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Stats | Damage | Spell Restoration | Luck |
Enchantments | Health | Impact Power | Footstep Sound |
Healing | Action/Interaction/Cast Speed | Silence | |
Shield | Looted Handled Supplied | Experience | |
Spells |
WIP Page
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
True Healing
Magical Healing
Increases total healing done by magic (Cleric's heal spells and Warlock's Torture Mastery)
(Base Heal Amount + (Magical Healing * Scaling of Spell)) * Magic Power Bonus
Scaling info:
- Lesser Heal = 50%
- Holy Light = 50%
- Sanctuary = 50% per second (250% total)
- Magic Power Bonus = 50%
- Torture Mastery = 50%
Healing Potions
Healing Potions are a Consumable that heal a certain amount of total HP, divided across a long duration. The total HP is affected by Physical Healing, and the duration is affected by the Buff Duration Stat.
Surgical Kits
Healing Shrines
Campfires
Recoverable HP
Resting
Bandages
Bandages are a Consumable that heal a certain amount of Recoverable HP.