardefine:attack|{{#arrayindex:all_attacks|{{#var:i}} }} }}<!--
-->{{#if:{{#vardefineecho:impactzones|{{#replace:{{Weapon Data|{{#var:current}}|abilities|{{#var:ability}}|{{#var:attack}}|impactzones}}|,|/}} }}<!--
-->|<span style="color:#eee8;">{{#var:ability}} {{#var:attack}}</span><br><!--
-->{{#var:impactzones}}<!--
If Impact Zones exist, display a separator
-->{{#if:{{#var:impactzones}}|&nbsp;+&nbsp;}}<!--
-->{{#if:{{#vardefineecho:impactpower|{{Weapon Data|{{#var:current}}|abilities|{{#var:ability}}|{{#var:attack}}|impactpower}} }}<!--
-->|{{#var:impactpower}}<!--
-->|{{Weapon Data|{{#var:current}}|abilities|{{#var:ability}}|global|impactpower}} }}<br>}} }} }} }} }}<!--
If the weapon has impact resistance, display it
-->{{#if:{{Weapon Data|{{#var:current}}|impactresistance}}<!--
-->|<span style="color:#eee8;">Impact Resist</span><br><!--
-->{{Weapon Data|{{#var:current}}|impactresistance}} }}</td><!--


Reload Time
Reload Time
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<tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">
<pre>{{GenerateWeaponTable|Craftable|Dagger}}</pre></td>
<pre>{{GenerateWeaponTable|Uncraftable|Dagger}}</pre></td>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">
{{GenerateWeaponTable|Craftable|Dagger}}</td></tr>
{{GenerateWeaponTable|Uncraftable|Dagger}}</td></tr>
<tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">

Revision as of 21:50, 13 February 2025

Parameters:

  • 1={Craftable,Uncraftable,Both}
  • 2={Shield,Sword,Axe,Polearm,Unarmed,Mace,Bow,Dagger,MagicStuff,Staff,Crossbow,Throwable,LightSource}
  • type={Bow,Crossbow,Shield} (optional)


Code Preview
{{GenerateWeaponTable|Uncraftable|Dagger}}
Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Rogue
Fighter
Bard
Druid
One Handed
Off-Hand
-10
Physical Base Weapon Damage
19
20
21
22
23
24
25
Castillon Dagger Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash
100%/100%
Secondary Attacks
Mid Attack: x92.5%
Otherwise: x70%

None
RogueOne Handed
Main-Hand
-10
Physical Base Weapon Damage
15
16
17
18
19
20
21
Kris Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Slash
100%/105%/110%/110%
Primary Attacks
Mid Attack: x92.5%
Otherwise: x70%

Hitslow
-3% for 0.25s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
14
15
16
17
18
19
20
Armor Penetration
5%
Rondel Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Pierce
All 100%
Primary Attacks
Mid Attack: x92.5%
Otherwise: x70%

Hitslow
-3% for 0.25s
None
RogueOne Handed
Off-Hand
-10
Physical Base Weapon Damage
16
17
18
19
20
21
22
23
Armor Penetration
5%
Stiletto Dagger Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash
100%/100%
Secondary Attacks
Mid Attack: x92.5%
Otherwise: x70%

Deathbloom
{{GenerateWeaponTable|Craftable|Shield}}
Name Class Slot Movement Speed Armor Rating Impact Resist Action Movement Penalty Artifact
Fighter
Bard
One Handed
Off-Hand
-623~24Special Attacks
100% + 3
Impact Resist
4
Guard
Always: x50%

ShieldSlam
Always: x90%

LightActivate
Always: x60%

LightDeactivate
Always: x60%

Block Reaction
Always: x99%

Special Attacks
Always: x90%

None
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}
Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
35
36
37
38
39
40
41
42
Armor Penetration
20%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x55%

Reload
Always: x40%

QuickShot
Always: x55%

MultiShot
Always: x55%

Hitslow
-30% for 1s
632.5Nipalan
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
29
30
31
32
33
34
35
36
Armor Penetration
10%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?Pestilence
Ranger
Bard
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
19
20
21
22
23
24
25
26
Armor Penetration
5%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x75%

Reload
Always: x60%

QuickShot
Always: x75%

MultiShot
Always: x75%

Hitslow
-12% for 0.5s
1025Elven Bow of Truth