From Dark and Darker Wiki

m (HF69-2)
 
(92 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{WIP}}
<metadesc>Dark and Darker Wiki Enchantments Guide: Enchant stats and roll ranges</metadesc>
{{UpdateStatus|Enchantment Data}}
{{MechanicsBar}}


'''Datamined item properties list:'''
Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.
*Effect_ActionSpeed
*Effect_Agility
*Effect_ArmorPenetration
*Effect_ArmorRating
*Effect_ArmorRatingAdd
*Effect_BuffDurationBonus
*Effect_DebuffDurationBonus
*Effect_HeadshotReductionMod
*Effect_ItemEquipSpeed
*Effect_Knowledge
*Effect_MagicalDamage
*Effect_MagicalDamageAdd
*Effect_MagicalDamageBonus
*Effect_MagicalDamageReduction
*Effect_MagicalDamageTrue
*Effect_MagicalHealing
*Effect_MagicalInteractionSpeed
*Effect_MagicalPower
*Effect_MagicalWeaponDamage
*Effect_MagicPenetration
*Effect_MagicRegistance
*Effect_MaxHealthAdd
*Effect_MaxHealthBonus
*Effect_MoveSpeed
*Effect_MoveSpeedAdd
*Effect_MoveSpeedBonus
*Effect_PhysicalDamageAdd
*Effect_PhysicalDamageBonus
*Effect_PhysicalDamageReduction
*Effect_PhysicalDamageTrue
*Effect_PhysicalHealing
*Effect_PhysicalPower
*Effect_PhysicalWeaponDamage
*Effect_PhysicalWeaponDamageAdd
*Effect_PrestigeItemDrop
*Effect_Primitive
*Effect_ProjectileReductionMod
*Effect_RegularInteractionSpeed
*Effect_Resourcefulness
*Effect_SpellCapacityAdd
*Effect_SpellCapacityBonus
*Effect_SpellCastingSpeed
*Effect_Strength
*Effect_UtilityEffectivenessAdd
*Effect_UtilityEffectivenessBonus
*Effect_WeaponDamageAdd
*Effect_WeightLimitAdd
*Effect_WeightLimitBonus
*Effect_Will
*Perk_All
*Perk_Toughness
*Skill_All
*Skill_Sprint
*Spell_All
*Spell_Fireball
*Unidentified


== Enchantment Description ==
Note that most enchants also exist as stats which are listed below and can be found directly in the [[Stats]] page.
{| class="wikitable"
 
|+
==General==
!Enchantment
Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item.
!Description
Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself.
!Numerical impact
See [[#Table of Enchantment Values]] for all possible enchantments and enchantment values.
 
There are additional restrictions to which enchantments may be rolled:
*Primary stats can't be rolled as enchantments e.g. a [[Padded Tunic]] (which always has Strength on it) cannot roll a Strength enchantment even though [[chest]]s in general may do so.
*Enchantments can't be rolled twice on the same item e.g. no item will have two Will enchantments on it.
 
Note that attribute names are quite specific e.g. "Move Speed" being a primary stat on [[Foot|boots]] does not prevent "Additional Move Speed" from being rolled on them as they are considered different attributes.
 
Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. [[Crafting|Craftable gear]] breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.
 
Note that "nothing" is not a possible enchantment; items will always have the maximum number of enchantments possible.
 
Only positive values can be rolled - no zero or negative values will appear.
 
Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.
 
==Table of Enchantment Values==
 
Google Spread Sheet with Enchantment History<br>
[https://docs.google.com/spreadsheets/d/e/2PACX-1vQsNC-v2FZyl4mNYehWMxfjPOmick_7jd_M1HTj88qa25QfLBfy5ZkYtLK54QJdz2tdIcvLvfyFPVAW/pubhtml Public html (Recommended).]<br>
[https://docs.google.com/spreadsheets/d/1agVOfhEXXV-W8bxcdK8eV7thkKsirPcf4ddZEczAL8s/copy Invite to make a google sheets copy (allows frozen rows while scrolling)]<br>
 
 
 
{| class="wikitable enchantments-table" cellspacing="0" style="font-weight:bold; width:95%; text-align:center; vertical-align:middle; text-shadow: 1px 1px 4px #000000;"
|- style="background:#4a4a4a;"
| colspan="1" rowspan="2" style="width: 8%;" |Patch 6 Same information can be found at [[/darkanddarker.wiki.spellsandguns.com/Enchantments|Wiki page]]
| colspan="1" rowspan="2" style="width: 13%;" |Enchantments / Modifiers
| colspan="2" rowspan="1" style="width: 3.5%;" |1 Hand Shield
| colspan="2" rowspan="1" style="width: 3.5%;" |2 Hand Shield
| colspan="2" rowspan="1" style="width: 3.5%;" |1 Hand Weapon
| colspan="2" rowspan="1" style="width: 3.5%;" |2 Hand Physical Weapon
| colspan="2" rowspan="1" style="width: 3.5%;" |2 Hand Hybrid Weapon
| colspan="2" rowspan="1" style="width: 3.5%;" |2 Hand Magic Weapon
| colspan="2" rowspan="1" style="width: 3.5%;" |Head
| colspan="2" rowspan="1" style="width: 3.5%;" |Chest
| colspan="2" rowspan="1" style="width: 3.5%;" |Legs
| colspan="2" rowspan="1" style="width: 3.5%;" |Hands
| colspan="2" rowspan="1" style="width: 3.5%;" |Foot
| colspan="2" rowspan="1" style="width: 3.5%;" |Cloak
| colspan="2" rowspan="1" style="width: 3.5%;" |Necklace
| colspan="2" rowspan="1" style="width: 3.5%;" |Ring
| colspan="3" rowspan="1" style="width: 5%;" |Max Total Possible
|- style="background:#4a4a4a;"
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|Min
|Max
|(Last update P6 HF69)
|(Current update P6 HF69-2)
|(% Increase from last)
|-
| colspan="1" rowspan="8" style="background:#45753380;" |Attributes
|All Attributes/Primitive
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|0
|0
| NA
|- style="background:#45753380;"
|Strength
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
| 0%
|-
|Agility
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
| 0%
|- style="background:#45753380;"
|Dexterity
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
| 0%
|-
|Will
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
| 0%
|- style="background:#45753380;"
|Knowledge
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
| 0%
|-
|Vigor
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
| 0%
|- style="background:#45753380;"
|Resourcefulness
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|10
|10
|0%
|-
| colspan="1" rowspan="6" style="background:#BB432A80;" |Physical Damage
|Armor Penetration
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |4
| style="text-align: left; border-left: hidden;" |7
| style="text-align: right; border-right: hidden;" |4
| style="text-align: left; border-left: hidden;" |7
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|24
|24
| 0%
|- style="background:#BB432A80;"
|Additional Physical Damage
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
|5
|5
| 0%
|-
|True Physical Damage
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
|5
|5
| 0%
|- style="background:#BB432A80;"
|Physical Damage Bonus
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |2.5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |2.5
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |2.5
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |2.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|14.5
|14.5
| 0%
|-
|-
|Action Speed
| style="height: 10;"|Physical Weapon Damage Add
|Increases how fast you interact with objects (looting, chest,  portals, corpses, etc).
| style="text-align: right; border-right: hidden;" |1
|Percentage Amount
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|2
|2
| 0%
|- style="background:#BB432A80;"
|Physical Power
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|25
|25
| 0%
|-
|-
| colspan="1" rowspan="5" style="background:#2A6DAC80;" |Magical Damage
|Magic Penetration
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |4
| style="text-align: left; border-left: hidden;" |7
| style="text-align: right; border-right: hidden;" |4
| style="text-align: left; border-left: hidden;" |7
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|24
|24
| 0%
|- style="background:#2A6DAC80;"
|Additional Magical Damage
|Additional Magical Damage
|Increases Magical Damage dealt.
| style="text-align: right; border-right: hidden;" |
|Flat Amount
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
|5
|5
| 0%
|-
|True Magical Damage
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
|5
|5
| 0%
|- style="background:#2A6DAC80;"
|Magical Damage Bonus
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1.5
| style="text-align: left; border-left: hidden;" |3.5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |6
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |6
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |4.5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |4.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|22
|22
| 0%
|-
|Magical Power
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|25
|25
| 0%
|- style="background:#99591A80;"
| colspan="1" rowspan="5" |Reductions
|Armor Rating Add
| style="text-align: right; border-right: hidden;" |10
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |15
| style="text-align: left; border-left: hidden;" |30
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
|51
|90
| 77%
|-
|Magic Resistance Add
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |15
| style="text-align: right; border-right: hidden;" |15
| style="text-align: left; border-left: hidden;" |30
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
|51
|90
| 77%
|- style="background:#99591A80;"
|Physical Damage Reduction
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
|8.5
|15.5
| 82%
|-
|-
|Additional Physical Damage
|Magical Damage Reduction
|Increases Physical Damage dealt.
| style="text-align: right; border-right: hidden;" |2
|Flat Amount
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2.5
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
|8.5
|15.5
| 82%
|- style="background:#99591A80;"
|Projectile Reduction Mod
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
|15.5
|15.5
| 0%
|-
| colspan="1" rowspan="6" style="background:#8566B780;" |Actions and Interactions
|Action Speed
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
|12
|14
| 17%
|- style="background:#8566B780;"
|Move Speed Add
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|5
|5
| 0%
|-
|-
|Agility
|Move Speed Bonus
|Increases Agility.
| style="text-align: right; border-right: hidden;" |
|Refer to Stats page for bonuses
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.8
| style="text-align: left; border-left: hidden;" |1.5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|1.5
|1.5
| 0%
|- style="background:#8566B780;"
|Regular Interaction Speed
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|97.5
|0
| -100%
|-
|-
|All Attributes
|Magical Interaction Speed
|Increases all stats of your character.
| style="text-align: right; border-right: hidden;" |
|Refer to Stats page for bonuses
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
|97.5
|0
| -100%
|- style="background:#8566B780;"
|Spell Casting Speed
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
|12
|12
| 0%
|-
|-
|Armor Penetration
| colspan="1" rowspan="2" style="background:#FF300080;" |Health
|Increases the amount of Physical Damage that bypasses enemy's armor.
|Max Health Add
|Percentage Amount
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
|22
|39
| 77%
|- style="background:#FF300080;"
|Max Health Bonus
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |0.5
| style="text-align: left; border-left: hidden;" |1
|11
|14
| 27%
|-
|-
|Armor Rating
| colspan="1" rowspan="2" style="background:#2B884A80;" |Healing
|Increases your Armor Rating, and in turn your Physical Damage Reduction.
|Physical Healing
|Refer to Stats page for specifics
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|10
|10
|0%
|- style="background:#2B884A80;"
|Magical Healing
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|14
|14
|0%
|-
|-
| colspan="1" rowspan="2" style="background:#B340B380;" |Statuses
|Buff Duration Bonus
|Buff Duration Bonus
|Increases how long buffs (Protection, Invisibility, Bless, etc) last on your character
| style="text-align: right; border-right: hidden;" |3
|Percentage Amount
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |3
| style="text-align: left; border-left: hidden;" |5
|70
|70
|0%
|- style="background:#B340B380;"
|Debuff Duration Bonus
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |3
|39
|39
|0%
|- style="background:#2B9DA180;"
| colspan="1" rowspan="2" |Memory
|Memory Capacity Add
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |1
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |3
| style="text-align: right; border-right: hidden;" |1
| style="text-align: left; border-left: hidden;" |2
|23
|23
|0%
|-
|-
|Debuff Duration Bonus
|Memory Capacity Bonus
|Decreases how long debuffs (negative effects) last on your character.
| style="text-align: right; border-right: hidden;" |
|Percentage Amount
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
| style="text-align: right; border-right: hidden;" |5
| style="text-align: left; border-left: hidden;" |10
| style="text-align: right; border-right: hidden;" |2
| style="text-align: left; border-left: hidden;" |5
|70
|70
|0%
|- style="background:#F3CE2B80;"
|Misc
|Luck
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |15
| style="text-align: left; border-left: hidden;" |25
| style="text-align: right; border-right: hidden;" |25
| style="text-align: left; border-left: hidden;" |50
| style="text-align: right; border-right: hidden;" |25
| style="text-align: left; border-left: hidden;" |50
| style="text-align: right; border-right: hidden;" |
| style="text-align: left; border-left: hidden;" |
| style="text-align: right; border-right: hidden;" |15
| style="text-align: left; border-left: hidden;" |25
| style="text-align: right; border-right: hidden;" |15
| style="text-align: left; border-left: hidden;" |25
| style="text-align: right; border-right: hidden;" |25
| style="text-align: left; border-left: hidden;" |50
| style="text-align: right; border-right: hidden;" |15
| style="text-align: left; border-left: hidden;" |25
|275
|275
|0%
|}
 
 
<code>Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring</code>
 
==Enchantment Stats==
Enchantments for stats that are displayed in the in-game details page.
{| class="wikitable"
|Enchantment
|Description
|-
|[[Stats#Attributes|All Attributes]]
|Increases [[Stats#Attributes|All Attributes]] (Strength, Vigor, Agility, Dexterity, Will, Knowledge, Resourcefulness).
|-
|[[Stats#Strength|Strength]]
|Increases [[Stats#Strength|Strength]] attribute
|-
|[[Stats#Vigor|Vigor]]
|Increases [[Stats#Vigor|Vigor]] attribute
|-
|[[Stats#Agility|Agility]]
|Increases [[Stats#Agility|Agility]] attribute
|-
|[[Stats#Dexterity|Dexterity]]
|Increases [[Stats#Dexterity|Dexterity]] attribute
|-
|[[Stats#Will|Will]]
|Increases [[Stats#Will|Will]] attribute
|-
|[[Stats#Knowledge|Knowledge]]
|Increases [[Stats#Knowledge|Knowledge]] stat
|-
|[[Stats#Resourcefulness|Resourcefulness]]
|Increases [[Stats#Resourcefulness|Resourcefulness]] attribute
|-
|[[Stats#Action_Speed|Action Speed]]
|Increases [[Stats#Action_Speed|Action Speed]] attribute
|-
|[[Stats#Spell_Casting_Speed|Spell Casting Speed]]
|Increases [[Stats#Spell_Casting_Speed|Spell Casting Speed]] stat
|-
|[[Stats#Buff_Duration|Buff Duration Bonus]]
|Increases [[Stats#Buff_Duration|Buff Duration Bonus]] stat
|-
|[[Stats#Debuff_Duration|Debuff Duration Bonus]]
|Increases [[Stats#Debuff_Duration|Debuff Duration Bonus]] stat
|-
|[[Stats#Interaction_Speed_3|Regular Interaction Speed]]
|Increases [[Stats#Interaction_Speed_3|Regular Interaction Speed]] stat
|-
|[[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]
|Increases [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]] stat.
|-
|[[Stats#Spell_Memory/Capacity|Memory Capacity Bonus]]
|Increases [[Stats#Memory_Capacity|Memory Capacity]] stat by a %
|-
|-
|Headshot Damage Reduction
|[[Stats#Spell_Memory/Capacity|Memory Capacity Add]]
|Decreases headshot damage taken.
|Increases [[Stats#Memory_Capacity|Memory Capacity]] stat by a flat amount
|Percentage Amount
|-
|-
|Item Equip Speed
|[[Stats#Max_Health|Max Health Bonus]]
|Increase how fast you equip items to your character (removing items is instant so  unaffected).
|Increases your character's [[Stats#Max_Health|Maximum Health]] by a %
|Percentage Amount
|-
|-
|Knowledge
|[[Stats#Max_Health|Max Health Add]]
|Increases Knowledge.
|Increases your character's [[Stats#Max_Health|Maximum Health]] by a flat amount
|Refer to Stats page for bonuses
|-
|-
|Magic Penetration
|[[Stats#Move_Speed|Movement Speed Bonus]]
|Increases the amount of Magical Damage that bypasses enemy's magic  resistance.
|Increases Movement speed
|Percentage Amount
|-
|-
|Magic Resistance
|[[Stats#Move_Speed|Movement Speed Add]]
|Increases your Magical Resistance, and in turn your Magical Damage Reduction.
|Increases Movement speed
|Refer to Stats page for specifics
|-
|-
|Magical Damage Reduction
|[[Stats#Physical_Power|Physical Power]]
|Decreases Magical Damage taken.
|Increases [[Stats#Physical_Power|Physical Power]] stat and in turn your [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat.
|Refer to Stats page for specifics
|-
|-
|Magical Healing
|[[Stats#Physical_Power_Bonus|Physical Power Bonus]]
|Increases healing gained from spells.
|Increases [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat
|Flat Amount
|-
|-
|Magical Interaction Speed
|[[Stats#Magic_Power|Magical Power]]
|Increases speed at which you open portals and use shrines.
|Increases [[Stats#Magic_Power|Magical Power]] stat, which in turn increases [[Stats#Magic_Power_Bonus|Magic Power Bonus]] stat.
|Percentage Amount
|-
|-
|Magical Power
|[[Stats#Magic_Power_Bonus|Magic Power Bonus]]
|Increases Magical Damage dealt.
|Increases [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat
|Refer to Stats page for specifics
|-
|-
|Max Health
|[[Stats#Physical_Damage_Reduction|Armor Rating]]
|Increases your character's maxmium health.
|Increases your [[Stats#Armor_Rating|Armor Rating]] stat and in turn your Physical [[Damage_Calculation|Damage Reduction]]. See [[Damage_Calculation|Damage Calculation]].
|Flat Amount
|-
|-
|Movement Speed Bonus
|[[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]
|Increases Movement speed.
|Increases [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] stat which [[Damage_Calculation#Damage Reduction|reduces damage taken]]. See [[Damage_Calculation|Damage Calculation]]
|Refer to Stats page for specifics
|-
|-
|Physical Damage Bonus
|[[Stats#Magic_Resistance|Magic Resistance]]
|Increases Physical Damage dealt.
|Increases your [[Stats#Magic_Resistance|Magic Resistance]] stat and in turn your Magical [[Damage_Calculation|Damage Reduction]]. See [[Damage_Calculation|Damage Calculation]].
|Percentage Amount
|-
|-
|Physical Damage Reduction
|[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]
|Decreases Physical Damage taken.
|Increases [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]] stat which [[Damage_Calculation#Damage Reduction|reduces damage taken]]. See [[Damage_Calculation|Damage Calculation]]
|Refer to Stats page for specifics
|}
 
==Enchantment Exclusive Stats==
Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in [[Damage_Calculation]] and [[Healing]].
{| class="wikitable"
!Enchantment
!Description
|-
|-
|Physical Healing
|[[Healing#Physical_Base_Healing|Physical Base Healing]]
|Increases Health gained from potions, bandages, campfires.
|Increases [[Healing#Physical_Base_Healing|Physical Base Healing]] performed
|Flat Amount
|-
|-
|Physical Power
|[[Healing#Magical_Base_Healing|Magical Base Healing]]
|Increases Physical Damage dealt.
|Increases [[Healing#Magical_Base_Healing|Magical Base Healing]] performed
|Refer to Stats page for specifics
|-
|-
|Projectile Reduction
|[[Damage_Calculation#Penetration|Armor Penetration]]
|Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.).
|Increases the amount of Physical Damage that bypasses enemy's [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]
|Percentage Amount
|-
|-
|Regular Interaction Speed
|[[Damage_Calculation#Penetration|Magic Penetration]]
|Increases how fast you open chests, open corpses, turn off/on wall  torches etc.
|Increases the amount of Magical Damage that bypasses enemy's [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]
|Percentage Amount
|-
|-
|Resourcefulness
|[[Damage_Calculation#Projectile_Reduction|Projectile Reduction]]
|Increases Resourcefulness
|Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.)
|Refer to Stats page for bonuses
|-
|-
|Spell Capacity Bonus
|Headshot Damage Reduction
|Increases Spell Capacity.
|Decreases [[Damage_Calculation#Hit_Location_Bonus|Hit Location Bonus]] additively if targeting the head
|Refer to Stats page for specifics
|-
|-
|Spell Casting Speed
|[[Damage_Calculation#True Damage|True Physical Damage]]
|Increases speed at which you cast magical spells.
|Increases Physical Damage dealt that is not influenced by enemy defences
|Refer to Stats page for specifics
|-
|-
|Strength
|[[Damage_Calculation#True Damage|True Magical Damage]]
|Increases Strength.
|Increases Magical Damage dealt that is not influenced by enemy defences
|Refer to Stats page for bonuses
|-
|-
|True Magical Damage
|[[Damage_Calculation#Gear_Weapon_Damage|Weapon Damage]]
|Increases Magical Damage dealt that is not influenced by enemy defences.
|Increases [[Damage_Calculation#Gear_Weapon_Damage|Gear Weapon Damage]]
|Flat Amount
|-
|-
|True Physical Damage
|[[Damage_Calculation#Additional Damage|Additional Physical Damage]]
|Increases Physical Damage dealt that is not influenced by enemy defences.
|Increases Physical Damage dealt (not affected by [[Stats#Physical_Power_Bonus|Physical Power Bonus]])
|Flat Amount
|-
|-
|Weapon Damage
|[[Damage_Calculation#Additional Damage|Additional Magical Damage]]
|Increases Weapon damage.
|Increases Magical Damage dealt (not affected by [[Stats#Magic_Power_Bonus|Magical Power Bonus]])
|Flat Amount
|-
|-
|Will
|[[Stats#Luck|Luck]]
|Increases Will.
|Increases Luck for obtaining items)
|Refer to Stats page for bonuses
|}
|}


== Unknown/Unimplemented Enchantments ==
==Mutually exclusive Enchantments==
Some enchantments cannot be rolled on the same item with other Enchantments.
 
Currently known combinations include:
* Physical and Magical True
* Additional Physical and True Physical
* Max Health and Max Health Bonus
* Additional Movespeed and Movespeed Bonus
 
Ironmace has recently referred to this as "modifier families" in [[Patch:6.6#Hotfix_69]]
 
==Unknown/Unimplemented Enchantments==
Additional Utility Effectiveness
Additional Utility Effectiveness


Line 212: Line 1,541:
Bonus Weight Limit
Bonus Weight Limit


Primitive
==Computing enchantments probability==
 
Fangs of Death Necklace have 26 enchantments,but it have luck and magic resistance
So it's 24 roll 4
 
1-23/24*22/23*21/22*20/21
 
16.67%
 
So overall the Fangs of Death Necklace  has a 16.67% chance have Any one of enchantment(like true magic damage) per create
 
 
 
Math for "At Least One in N trials"
 
For the chance at an enchantments appearing after multiple trials is (1 - ((V)^N)) x 100 = C
 
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more enchantments
 
You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C


Prestige Item Drop
What the formula is doing is taking your chance of not getting an enchantments x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 enchantments, it calculates your chance of getting 1 OR MORE enchantments

Latest revision as of 00:09, 1 November 2024

Information is up to date! Hover for more details.Enchantment Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Stats Damage Spell Restoration Luck
Enchantments Health Impact Power Footstep Sound
Healing Action/Interaction/Cast Speed Silence
Shield Looted Handled Supplied Experience
Spells

Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.

Note that most enchants also exist as stats which are listed below and can be found directly in the Stats page.

General

Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item. Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself. See #Table of Enchantment Values for all possible enchantments and enchantment values.

There are additional restrictions to which enchantments may be rolled:

  • Primary stats can't be rolled as enchantments e.g. a Padded Tunic (which always has Strength on it) cannot roll a Strength enchantment even though chests in general may do so.
  • Enchantments can't be rolled twice on the same item e.g. no item will have two Will enchantments on it.

Note that attribute names are quite specific e.g. "Move Speed" being a primary stat on boots does not prevent "Additional Move Speed" from being rolled on them as they are considered different attributes.

Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. Craftable gear breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.

Note that "nothing" is not a possible enchantment; items will always have the maximum number of enchantments possible.

Only positive values can be rolled - no zero or negative values will appear.

Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.

Table of Enchantment Values

Google Spread Sheet with Enchantment History
Public html (Recommended).
Invite to make a google sheets copy (allows frozen rows while scrolling)


Patch 6 Same information can be found at Wiki page Enchantments / Modifiers 1 Hand Shield 2 Hand Shield 1 Hand Weapon 2 Hand Physical Weapon 2 Hand Hybrid Weapon 2 Hand Magic Weapon Head Chest Legs Hands Foot Cloak Necklace Ring Max Total Possible
Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max (Last update P6 HF69) (Current update P6 HF69-2) (% Increase from last)
Attributes All Attributes/Primitive 0 0 NA
Strength 1 2 1 2 1 2 1 2 1 2 10 10 0%
Agility 1 2 1 2 1 2 1 2 1 2 10 10 0%
Dexterity 1 2 1 2 1 2 1 2 1 2 10 10 0%
Will 1 2 1 2 1 2 1 2 1 2 10 10 0%
Knowledge 1 2 1 2 1 2 1 2 1 2 10 10 0%
Vigor 1 2 1 2 1 2 1 2 1 2 10 10 0%
Resourcefulness 1 2 1 2 1 2 1 2 1 2 10 10 0%
Physical Damage Armor Penetration 2.5 3.5 4 7 4 7 2 3 2 3 2.5 3.5 2.5 3.5 1 2 24 24 0%
Additional Physical Damage 1 1 1 1 1 1 1 1 5 5 0%
True Physical Damage 1 1 1 1 1 1 1 1 5 5 0%
Physical Damage Bonus 1.5 2.5 1.5 2.5 2.5 5 2.5 5 1 1.5 1.5 2.5 1.5 2.5 1 1.5 1 1.5 14.5 14.5 0%
Physical Weapon Damage Add 1 1 1 1 1 2 1 2 2 2 0%
Physical Power 1 2 1 3 1 3 1 2 1 3 1 3 1 2 1 2 1 2 1 3 1 2 25 25 0%
Magical Damage Magic Penetration 2.5 3.5 4 7 4 7 2 3 2 3 2.5 3.5 2.5 3.5 1 2 24 24 0%
Additional Magical Damage 1 1 1 1 1 1 1 1 5 5 0%
True Magical Damage 1 1 1 1 1 1 1 1 5 5 0%
Magical Damage Bonus 1.5 3.5 3 6 3 6 1 2 2 4.5 2 4.5 1 2 1 2 22 22 0%
Magical Power 1 2 1 3 1 3 1 2 1 3 1 3 1 2 1 2 1 2 1 3 1 2 25 25 0%
Reductions Armor Rating Add 10 15 15 30 3 5 5 10 5 10 3 5 3 5 3 5 5 10 3 5 51 90 77%
Magic Resistance Add 5 15 15 30 3 5 5 10 5 10 3 5 3 5 3 5 5 10 3 5 51 90 77%
Physical Damage Reduction 2 3 2.5 5 0.5 1 1 1.5 1 1.5 0.5 1 0.5 1 0.5 1 1 1.5 0.5 1 8.5 15.5 82%
Magical Damage Reduction 2 3 2.5 5 0.5 1 1 1.5 1 1.5 0.5 1 0.5 1 0.5 1 1 1.5 0.5 1 8.5 15.5 82%
Projectile Reduction Mod 2 3 3 5 0.5 1 1 1.5 1 1.5 0.5 1 0.5 1 0.5 1 1 1.5 0.5 1 15.5 15.5 0%
Actions and Interactions Action Speed 0.5 1 0.5 1 1 2 1 2 1 2 0.5 1 1 2 1 2 0.5 1 1 2 1 2 0.5 1 12 14 17%
Move Speed Add 3 5 5 5 0%
Move Speed Bonus 0.8 1.5 1.5 1.5 0%
Regular Interaction Speed 97.5 0 -100%
Magical Interaction Speed 97.5 0 -100%
Spell Casting Speed 0.5 1 1 2 1 2 0.5 1 1 2 1 2 0.5 1 12 12 0%
Health Max Health Add 2 3 3 5 2 3 3 5 3 5 3 5 2 3 3 5 3 5 2 3 2 3 2 3 3 5 2 3 22 39 77%
Max Health Bonus 0.5 1 1 2 0.5 1 1 2 1 2 1 2 0.5 1 1 2 1 2 0.5 1 0.5 1 0.5 1 1 2 0.5 1 11 14 27%
Healing Physical Healing 1 3 1 3 1 2 10 10 0%
Magical Healing 1 2 1 2 1 3 1 3 1 3 1 3 1 2 14 14 0%
Statuses Buff Duration Bonus 3 5 5 10 3 5 5 10 5 10 5 10 3 5 5 10 5 10 3 5 3 5 3 5 5 10 3 5 70 70 0%
Debuff Duration Bonus 1 3 2 5 1 3 2 5 2 5 2 5 1 3 2 5 2 5 1 3 1 3 1 3 2 5 1 3 39 39 0%
Memory Memory Capacity Add 1 1 2 2 2 2 1 2 2 3 2 3 1 2 1 2 1 2 2 3 1 2 23 23 0%
Memory Capacity Bonus 2 5 5 10 5 10 2 5 5 10 5 10 2 5 2 5 2 5 5 10 2 5 70 70 0%
Misc Luck 15 25 25 50 25 50 15 25 15 25 25 50 15 25 275 275 0%


Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring

Enchantment Stats

Enchantments for stats that are displayed in the in-game details page.

Enchantment Description
All Attributes Increases All Attributes (Strength, Vigor, Agility, Dexterity, Will, Knowledge, Resourcefulness).
Strength Increases Strength attribute
Vigor Increases Vigor attribute
Agility Increases Agility attribute
Dexterity Increases Dexterity attribute
Will Increases Will attribute
Knowledge Increases Knowledge stat
Resourcefulness Increases Resourcefulness attribute
Action Speed Increases Action Speed attribute
Spell Casting Speed Increases Spell Casting Speed stat
Buff Duration Bonus Increases Buff Duration Bonus stat
Debuff Duration Bonus Increases Debuff Duration Bonus stat
Regular Interaction Speed Increases Regular Interaction Speed stat
Magical Interaction Speed Increases Magical Interaction Speed stat.
Memory Capacity Bonus Increases Memory Capacity stat by a %
Memory Capacity Add Increases Memory Capacity stat by a flat amount
Max Health Bonus Increases your character's Maximum Health by a %
Max Health Add Increases your character's Maximum Health by a flat amount
Movement Speed Bonus Increases Movement speed
Movement Speed Add Increases Movement speed
Physical Power Increases Physical Power stat and in turn your Physical Power Bonus stat.
Physical Power Bonus Increases Physical Power Bonus stat
Magical Power Increases Magical Power stat, which in turn increases Magic Power Bonus stat.
Magic Power Bonus Increases Physical Power Bonus stat
Armor Rating Increases your Armor Rating stat and in turn your Physical Damage Reduction. See Damage Calculation.
Physical Damage Reduction Increases Physical Damage Reduction stat which reduces damage taken. See Damage Calculation
Magic Resistance Increases your Magic Resistance stat and in turn your Magical Damage Reduction. See Damage Calculation.
Magical Damage Reduction Increases Magical Damage Reduction stat which reduces damage taken. See Damage Calculation

Enchantment Exclusive Stats

Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in Damage_Calculation and Healing.

Enchantment Description
Physical Base Healing Increases Physical Base Healing performed
Magical Base Healing Increases Magical Base Healing performed
Armor Penetration Increases the amount of Physical Damage that bypasses enemy's Physical Damage Reduction
Magic Penetration Increases the amount of Magical Damage that bypasses enemy's Magical Damage Reduction
Projectile Reduction Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.)
Headshot Damage Reduction Decreases Hit Location Bonus additively if targeting the head
True Physical Damage Increases Physical Damage dealt that is not influenced by enemy defences
True Magical Damage Increases Magical Damage dealt that is not influenced by enemy defences
Weapon Damage Increases Gear Weapon Damage
Additional Physical Damage Increases Physical Damage dealt (not affected by Physical Power Bonus)
Additional Magical Damage Increases Magical Damage dealt (not affected by Magical Power Bonus)
Luck Increases Luck for obtaining items)

Mutually exclusive Enchantments

Some enchantments cannot be rolled on the same item with other Enchantments.

Currently known combinations include:

  • Physical and Magical True
  • Additional Physical and True Physical
  • Max Health and Max Health Bonus
  • Additional Movespeed and Movespeed Bonus

Ironmace has recently referred to this as "modifier families" in Patch:6.6#Hotfix_69

Unknown/Unimplemented Enchantments

Additional Utility Effectiveness

Bonus Utility Effectiveness

Additional Weight Limit

Bonus Weight Limit

Computing enchantments probability

Fangs of Death Necklace have 26 enchantments,but it have luck and magic resistance So it's 24 roll 4

1-23/24*22/23*21/22*20/21

16.67%

So overall the Fangs of Death Necklace has a 16.67% chance have Any one of enchantment(like true magic damage) per create


Math for "At Least One in N trials"

For the chance at an enchantments appearing after multiple trials is (1 - ((V)^N)) x 100 = C

V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more enchantments

You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C

What the formula is doing is taking your chance of not getting an enchantments x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 enchantments, it calculates your chance of getting 1 OR MORE enchantments