From Dark and Darker Wiki
15 July 2024
- 04:3504:35, 15 July 2024 diff hist +3 Bard Automated edit: last edit did not actually go through correctly
- 04:3204:32, 15 July 2024 diff hist −7 Bard songs specific descriptions call ability data
- 04:2904:29, 15 July 2024 diff hist +87 m Stats →Persuasiveness: now phrased as a pecent above the base
- 03:4203:42, 15 July 2024 diff hist −482 Bard Automated edit: bard songs; tags combined per song quality for brevity
- 03:4103:41, 15 July 2024 diff hist +1,496 Bard songs call ability data for range, playtime, note intervals, music tier. Persuasiveness now displayed as a 0-100%
- 01:5801:58, 15 July 2024 diff hist +15,728 Bard Automated edit: bard songs ability data
14 July 2024
- 22:1822:18, 14 July 2024 diff hist +19 m Wizard ice shield scaling was still hardcoded
- 19:1619:16, 14 July 2024 diff hist 0 File:ProjectileDamage.png Sur reverted File:ProjectileDamage.png to an old version current
- 18:3118:31, 14 July 2024 diff hist −1 m Template:Element noinclude moved
- 17:3717:37, 14 July 2024 diff hist +740 m Bard note and comments pointing to class ability documentation
- 17:3517:35, 14 July 2024 diff hist +159 N CommentStreams:66e55178011a8992881df0f6f3f2b607 No edit summary current
- 17:2917:29, 14 July 2024 diff hist −30 m Bard bard perks/skills via ability data; songs WIP
- 17:2717:27, 14 July 2024 diff hist +16 m Stats →Manual Dexterity: 50% cap
- 17:1617:16, 14 July 2024 diff hist 0 m Template:Element parameters renamed to variables for consistency across other templates
- 17:0317:03, 14 July 2024 diff hist +63 m Template:Element No edit summary
- 16:4016:40, 14 July 2024 diff hist +223 N Template:Element initial
- 16:3316:33, 14 July 2024 diff hist +220 m Damage →True Base Damage
- 15:0015:00, 14 July 2024 diff hist +1 m Weapons →Movement Multiplier Explanation: preparemovementmultiplier no longer two-hander specific
- 02:0402:04, 14 July 2024 diff hist +14 User:Brecher No edit summary
- 02:0302:03, 14 July 2024 diff hist −2,345 m User:Sur Replaced content with "User:Brecher no spanid User:Brecher#Meditation with spanid" Tag: Replaced
- 02:0202:02, 14 July 2024 diff hist +31 m User:Brecher spanid testing
- 01:5601:56, 14 July 2024 diff hist +7 m Warlock "and..." for bolt of darkness
- 01:4001:40, 14 July 2024 diff hist +47 m Rogue pw refreshes
- 01:3801:38, 14 July 2024 diff hist +17 N CommentStreams:F9291f5d24eb6f709fed2350e8ad5fd4 No edit summary current
- 01:3501:35, 14 July 2024 diff hist −8 m Wizard removed extra old text from ignite
- 01:3101:31, 14 July 2024 diff hist +39 Cleric Automated edit: Power bonus and damage reduction specific to an element now also have icons
- 01:3101:31, 14 July 2024 diff hist +113 Wizard Automated edit: Power bonus and damage reduction specific to an element now also have icons
- 01:2601:26, 14 July 2024 diff hist +116 m Wizard wizards damage type specific texts now also have icons, like Melt; also added reactive shield 0% scaling
- 01:1801:18, 14 July 2024 diff hist +39 m Cleric faithfulness divine symbol added
- 01:1501:15, 14 July 2024 diff hist −10 m Cleric locusts swarm scaling was accidentally displaying the damage
- 01:1001:10, 14 July 2024 diff hist −53 m Damage Types removed barkskin, light orb since they dont do any damage; added poisoned weapon to #Neutral
- 01:0401:04, 14 July 2024 diff hist +7 Cleric Automated edit: Fixed icon link text from being hardcoded to "Curse"; poisoned weapon now has neutral type
- 01:0401:04, 14 July 2024 diff hist +8 Wizard Automated edit: Fixed icon link text from being hardcoded to "Curse"; poisoned weapon now has neutral type
- 01:0401:04, 14 July 2024 diff hist +74 Rogue Automated edit: Fixed icon link text from being hardcoded to "Curse"; poisoned weapon now has neutral type
- 00:4600:46, 14 July 2024 diff hist +146 m Damage Types →Magical Elements: lists not meant to be exhaustive
- 00:3600:36, 14 July 2024 diff hist −2 m ClassAbilityDocs search for achillesstrike= instead of |achillesstrike to avoid seeing the calls to that tag
- 00:3400:34, 14 July 2024 diff hist +383 Cleric Automated edit: 1.0 for damage icons, both projectile and elements
- 00:3400:34, 14 July 2024 diff hist +54 Wizard Automated edit: 1.0 for damage icons, both projectile and elements
- 00:2200:22, 14 July 2024 diff hist +1,159 Wizard Automated edit: Testing new damage element icons
13 July 2024
- 20:0620:06, 13 July 2024 diff hist +20 m Damage Types water damage was renamed to Ice, it no longer exists. Gave more examples to other types
- 20:0020:00, 13 July 2024 diff hist +3 m User:Sur No edit summary
- 19:5919:59, 13 July 2024 diff hist +1,645 m User:Sur No edit summary
- 19:5319:53, 13 July 2024 diff hist +14 m User:Sur No edit summary
- 19:3219:32, 13 July 2024 diff hist −83 m Fighter descriptions should be as broad/generic as possible Undo revision 32024 by Someone Generic (talk) Tag: Undo
- 19:2419:24, 13 July 2024 diff hist +29 m User:Sur No edit summary
- 19:2119:21, 13 July 2024 diff hist +162 m Damage Types →Projectile: mentioned that it can be projectile damage and elemental at same time
- 19:1919:19, 13 July 2024 diff hist +722 m Damage Types projectile damage type
- 19:1019:10, 13 July 2024 diff hist 0 File:ProjectileDamage.png Sur reverted File:ProjectileDamage.png to an old version
- 19:0819:08, 13 July 2024 diff hist −8 m User:Sur No edit summary
- 19:0419:04, 13 July 2024 diff hist +6 m User:Sur No edit summary