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Revision as of 21:55, 27 August 2023 by Clowd (talk | contribs) (Created page with "{{MechanicsBar}} {{WIP}} =True Healing= ==Magical Healing== Increases total healing done by magic (Cleric's heal spells and Warlock's Torture Mastery) <code>(Base Heal Amount + (Magical Healing * Scaling of Spell)) * Magic Power Bonus</code> Scaling info: *Lesser Heal = 50% *Holy Light = 50% *Sanctuary = 50% per second (250% total) *Magic Power Bonus = 50% *Torture Mastery = 50% ==Healing Potions== File:Healing_Potion....")
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Stats Damage Spell Restoration Luck
Enchantments Health Impact Power Footstep Sound
Movement Healing Action/Interaction/Cast Speed Silence
Shield Looted Handled Supplied Experience
Spells
Icon Dummy.png
WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

True Healing

Magical Healing

Increases total healing done by magic (Cleric's heal spells and Warlock's Torture Mastery)

(Base Heal Amount + (Magical Healing * Scaling of Spell)) * Magic Power Bonus

Scaling info:

  • Lesser Heal = 50%
  • Holy Light = 50%
  • Sanctuary = 50% per second (250% total)
  • Magic Power Bonus = 50%
  • Torture Mastery = 50%

Healing Potions

Healing Potion.png

Healing Potions are a Consumable that heal a certain amount of total HP, divided across a long duration. The total HP is affected by Physical Healing, and the duration is affected by the Buff Duration Stat.

Surgical Kits

Healing Shrines

Campfires

Recoverable HP

Resting

Bandages

Bandage.png

Bandages are a Consumable that heal a certain amount of Recoverable HP.

Tranquility

Torture mastery scaling as of 10/5/24
anonymous | Posted on Oct 5, 2024 at 8:07 pm

Current scaling is listed as 0.05 on the perk

With some quick math the updated formula should look like

Heal per second = (2 + 5 * 0.05)(1 + 0.1 * 0.3) * 1.2 = 2.781 HP per second

Raw Salad | Posted on Feb 26, 2025 at 5:29 am

The example has been updated to use up to date numbers dynamically.

What properties are the properties of Jolly Time about the Bard?
anonymous | Posted on Sep 26, 2024 at 1:08 pm

What properties are the properties of Jolly Time about the Bard?

Raw Salad | Posted on Jan 23, 2025 at 2:00 am

See the linked Bard page.

Information for Second Wind, on the section, might be wrong.
anonymous | Posted on Jul 29, 2024 at 7:19 pm

The 40% Percent Max Health Healing doesn't change, as described, so a shorter buff time means the player will be healed faster... right? "40% percent OVER A TIME of 12s" so if you in crease buff duration it would be something like "40% percent over a time of 15s" with is the same amount of healing, except that it would take longer making buff duration bad for second wind and that whole equation wrong.... right?

Is the information regarding Resting up to date?
Ajtheguy | Posted on Jul 29, 2024 at 8:44 am

There's a detailed stat in-game called "Health Recovery Bonus" with the tooltip saying that it determines how much health you recover when resting, but The wiki still says you only get a set rate of healing with no modifiers.

Raw Salad | Posted on Jan 23, 2025 at 1:59 am

Updated it.

Does druid healing perk scale with Magic power?
anonymous | Posted on Jul 2, 2024 at 5:14 pm

I know it scales with magic healing, but does magic power also factor into the equation?

Add magic dmg dont work for healing spells?
anonymous | Posted on Jun 12, 2024 at 7:39 pm

Hello, cleric lesser heal dont scale with addition magic damage from spellbook and magic dmg stat from book?

anonymous | Posted on Jun 13, 2024 at 10:08 pm

No they do not. Only the cleric's perk and any other additional +healing will affect the your healing spells. Your Magic Damage Bonus % however will affect the healing so Willpower and Magic Power are still useful, just not additional damage.

What is the caling of MPB on cleric healing?
anonymous | Posted on Apr 28, 2024 at 8:46 pm

I know the chart says 100% scaling from MPB but what is that exactly?. Theres no way MPB is directly applied at the % of MPB or i would heal for 59 hp the 13 from gear and 5 from advanced. sois it only affeting my total healing at an additional 59% ie (13 gear +5 advanced) 59%)

anonymous | Posted on Jun 13, 2024 at 10:29 pm

For Lesser Heal the formula is: (15 + Magical healing) * Magic Power Bonus So it would look like this with +13 from the gear and +5 from the perk with 59% MPB: (15+5+13)*1.59= 52.5 rounded up. +13 healing from gear is a lot and the stat only appears on 5 slots of gear (6 counting two rings). The maximum +Healing stat you can get from gear with max rolls is +4 from 2 Weapons, +4 from 2 rings, +6 from chest and neck for a total of +14 Healing. There are also items that give +healing like the mystic gloves, occultist helm and ceremonial staff that are class limited. A Clerics maximum +healing would be +19 from gear and +5 from the perk, so +24.

mag heal and potions
anonymous | Posted on Jan 21, 2024 at 2:28 am

in the equation what is floor?

Sur | Posted on Mar 12, 2024 at 3:46 am

floor() refers to rounding down, i.e. floor(6.8) = 6 https://en.wikipedia.org/wiki/Floor_and_ceiling_functions

Physical Healing Examples #3
anonymous | Posted on Nov 10, 2023 at 8:29 am

" 3. Starting at 80/100 with 15 Recoverable, then being true healed to 100/100 with 15 recoverable, and finally being damaged for 60 by a monster. Your new HP is 30/100, with new recoverable HP pool of " , I believe this should say 100hp/100hp - 60(monster damage) = 40/100(your new hp)? not "30/100"

Sur | Posted on Nov 12, 2023 at 4:55 pm

Lol yes it should, thank you for catching that. Corrected it now

Second Wind and Blood Exchange?
anonymous | Posted on Oct 10, 2023 at 8:23 am

I can't find anything about them scaling with phys. or mag. healing, I assume neither?

anonymous | Posted on Oct 17, 2023 at 10:18 pm

Correct

Esthelion | Posted on Apr 15, 2024 at 9:21 pm

They don't scale with neither, but since both skill activations are active through a buff, they will benefit from buff duration.

magical healing
anonymous | Posted on Oct 8, 2023 at 2:01 am

I wonder if magical healing is taken into account at the moment of the cast and affects the spell for the whole duration or is it discarded if i swap my weapon during the effect ? say if i cast curse of pain with torture mastery with my + magical healing spellbook and then swap to my melee weapon, will the magical healing bonus still apply ? ty for any help

anonymous | Posted on Oct 13, 2023 at 2:27 am

Weapon stats (or other stuff, like instruments) only apply to your character when you have them out, not just equipped. So if you had +magical healing on a spell book, when you swap to your sword, you no longer get the increased heal effect on your curse ticks

anonymous | Posted on Oct 17, 2023 at 10:19 pm

It snapshots ur stats when the buff/debuff starts

Sur | Posted on Oct 18, 2023 at 2:27 am

First comment is technically right that you lose the increased healing bonus, but once the buff/debuff is applied, it snapshots the healing you had at the time it was applied, keeping the benefits even while you hold your melee weapon