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Revision as of 09:12, 7 October 2024 by Jhinder (talk | contribs) (→‎Creep perk)
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Stats Damage Spell Restoration Luck
Enchantments Health Impact Power Footstep Sound
Movement Healing Action/Interaction/Cast Speed Silence
Shield Looted Handled Supplied Experience
Spells
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WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Footstep Sound

The Creep mechanic allows for your noise to be quieter when you move by shifting/crouching, or using Rogue's Creep perk.

Normal

Sound completely falls off at 20 meters.

Crouching

Sound completely falls off at 15 meters. Somewhat quieter footsteps than walking.

Shift Walking

Sound completely falls off at 10 meters. This is the quietest method of walking.

Creep perk

When using Rogue's Creep perk, crouch-walking reduces the volume of your footsteps significantly.

Sneaky stacking
Hiimray | Posted on Jun 20, 2024 at 5:53 pm

Combing crouch with shift/slow walking reduces move speed more than either one individually; does this mean footstep sound reduction stacks as well? If so, what's the new sound radius?

anonymous | Posted on Jul 26, 2024 at 7:18 pm

I believe that combining the crouch and shift walk only works as a method to decrease your movespeed. I think that whatever input you press last, whether it be shift or crouch determines the noise level of your footsteps. For example, if when trying to crouch and shift walk, you pressed crouch first, then shift last, the sound would be the same as to shift walking, just with the movespeed penalty of crouching, it could also be the other way around with your first input taking noise priority over your second, I don't really know, this is just what I think in my time playing DaD. It is important to note however that crouch+shift walking increases the amount of time between each footstep audio is played, which can be useful in its own ways to be sneaky. Please correct me if I'm wrong, this is just what I personally know from my playtime.