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<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Gear Score is currently up to date for: {{:TODO|GearScore}}</p>
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Gear Score is currently up to date for: {{:TODO|GearScore}}</p>
==Description==
==Description==
Each item in your team's inventory is worth a particular Gear Score value. The average Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making.
Each item in your team's inventory is worth a particular Gear Score value. The highest Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making.


Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables.
Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables.
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| style="width:100px"| Gear Score
| style="width:100px"| Gear Score
|- class="colorrarity0"
|- class="colorrarity0"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 15
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 3
|- class="colorrarity1"
|- class="colorrarity1"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 22
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 6
|- class="colorrarity2"
|- class="colorrarity2"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 30
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 15
|- class="colorrarity3"
|- class="colorrarity3"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 45
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 45
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| style="width:100px"| Gear Score
| style="width:100px"| Gear Score
|- class="colorrarity0"
|- class="colorrarity0"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 9
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 2
|- class="colorrarity1"
|- class="colorrarity1"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 13
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 3
|- class="colorrarity2"
|- class="colorrarity2"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 18
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 9
|- class="colorrarity3"
|- class="colorrarity3"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 27
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 27
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| style="width:100px"| Gear Score
| style="width:100px"| Gear Score
|- class="colorrarity0"
|- class="colorrarity0"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 7
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 1
|- class="colorrarity1"
|- class="colorrarity1"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 10
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 3
|- class="colorrarity2"
|- class="colorrarity2"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 14
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 7
|- class="colorrarity3"
|- class="colorrarity3"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 21
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 21
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| style="width:100px"| Gear Score
| style="width:100px"| Gear Score
|- class="colorrarity0"
|- class="colorrarity0"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 4
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 1
|- class="colorrarity1"
|- class="colorrarity1"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 6
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 2
|- class="colorrarity2"
|- class="colorrarity2"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 8
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 4
|- class="colorrarity3"
|- class="colorrarity3"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 12
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 12
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| style="width:100px"| Gear Score
| style="width:100px"| Gear Score
|- class="colorrarity0"
|- class="colorrarity0"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 5
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Junk || 1
|- class="colorrarity1"
|- class="colorrarity1"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 7
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Poor || 2
|- class="colorrarity2"
|- class="colorrarity2"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 10
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Common || 5
|- class="colorrarity3"
|- class="colorrarity3"
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 15
| style=" background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;" | Uncommon || 15
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===Craftables/Exceptions===
===Exceptions===
The following are exceptions to the above mentioned rules. Not all craftables are exceptions. They are only exceptions if listed below. <br>
The following are exceptions to the above mentioned rules. They are only exceptions if listed below. <br>
If an item is not listed it follows the above Gear Score conventions.
If an item is not listed below it follows the above Gear Score conventions.


{{Pattern_Exceptions|gs}}
{{Pattern_Exceptions|gs}}
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*<FONT COLOR="##0080ff;">High Gear Bracket 300+</FONT>  
*<FONT COLOR="##0080ff;">High Gear Bracket 300+</FONT>  
<br>
<br>
Game will take into consideration total gear score of <b> all members in the party </b> and then it will average it out.
Game will take the gear score of the <FONT COLOR="#FFCF09;">highest player</FONT> and put you in that bracket.
<br>
The max party size does not matter when calculating your party's gear score.
<br>
<br>
===Averaging out Example and Edge cases===
<br>
Example 1 - <FONT COLOR="##FF0000;">Party of 1 in Duos</FONT>
<br>
Player 1 has 350 Gear Score. They are loading into Duos Ice Caves. Their party's gear score will be (350)/1 = <FONT COLOR="##0080ff;">350 Gear Score.</FONT>
<br>
They will be placed into the <FONT COLOR="##0080FF;">High Gear Bracket</FONT> despite playing solo in a duos lobby.
<br>
<br>
 
Example 2 - <FONT COLOR="#FF8B3D;">Party of 2 in Trios </FONT>
<br>
Player 1 has 200 Gear Score, Player 2 has 500 Gear Score. They are loading into Trios Crypts. Their party's gear score will be (200 + 500)/2 = <FONT COLOR="##0080ff;">350 Gear Score.</FONT>
<br>
They will be placed into the <FONT COLOR="##0080ff;">High Gear Bracket</FONT> despite only having 2 members in the party.
<br>
<br>
Example 3 - <FONT COLOR="#FFCF09;">Party of 3 in Trios</FONT>
<br>
Player 1 has 897 Gear Score, Player 2 has 0 Gear Score, Player 3 has 0 Gear Score. They are loading into Trios Crypts. Their party's gear score will be (897 + 0 + 0)/3 = <FONT COLOR="##80ff00;">299 Gear Score.</FONT>
<br>
This party will be placed in the <FONT COLOR="##80ff00;">Low Gear Bracket</FONT> despite one player having over 299 Gear Score
<br>
<br>
<br>
<br>


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Feel free to add your own favorite calculators here. For spreadsheets, use 'File > Share > Publish to Web' to prevent from sharing your or anyone else's email address.
Feel free to add your own favorite calculators here. For spreadsheets, use 'File > Share > Publish to Web' to prevent from sharing your or anyone else's email address.
* https://github.com/stonedoutlaw/GearScoreCalc - Program
* https://github.com/stonedoutlaw/GearScoreCalc - Program
==History==
* [[Patch:6.4#Hotfix_46|Hotfix 46]]: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page)
* Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+
* Patch ?: Gear Score mechanic released

Latest revision as of 00:05, 10 May 2024

Gear Score is currently up to date for: Patch:6.4#Hotfix 46Last updated on the current Patch/Hotfix. Information is up to date.

Description

Each item in your team's inventory is worth a particular Gear Score value. The highest Gear Score across your whole team is then used to place you into 1 of 3 brackets used for Match Making.

Items in your inventory that aren't equipped also contribute to this Gear Score, even excess consumables.

Item's Gear Score

Different Items provide different Gear Scores.

Note: Stacks of items count gear score for each item in the stack. For example, a stack of 3x Poor Potions will contribute 3x3=9 gear score.

Weapons

Two-Handed
Rarity Gear Score
Junk 3
Poor 6
Common 15
Uncommon 45
Rare 60
Epic 90
Legendary 120
Unique 175
Primary Weapon
One-Handed
Rarity Gear Score
Junk 2
Poor 3
Common 9
Uncommon 27
Rare 36
Epic 54
Legendary 72
Unique 125
Secondary Weapon
One-Handed
Rarity Gear Score
Junk 1
Poor 3
Common 7
Uncommon 21
Rare 28
Epic 42
Legendary 56
Unique 100
One-Handed, Primary Weapon.png

Armors

Head, Hands, Foot
Rarity Gear Score
Junk 1
Poor 2
Common 4
Uncommon 12
Rare 16
Epic 24
Legendary 32
Unique 40
Chest, Legs, Back
Rarity Gear Score
Junk 1
Poor 2
Common 5
Uncommon 15
Rare 20
Epic 30
Legendary 40
Unique 50

Accessories

Necklace, Ring
Rarity Gear Score
Uncommon 9
Rare 12
Epic 18
Legendary 24
Unique 30

Utilities

Utility
Rarity Gear Score
Junk 2
Poor 3
Common 4
Uncommon 6
Rare 8
Epic 12
Legendary 16
Unique 20
SlotTypeUtility.png

Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule


Exceptions

The following are exceptions to the above mentioned rules. They are only exceptions if listed below.
If an item is not listed below it follows the above Gear Score conventions.


Name GS
Junk Explosive Bottle 5
Poor Explosive Bottle 6
Common Explosive Bottle 7
Uncommon Explosive Bottle 8
Rare Explosive Bottle 10
Junk Francisca Axe 5
Poor Francisca Axe 6
Common Francisca Axe 7
Uncommon Francisca Axe 8
Rare Francisca Axe 10
Junk Throwing Knife 5
Poor Throwing Knife 6
Common Throwing Knife 7
Uncommon Throwing Knife 8
Rare Throwing Knife 10


Misc

Misc items do not have any Gear score.

Example Misc Items:

SlotTypeInvalid Bolts.png
SlotTypeInvalid Gold Coin Purse.png

Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc.

Brackets

Ironmace can change this very easily due to matchmaking being server sided , so this information can easily get out of date.

Currently there appear to be 2 brackets.

Those brackets are:

  • Low Gear Bracket(0-299)
  • High Gear Bracket 300+


Game will take the gear score of the highest player and put you in that bracket.

Verified Calculator

The following are calculators that automatically update to the above information using the Gear Score API and are therefore verified to be at least as up-to-date as this Gear Score page is. To check if this page and therefore this calculator are up to date, check the indicator at the very top of the page.

Other Calculators

The following are calculators that are (as of writing this) up to date, but may not update automatically.

Feel free to add your own favorite calculators here. For spreadsheets, use 'File > Share > Publish to Web' to prevent from sharing your or anyone else's email address.

History

  • Hotfix 46: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page)
  • Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+
  • Patch ?: Gear Score mechanic released