From Dark and Darker Wiki

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<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td>
<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td>
<td> You can jump again while jumping. Landing from this double jump results in a 3 second debuff that inflicts a reduced flat -30 Move Speed. </td>
<td> You can jump again while jumping. Landing from this double jump results in a 2 second debuff that inflicts a reduced flat -30 Move Speed. </td>
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<td> </td>
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Revision as of 16:11, 12 September 2023

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on their cunning, agility, and stealth to accomplish their objectives. They are experts in avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.


Class Info


Weapon of choice: Daggers.

  • Pros
    • Fastest class, has very high interaction speed, attack speed and base movement speed.
    • High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.
    • Unlimited lockpicking ability through the Lockpick Expert perk.
    • Can detect and disable traps.
    • Hide skill lasts for a long time, allowing them to avoid encounters or setup ambushes.
    • Strong Damage Over Time options.
  • Cons
    • Limited melee range if not using the Rapier.
    • Low health requiring good decision making skills.
    • Limited to leather and cloth armor.
    • Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.
    • Limited ranged options, if not using Hand Crossbow Mastery perk.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description Scaling
Perk Ambush.png
Ambush
The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.
Perk Backstab.png
Back Attack
Increases Physical Power Bonus by +30% when attacking from behind a target.
Perk Creep.png
Creep
When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%.
Perk Dagger Expert.png
Dagger Expert
Increases Physical Power Bonus by +10% when attacking with a dagger.
Perk Double Jump.png
Double Jump
You can jump again while jumping. Landing from this double jump results in a 2 second debuff that inflicts a reduced flat -30 Move Speed.
Hand Crossbow Mastery.png
Hand Crossbow Mastery
Allows the Rogue to equip the Hand Crossbow.
Perk Hidden Pockets.png
Hidden Pockets
Items worn in utility slots do not appear on the waist.
Jokester.png
Jokester
The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff.
Perk Lockpick Expert.png
Lockpick Expert
Ability to pick locks without a lockpick.
Perk Pickpocket.png
Pickpocket
You can steal an enemy's item from the dungeon by using the "interact" key. Items currently equipped by enemies cannot be stolen. Stolen item is random. </td
Perk Poisoned Weapon.png
Poisoned Weapon
A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. 50%
Perk Shadow Runner.png
Shadow Runner
Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill.
Perk Stealth.png
Stealth
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility.
Perk Thrust.png
Thrust
Grants +15% increased Armor Penetration when swinging with Daggers. Does not apply to Short Sword, Rapier, Hand Crossbow, or any other non-Dagger weapon.
Perk Trap Detection.png
Trap Detection
Highlights nearby traps. Highlighted traps can be disarmed by the player.