From Dark and Darker Wiki
| Text | Title | Reply | Author | Last Editor | Created | Last Edited | Comment Page | Associated Page | Block Id |
|---|---|---|---|---|---|---|---|---|---|
| you can juste jump and crounch at a good time | Info regarding skeleton rogues knives throwing | anonymous | May 8, 2024 at 11:50 pm | Skeleton Warlord | |||||
| Can confirm its actually following the weapon pattern due to some interesting design choice they have in the backend. | Do Lanterns count as Utility or Weapon? | Sur | May 8, 2024 at 12:35 pm | Gear Score | |||||
| The rule here states that if it is both, it follows the utility rule. I believe that lanterns still count as weapons for gear score though and would like to know if anyone knows as testing seems inconclusive | Do Lanterns count as Utility or Weapon? | anonymous | May 8, 2024 at 11:30 am | Gear Score | |||||
| You can find that info on the [[Monsters#Bosses|Monsters]] page. | Lich´s resistance? | Raw Salad | Raw Salad | May 7, 2024 at 9:26 am | May 7, 2024 at 9:27 am | Lich | |||
| The homing orb (strong attack) has a projectile tag in files. So it seems like it ''does'' interact with shield blocks. However, upon collision the strong attack does splash damage. So regardless of whether you block it or not, you will still be receiving 100 Magical Damage. | Strong attack | Raw Salad | May 7, 2024 at 9:24 am | Lich | |||||
| You can see the chances for Artifacts in the Drop Table. Simply click "[Expand]" to see the sources. | gold key | Raw Salad | May 7, 2024 at 5:40 am | Artifacts | |||||
| This information will eventually be available on each container page, but for now see the [[Experience#Sources_of_XP|Experience]] page. | How much experience do you have in opening boxes, barrels, spider jars and the like? | Raw Salad | May 7, 2024 at 4:21 am | Containers | |||||
| lol | RARE! | anonymous | May 5, 2024 at 11:30 pm | Bug Shell | |||||
| No it does not | Mistake on Ballad of Courage | DanJonJr | May 5, 2024 at 3:52 pm | Bard | |||||
| it's been a bit since I messed with it but from what I remember, It does indeed work like this. Usually channels, such as life drain for comparison, Have a set amount of ticks that inflict the amount of damage or healing that is described on the tooltip. Increasing casting speed usually just increases the rate at which these ticks happen (example would be if it is 5 ticks, in 3 seconds, increasing your casting speed by 50% would have it do 5 ticks in 1.5 seconds and provides the damage or healing at a faster rate. Dark ray however, seems to have a set timer on each tick and it cannot be speed up to any faster rate. So yes, increasing casting speed will make the ray a shorter channel but the damage per second will stay exactly the same regardless of how long you are casting. I beleive it's the only channel that functions this way. You are technically doing less damage per cast with faster cast speed however you are inflicting the damage at the same speed regardless. This is why it was such a good pick with demon armor which lowers your cast speed and technically increases the damage per cast, but not the damage per second if that makes sense. My theory is that it works this way because it has incredibly fast ticks (it ticks every .1 seconds according to wiki) so even if it worked similarly to the other channels, it's probably rounding up to .1 which I assume is the fastest tick it will allow) however this should mean that it should scale incredibly well with added damage based of the rules on this wiki site. However the damage does not feel anywhere close to what it should be. Unsure if it's just bugged or it has it's own rules in regards to how it scales. | Ray of Darkness and Spell Casting Speed | anonymous | May 4, 2024 at 2:28 pm | Warlock | |||||
| Both agi 40% resource 60% | can i stack resourcefulness that let Pickpocket faster? | anonymous | May 3, 2024 at 2:21 am | Rogue | |||||
| Will casting spell predation remove the the effect from health potions or any other potions? | Spell Predation on healing pots? | anonymous | May 2, 2024 at 4:38 pm | Warlock | |||||
| Ignite is kind for "Buff" Weapon Damage or "N Magical Damage" ? | Q For Ignite | anonymous | May 2, 2024 at 6:36 am | Wizard | |||||
| what % chance for unique in golden key? | gold key | Gamerbot256 | May 2, 2024 at 2:03 am | Artifacts | |||||
| There is a gear tab next to the spells, shapeshift and stats on the tabber | Can't wait to play | Grass | May 1, 2024 at 2:52 am | Druid | |||||
| im playing now lol hey who here knows what kinda gear druid can wear? | Can't wait to play | anonymous | May 1, 2024 at 1:50 am | Druid | |||||
| This buff applies to teammates and not just yourself | Mistake on Ballad of Courage | anonymous | May 1, 2024 at 1:37 am | Bard | |||||
| Who else can't wait to play? | Can't wait to play | anonymous | Apr 30, 2024 at 9:37 pm | Druid | |||||
| i agree with this comment. 2 buckets isn't even gbmm, that's just segregation. | i wanna 199bracket back plzzzz! | Giveback199gsbracket | Apr 29, 2024 at 4:25 am | Gear Score | |||||
| I used Dark Ray with the casting time increased by about 40%. By default, Dark Ray deals 12 damage per second, so in theory it should kill the Goblin Archer with at least two uses. However, when I used Dark Ray in this state, it took 4.5 uses to kill the Goblin Archer. What is the relationship between Dark Ray, casting time, and damage ratio? It seems strange that increasing the casting time weakens it. | Ray of Darkness and Spell Casting Speed | anonymous | Apr 28, 2024 at 9:02 pm | Warlock |