From Dark and Darker Wiki

TextTitleReplyAuthorLast EditorCreatedLast EditedComment PageAssociated PageBlock Id
Many classes can defeat the Wyvern, melee included.Epic IM game design at its best.anonymousOct 15, 2024 at 1:15 amFrost Wyvern
seems like luck doesn't work. i did 100 tries with 370 avg luck and get exactly 10 fabricsluckをあげてもドロップ率は変わらないと思うanonymousOct 15, 2024 at 12:07 amSpectral Knight
these quests drop chances are actually so stuipid its insane.BullshitanonymousOct 14, 2024 at 11:10 pmYeti's Teeth
Same, million yeti killed - no teeth seenBullshitanonymousOct 14, 2024 at 5:40 pmYeti's Teeth
Literally says that it doesnt.....Blunt weapon masteryanonymousOct 14, 2024 at 3:31 pmCleric
Is it correct that there is no second Combo Activation?No second Combo Activation?anonymousOct 14, 2024 at 1:13 pmCeremonial Staff
overpowered, drops crap loot, and need to kill these for a stupid quest.Why i hate playing loot gamesanonymousOct 14, 2024 at 9:54 amFrost Skeleton Maceman
Which quest unlocks the recipe? UnlockinganonymousOct 14, 2024 at 12:12 amBrave Hunter's Pants
luck300〜450で35体討伐した結果、霊幻生地は1枚おかしくないですかluckをあげてもドロップ率は変わらないと思うanonymousOct 13, 2024 at 5:05 pmSpectral Knight
Same anon here, my reasoning why Rogue has no identity/niche: 1. Lockpicking for free is no longer a niche that Rogue had, due to the Bard which arguably has far more team utility/buffs than a Rogue can ever hope to, while also having access to superior ranged weapons, such as the Survival Bow or Crossbow. The Bard is no slouch in melee either due to its buffs, debuffs and Rapier Mastery. 2. The great move speed that Rogue had is gone. After the Agility and heavy armor changes (nerfs and move speed buffs, respectively), the Rogue was dethroned from its position as a speed demon. The Ranger also suffered in this process as they have always had similar amounts of Agility. The Bard came out on top, again, because it has move speed buffs that promptly ignore the uselessness of Agility. 3. What classes does the Rogue counter? It cannot stand up against a Fighter or Barbarian in a fight. The Rogue's abysmal magic resistance renders it vulnerable to Wizards and Warlocks. The Cleric is fairly resistant to a Rogue, due to Perseverance and overall durability. A Bard could also win against a Rogue. Rangers could lose to a Rogue if the latter closed the distance, but if that happened, the Ranger is either bad, careless or the Rogue is exceptionally sneaky. 4. The average skill level seems to have increased. This is directly unfavorable to the Rogue, because everybody knows their tricks by now. In contrast, a Barbarian for example is also predictable but still has raw power and durability. And speed. The Rogue only has a bit of speed, but none of the power and definitely none of the durability.Rogue is bad nowanonymousOct 13, 2024 at 3:43 amRogue
This table of values for rolls on items/slots has a lot of errors.Table of Enchantment ValuesanonymousOct 13, 2024 at 2:25 amEnchantments
yesskeleton royal guards spawn outside arena?anonymousOct 13, 2024 at 12:47 amSkeleton Warlord
Textbook IM game design of a boss. Makes melee combat unreliable and projectile damage useless, giving warlock yet another boss it has exclusive rights to farm. All while gate keeps the boss behind a mandatory wait condition to get to its floor meaning that if you waste 100 hours of your life trying to do this boss on another class besides warlock, about 90 hours of it will be waiting at the fucking door. Fuck you sdf.Epic IM game design at its best.anonymousOct 12, 2024 at 9:14 pmFrost Wyvern
One thing I can't seem to find any mention of here is that some stats are mutually exclusive. I see the "Enchantment Exclusive" section as well as the "additional restrictions on enchantments" mentioned near the top. However, one thing that is missing from either of those sections: Some stats are mutually exclusive and cannot be combined or rolled together on a piece of gear. A great example of this is True Physical Damage and Additional Physical Damage. Another example would be both True Physical Damage and True Magical Damage. Don't believe me? Try finding those items on the marketplace. They do not exist. Jewelry/Gloves can roll True Physical Damage or Additional Physical Damage, but not both. The reason this is important is because, as I'm attempting to calculate my odds of getting, say, True Phys Damage and Phys Power on a ring would be calculated differently than this wiki implies given this piece of information. It cannot be calculated by "Math for 'At Least One in N trials'", since your probability for the second attribute changes once you have the first attribute selected. We also don't know that these probabilities are divided evenly. Perhaps one attribute has a higher chance of spawning on a particular item compared to another roll/item.Mutually Exclusive StatsanonymousOct 12, 2024 at 5:57 pmEnchantments
上个版本我在金币堆中摸出过暗金,请问是改了吗金堆能不能出暗金anonymousOct 12, 2024 at 12:22 pmTreasure Hoard-Inferno and Ice Abyss
Theyve stated on a podcast at some point that they would like for every weapon type to be craftable at some point.Magic item craftsanonymousOct 12, 2024 at 11:54 amCrafting
you can get a gold coin bag from pile in Hryou can get a gold coin bag from pile in HranonymousOct 12, 2024 at 9:57 amTreasure Hoard-Goblin Caves and Ice Cavern
Does this not get updated very often, or? where is spell reflect?Missing anonymousOct 12, 2024 at 3:52 amFighter
YesQuestion about Crafted Weapons with Undead Damage Bonus% while dual wieldingBrecherOct 11, 2024 at 5:43 pmWeapons
tested it on armored dummy, no effect on melee weapon.Penetrating ShotanonymousOct 11, 2024 at 4:46 pmRanger