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<includeonly><!--
<includeonly><!--
-->{{#vardefine:types|{{Utility Data|{{{1|{{PAGENAME}}}}}|Types|All}} }}<!--
-->{{#switch:1
|{{#vardefineecho:is_soulheart|{{#ifeq:Soul Heart|{{{1|{{PAGENAME}}}}}|1}} }}=
|{{#vardefineecho:is_healing_consumable|{{#if:{{#pos:Surgical Kit,Bandage|{{{1|{{PAGENAME}}}}} }}|1}} }}=
|{{#vardefineecho:is_consumable|{{#if:{{#pos:{{#var:types}}|Consumable}}|1}} }}=
|{{#vardefineecho:is_drink|{{#if:{{#pos:{{#var:types}}|Drink}}|1}} }}=
|{{#vardefineecho:is_installable|{{#if:{{#pos:{{#var:types}}|Installable}}|1}} }}=
|{{#vardefineecho:is_musicalinstrument|{{#if:{{#pos:{{#var:types}}|MusicalInstrument}}|1}} }}=
|{{#vardefineecho:is_throwable|{{#if:{{#pos:{{#var:types}}|Throwable}}|1}} }}=
|{{#vardefineecho:is_lightsource|{{#if:{{#pos:{{#var:types}}|LightSource}}|1}} }}=
|{{#vardefineecho:is_mining|{{#if:{{#pos:{{#var:types}}|Mining}}|1}} }}=}}<!--
Create an array that will be filtered out from the stats data cell.
-->{{#arraydefine:stats_filter|Move Speed,Physical Base Weapon Damage}}<!--
-->{{#arraydefine:allstats|{{Utility Data|{{{1|{{PAGENAME}}}}}|Stats|AllStats}} }}{{#arraydiff:allstats|allstats|stats_filter}}<!--
-->{{#arraydefine:all_abilities|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|All}} }}<!--
-->{{#arraydefine:effects_filter|Scaling,Duration}}<!--
-->{{#arraydefine:ability_filter|Consume,Throw}}<!--
-->{{#vardefine:rarities|{{{2|}}}}}<!--
-->{{#vardefine:rarity_string|{{#switch:{{{2|}}}
|1=Poor
|2=Common
|3=Uncommon
|4=Rare
|5=Epic
|6=Legend
|7=Unique
}} }}<!--
-->{{#vardefine:rarity|{{#if:{{#pos:{{Utility Data|{{{1}}}|rarities}}|,}}|2|{{Utility Data|{{{1}}}|rarities}} }} }}<!--
-->{{Infobox
-->{{Infobox
|name ={{{1}}}
|name ={{{1}}}
|image ={{{1}}}
|image ={{{1}}}
|size={{#if:{{#pos:{{#vardefineecho:size|{{IconboxInventorySize|Utility Data|{{{1}}}}}}}|45x45}}|60px|{{#var:size}}}}
|size ={{#if:{{#pos:{{#vardefineecho:size|{{IconboxInventorySize|Utility Data|{{{1}}}}} }}|45x45}}|60px|{{#var:size}} }}
|rarity ={{{2|{{#explode:{{Utility Data|{{{1}}}|rarities}}|,|-1}}}}}
|rarity ={{{2|{{#var:rarity}} }}}
|type ={{Utility Data|{{{1}}}|types|all}}
|stats ={{#arraydefine:stats|{{Utility Data|{{{1}}}|Stats|AllStats}} }}<!--
-->{{#loop:i|0|{{#arraysize:stats}}<!--
-->|<nowiki/>{{#vardefine:stat|{{ #arrayindex:stats | {{ #var:i }} }} }}<!--
-->{{#ifeq:{{ #var:i }}|0||,}}<!--
-->{{#var:stat}} <!--
-->{{#if:{{#vardefineecho:utility_stat|{{Utility Data|{{{1}}}|stats|{{#var:stat}} }} }}<!--
-->|{{#var:utility_stat}}<!--
-->|{{Utility Data|{{{1}}}|stats|{{#var:stat}} {{{2}}}}} }} }}
    |special ={{Utility Data|{{{1}}}|artifactpower}}
|compact_effect ={{#switch:1<!--
-->|{{#ifeq:{{{1|{{PAGENAME}}}}}|Potion of Luck|1}}=<!--
-->{{Effects|Potion of Luck|{{#var:rarities}} }}<!--
 
-->|{{#if:{{#var:is_consumable}}|1}}=<!--
-->{{#switch:{{lc:{{{1|{{PAGENAME}}}}} }}<!--
-->|skull key=Opens the [[Skull Stone Door|Skull Door]]. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.<!--
-->|frozen iron key=Opens the [[Frozen Iron Door]]. This door can only be found in Ice Abyss, in the Charnel House module.<!--
-->|golden key=Opens the [[Golden Door]]. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.<!--
-->|old rusty key=Opens the [[Rusty Iron Door]]. This door can only be found in Ruins.<!--
-->|mystical gem=Opens the [[Goblin Stone Door]]. This door can only be found in Goblin Caves, in the Goblin Rooms module.<!--
-->|lockpick=Opens locked doors and chests. Will not work on doors that require special keys.<!--
-->|trap disarming kit=Allows the player to disable environmental traps.<!--
-->|#default=TODO_ADD_MISSING_INFORMATION}}<!--
 
-->|{{#if:{{#var:is_drink}}{{#var:is_healing_consumable}}{{#var:is_soulheart}}{{#var:is_lightsource}}|1}}=<!--
-->{{#arraydefine:other_ability|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|All}} }}{{#arrayintersect:other_ability|other_ability|ability_filter}}<!--
-->{{#arraydefine:effects|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|All}} }}<!--
-->{{#loop:i|0|{{#arraysize:effects}}<!--
Collect the information for the effect
-->|{{#vardefine:effects|{{#arrayindex:effects|{{#var:i}} }} }}<!--
 
Find the effect name
-->{{#arraydefine:effect_data_name|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|Global|All}} }}<!--
-->{{#arraydiff:effect_data_name|effect_data_name|effects_filter}}<!--
If the effect name is empty, either it's not a global effect or the item doesn't have an effect outside of duration and scaling. We double check the rarity effects.
-->{{#ifexpr:{{#arraysize:effect_data_name}} < 1<!--
-->|{{#arraydefine:effect_data_name|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|All}} }}<!--
-->{{#arraydiff:effect_data_name|effect_data_name|effects_filter}} }}<!--
 
-->{{#vardefine:effect_data|<!--
-->{{#switch:1<!--
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|Global|{{#arrayprint:effect_data_name}} }} }}|1}}=<!--
-->{{#var:global}}<!--
-->|{{#if:{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|{{#arrayprint:effect_data_name}} }}|1}}=<!--
Need to color by rarity
--><span class="colorrarity{{#var:rarities}}"><!--
-->{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|{{#arrayprint:effect_data_name}} }}</span>}} }}<!--
-->{{#vardefine:duration_data|<!--
-->{{#switch:1<!--
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|Global|Duration}} }}|1}}=<!--
-->{{#var:global}}<!--
-->|{{#if:{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|Duration}}|1}}=<!--
Need to color by rarity
--><span class="colorrarity{{#var:rarities}}"><!--
-->{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|Duration}}</span>}} }}<!--
-->{{#vardefine:scaling_data|<!--
-->{{#switch:1<!--
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|Global|scaling}} }}|1}}=<!--
-->{{#var:global}}<!--
-->|{{#if:{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|scaling}}|1}}=<!--
Need to color by rarity
--><span class="colorrarity{{#var:rarities}}"><!--
-->{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|{{#arrayprint:other_ability}}|Effects|{{#var:effects}}|Rarity|{{#var:rarities}}|scaling}}</span>}} }}<!--
 
-->{{Effects|{{#var:effects}}<!--
-->|type={{lc:{{#arrayprint:effect_data_name}} }}<!--
-->|effect={{lc:{{#var:effect_data}} }}<!--
-->|duration={{lc:{{#var:duration_data}} }}<!--
-->|scaling={{lc:{{#var:scaling_data}} }} }}&nbsp;}}<!--
 
-->|{{#if:{{#var:is_installable}}|1}}=<!--
-->{{#switch:{{lc:{{{1|{{PAGENAME}}}}} }}<!--
-->|campfire kit=<!--
-->Build a Campfire [[Stats#Regular Interaction Speed|over 10s]] that will [[Healing#Physical_Base_Healing|recover 3 HP]] and [[Spell_Restoration#Campfire|34 Skill Points per second]] for <!--
--><span class="colorrarity{{#var:rarities}}">{{Prop Data|Campfire|Global|Abilities|Campfire Aura {{#Var:rarity_string}}|Effects|campfireturnonstate_{{#Var:rarity_string}}|Duration}}</span><!--
-->|hunting trap=<!--
-->Set a hunting trap that applies a {{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Poor|Effects|trapped_player_Poor|movespeedbonus}} debuff and damages the target until it expires or until it is disarmed.<br><br>1 [[Damage#True_Base_Damage|True Physical Base Damage]]<br>2 [[Damage#True_Base_Damage|True Physical Base Damage]] per step<br><br><!--
-->Players are trapped for <!--
--><span class="colorrarity{{#var:rarities}}">{{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate {{#Var:rarity_string}}|Effects|trapped_player_{{#Var:rarity_string}}|Duration}}</span><!--
--><br>Monsters are trapped for {{Prop Data|Hunting Trap|Global|Abilities|hunting trap activate Unique|Effects|trapped_monster|Duration}}<br><!--
-->|#default=TODO_ADD_MISSING_INFORMATION}}<!--
 
-->|{{#if:{{#var:is_mining}}|1}}=<!--
-->Enables the player to interact with [[Containers-Global#Ore|mining nodes]] to produce [[ore]].<!--
-->|{{#if:{{#var:is_musicalinstrument}}|1}}=<!--
-->Allows one to play [[Bard#Music-0|{{lc:{{{1|{{PAGENAME}}}}}}} songs]], if they have the [[Bard#Skills-0|music memory]] and songs equipped.</td><!--
-->|{{#if:{{#var:is_throwable}}|1}}=<!--
-->Throw a {{lc:{{{1|{{PAGENAME}}}}} }} at the target location.}}
|actiontime ={{#if:{{#var:is_musicalinstrument}}{{#var:is_lightsource}}{{#var:is_throwable}}{{#var:is_mining}}{{#var:is_soulheart}}{{#var:is_healing_consumable}}{{#var:is_consumable}}<!--
-->||<!--
-->{{#vardefine:self_effects|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|Self|Effects|All}} }}<!--
-->{{#vardefine:duration|<!--
-->{{#switch:1<!--
-->|{{#if:{{#vardefineecho:global|{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|Self|Effects|DrinkPotionActivateState|Rarity|Global|Duration}} }}|1}}=<!--
-->{{#var:global}} s (100% Scaling)<!--
-->|{{#if:{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|Self|Effects|{{#var:self_effects}}|Rarity|5|Duration}}|1}}=<!--
-->{{#loop:i|0|{{#arraysize:rarities}}<!--
-->|{{#ifeq:{{#var:i}}|0||&nbsp;{{!}}&nbsp;}}<!--
--><span class="colorrarity{{#var:rarities}}"><!--
-->{{Utility Data|{{{1|{{PAGENAME}}}}}|Abilities|Other|Self|Effects|{{#var:self_effects}}|Rarity|{{#var:rarities}}|Duration}}</span>}} s (100% Scaling)}} }}<!--
-->{{#if:{{#var:duration}}|{{#var:duration}} }} }}
|interactiontime ={{#if:{{#var:is_installable}}{{#var:is_healing_consumable}}{{#var:is_consumable}}
|{{#switch:{{lc:{{{1|{{PAGENAME}}}}} }}<!--
-->|campfire kit=<!--
-->10 s (100% Scaling)<!--
-->|hunting trap=<!--
-->{{#switch:{{#var:rarities}}
|1=<span class="colorrarity1">6</span> s
|2=<span class="colorrarity2">5</span> s
|3=<span class="colorrarity3">4</span> s
|4=<span class="colorrarity4">3</span> s
|5=<span class="colorrarity5">2</span> s
|6=<span class="colorrarity6">1</span> s
|7=<span class="colorrarity7">1</span> s}}<!--
--> (100% Scaling)<!--
-->|bandage=<!--
-->4 s (50% Scaling)<!--
-->|surgical kit=<!--
-->{{#switch:{{#var:rarities}}
|1=<span class="colorrarity1">15</span> s
|2=<span class="colorrarity2">13</span> s
|3=<span class="colorrarity3">11</span> s
|4=<span class="colorrarity4">9</span> s
|5=<span class="colorrarity5">7</span> s
|6=<span class="colorrarity6">5</span> s
|7=<span class="colorrarity7">3</span> s}}<!--
--> (50% Scaling)}} }}
|type ={{Utility Data|{{{1}}}|types|all}}
|description={{Utility Data|{{{1}}}|flavortext}}
|description={{Utility Data|{{{1}}}|flavortext}}
|invslots ={{Utility Data|{{{1}}}|invslots}}
|invslots ={{Utility Data|{{{1}}}|invslots}}
|itemachieve={{Utility Data|{{{1}}}|AP|{{{2|{{#var:rarity}}}}}}}
|stacksize ={{Utility Data|{{{1}}}|maxcount}}
|stacksize ={{Utility Data|{{{1}}}|maxcount}}
|sellprice  ={{Utility Data|{{{1}}}|SellPrices|{{{2}}}}}
|nomargin =1
|nomargin =1
|nofloat =1
|nofloat =1
Line 15: Line 176:
==Example==
==Example==
<pre>
<pre>
{{GenerateUtilityInfobox|Campfire Kit}}
{{GenerateUtilityInfobox|Campfire Kit|1}}
{{GenerateUtilityInfobox|Pickaxe}}
{{GenerateUtilityInfobox|Campfire Kit|2}}
{{GenerateUtilityInfobox|Campfire Kit|3}}
{{GenerateUtilityInfobox|Campfire Kit|4}}
{{GenerateUtilityInfobox|Campfire Kit|5}}
{{GenerateUtilityInfobox|Campfire Kit|6}}
{{GenerateUtilityInfobox|Campfire Kit|7}}
{{GenerateUtilityInfobox|Potion of Healing|1}}
{{GenerateUtilityInfobox|Potion of Healing|2}}
{{GenerateUtilityInfobox|Potion of Healing|3}}
{{GenerateUtilityInfobox|Potion of Healing|4}}
{{GenerateUtilityInfobox|Potion of Healing|5}}
{{GenerateUtilityInfobox|Potion of Healing|6}}
{{GenerateUtilityInfobox|Potion of Healing|7}}
{{GenerateUtilityInfobox|Potion of Protection|1}}
{{GenerateUtilityInfobox|Potion of Protection|2}}
{{GenerateUtilityInfobox|Potion of Protection|3}}
{{GenerateUtilityInfobox|Potion of Protection|4}}
{{GenerateUtilityInfobox|Potion of Protection|5}}
{{GenerateUtilityInfobox|Potion of Protection|6}}
{{GenerateUtilityInfobox|Potion of Protection|7}}
{{GenerateUtilityInfobox|Pickaxe|4}}
{{GenerateUtilityInfobox|Lantern}}</pre>
{{GenerateUtilityInfobox|Lantern}}</pre>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{GenerateUtilityInfobox|Campfire Kit}}
{{GenerateUtilityInfobox|Campfire Kit|1}}
{{GenerateUtilityInfobox|Pickaxe}}
{{GenerateUtilityInfobox|Campfire Kit|2}}
{{GenerateUtilityInfobox|Campfire Kit|3}}
{{GenerateUtilityInfobox|Campfire Kit|4}}
{{GenerateUtilityInfobox|Campfire Kit|5}}
{{GenerateUtilityInfobox|Campfire Kit|6}}
{{GenerateUtilityInfobox|Campfire Kit|7}}
{{GenerateUtilityInfobox|Potion of Healing|1}}
{{GenerateUtilityInfobox|Potion of Healing|2}}
{{GenerateUtilityInfobox|Potion of Healing|3}}
{{GenerateUtilityInfobox|Potion of Healing|4}}
{{GenerateUtilityInfobox|Potion of Healing|5}}
{{GenerateUtilityInfobox|Potion of Healing|6}}
{{GenerateUtilityInfobox|Potion of Healing|7}}
{{GenerateUtilityInfobox|Potion of Protection|1}}
{{GenerateUtilityInfobox|Potion of Protection|2}}
{{GenerateUtilityInfobox|Potion of Protection|3}}
{{GenerateUtilityInfobox|Potion of Protection|4}}
{{GenerateUtilityInfobox|Potion of Protection|5}}
{{GenerateUtilityInfobox|Potion of Protection|6}}
{{GenerateUtilityInfobox|Potion of Protection|7}}
{{GenerateUtilityInfobox|Pickaxe|4}}
{{GenerateUtilityInfobox|Mystical Gem}}
{{GenerateUtilityInfobox|Mystical Gem}}
</table>
</table>
</noinclude>
</noinclude>

Latest revision as of 01:37, 21 September 2024

Auto creates Utility infobox

Example

{{GenerateUtilityInfobox|Campfire Kit|1}}
{{GenerateUtilityInfobox|Campfire Kit|2}}
{{GenerateUtilityInfobox|Campfire Kit|3}}
{{GenerateUtilityInfobox|Campfire Kit|4}}
{{GenerateUtilityInfobox|Campfire Kit|5}}
{{GenerateUtilityInfobox|Campfire Kit|6}}
{{GenerateUtilityInfobox|Campfire Kit|7}}
{{GenerateUtilityInfobox|Potion of Healing|1}}
{{GenerateUtilityInfobox|Potion of Healing|2}}
{{GenerateUtilityInfobox|Potion of Healing|3}}
{{GenerateUtilityInfobox|Potion of Healing|4}}
{{GenerateUtilityInfobox|Potion of Healing|5}}
{{GenerateUtilityInfobox|Potion of Healing|6}}
{{GenerateUtilityInfobox|Potion of Healing|7}}
{{GenerateUtilityInfobox|Potion of Protection|1}}
{{GenerateUtilityInfobox|Potion of Protection|2}}
{{GenerateUtilityInfobox|Potion of Protection|3}}
{{GenerateUtilityInfobox|Potion of Protection|4}}
{{GenerateUtilityInfobox|Potion of Protection|5}}
{{GenerateUtilityInfobox|Potion of Protection|6}}
{{GenerateUtilityInfobox|Potion of Protection|7}}
{{GenerateUtilityInfobox|Pickaxe|4}}
{{GenerateUtilityInfobox|Lantern}}
Campfire Kit.png
-
Move Speed -20
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 18s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Sell Price:
0
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -20
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 21s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Sell Price:
5
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -20
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 24s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Sell Price:
7
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -20
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 27s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Sell Price:
11
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -20
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 30s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Sell Price:
19
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -20
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 33s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Sell Price:
30
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -20
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 36s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Sell Price:
50
A crackling campfire that you can rest near and recover.
Potion of Healing.png
-
Move Speed -20
-
Heals 20 health points over 20 seconds. This counts as magical base healingand has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
0
Potion used to recover a bit of health.
Potion of Healing.png
-
Move Speed -20
-
Heals 20 health points over 17.5 seconds. This counts as magical base healingand has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
2
Potion used to recover a bit of health.
Potion of Healing.png
-
Move Speed -20
-
Heals 20 health points over 15 seconds. This counts as magical base healingand has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
3
Potion used to recover a bit of health.
Potion of Healing.png
-
Move Speed -20
-
Heals 20 health points over 12.5 seconds. This counts as magical base healingand has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
5
Potion used to recover a bit of health.
Potion of Healing.png
-
Move Speed -20
-
Heals 20 health points over 10 seconds. This counts as magical base healingand has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
9
Potion used to recover a bit of health.
Potion of Healing.png
-
Move Speed -20
-
Heals 20 health points over 7.5 seconds. This counts as magical base healingand has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
14
Potion used to recover a bit of health.
Potion of Healing.png
-
Move Speed -20
-
Heals 20 health points over 5 seconds. This counts as magical base healingand has 50% scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
23
Potion used to recover a bit of health.
Potion of Protection.png
-
Move Speed -20
-
Creates a physical base shield that blocks 10 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
0
Potion that gives a temporary defensive shield around the user.
Potion of Protection.png
-
Move Speed -20
-
Creates a physical base shield that blocks 15 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
2
Potion that gives a temporary defensive shield around the user.
Potion of Protection.png
-
Move Speed -20
-
Creates a physical base shield that blocks 20 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
4
Potion that gives a temporary defensive shield around the user.
Potion of Protection.png
-
Move Speed -20
-
Creates a physical base shield that blocks 25 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
6
Potion that gives a temporary defensive shield around the user.
Potion of Protection.png
-
Move Speed -20
-
Creates a physical base shield that blocks 30 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
10
Potion that gives a temporary defensive shield around the user.
Potion of Protection.png
-
Move Speed -20
-
Creates a physical base shield that blocks 35 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
16
Potion that gives a temporary defensive shield around the user.
Potion of Protection.png
-
Move Speed -20
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Creates a physical base shield that blocks 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 
Type:
Drink
Action Time:
3 s (100% Scaling)
1x1InvSlot.jpg
Stack Size:
3
Sell Price:
27
Potion that gives a temporary defensive shield around the user.
Pickaxe.png
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Physical Base Weapon Damage 30~31
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Regular Interaction Speed 10%
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Move Speed -45
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Enables the player to interact with mining nodes to produce ore.
Type:
Mining
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Stack Size:
1
Sell Price:
3
Adventure Points
Item Achieve:
6
A trusty iron pickaxe that can chip away at most ore.
Mystical Gem.png
Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module.
Type:
Consumable
1x1InvSlot.jpg
Stack Size:
1
Adventure Points
Item Achieve:
5
A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere.